kenken244
Grammar Nazi
sanctify is not emant to stop hell spread its meant to get it out of newly conqured lands quickly
Hell terrain does vanish when the Infernals are vanquished. I personally don't think it should. It i fine for it to stop expanding, but there is no reason to think that the broken lands could heal themselves that quickly.
Hell does spread in water, and it destroys the improvements there (fishing and whaling boats), however there is no separate Hell terrain for coasts of ocean, so you cannot know where it has spread. I think that a hell version of water terrains is currently on the wishlist.
Hell terrain does vanish when the Infernals are vanquished. I personally don't think it should..
I am in agreement that right now Evil civs don't seem to benefit from Hell terrain as much as they should. I wonder if its just the lack of resources available in Hell terrain that makes it that way?
I am in agreement that right now Evil civs don't seem to benefit from Hell terrain as much as they should. I wonder if its just the lack of resources available in Hell terrain that makes it that way? Looking at the raw stats, Broken Lands have the same base resources and improvement bonuses that grasslands do, and Fields of Perdition the same as plains(according to wiki data anyway).
Anyway, I am in conflict about Hell spreading to good lands too, but I like the idea of it working differently depending on cultural decay. Perhaps it should spread to Good lands if thier cultural percentage on that tile is less than..? 75%, 50%? It would make sense if the Good civ doesn't have full influence on that area, evil could spread in it.. but how high/low should that influence be?
Cheers!
I wish the hell terrain can transform the sea into blood or black waters
It seems like the bonus that the AV unique tech gives to serpent pillars could be spread to some other Hell features. Maybe burnt forests could get their hammer back, some resources could be more profittable, etc.Interesting, I love Sheut Stone. Particularly if you're Infernal, Hell gives direct combat bonuses for many of your units via Demon. The main disadvantages I've encountered are Burning Sands - Spring no longer works on them (Unless you sanctify them first), so they will never improve, and Burnt Forests (They don't re-grow even with a sub -Hell terrain Hell Count).
But in any case, I agree. At least any one with The Ashen Veil should find Hell terrain to be at least a mild bonus overall, on average. Personally, I'd change Hell to be more food-poor than the base terrain, and increase production or commerce (or give more completely alternative bonuses, like Sheut Stone) to compensate.
Maybe it would be better for the water to just be dark and putrid. Some sort of visible cue would be nice, even if it's not extreme.Me too, unfortunatly i cant find a way to have 2 different river graphics. I would LOVE to switch hell rivers to blood red or lava streams. But until I do that I cant change ocean colors (because blue rivers flowing into red water looks to goofy).