What exactly happens to your units when your civilization collapses?

clanky4

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I was wondering which units you maintain control over and which units go to independents/nearby civs when you collapse. Is it only the units within cities other than the capital that defect? Or is it every unit that is within your cultural boarders that is not in your capital?

Because sometimes I lose all units that are not at my capital and other times I maintain control of units that were not in cities. Can someone explain which units defect and which don't?

Thank you for any assistance.
 
Units that garrison defecting cities are lost.

Units in the capital are retained.
IIRC, units operating in the field remain loyal.
 
Units that garrison defecting cities are lost.

Units in the capital are retained.
IIRC, units operating in the field remain loyal.

I think that units operating near defecting cities do defect. In any case, if you feel that desertion is imminent; either disband units, or gift them to other civs if you can/want, get them to your capital/away from defecting regions
 
Units next to a city defect too indeed. Try to use two-movers like horsies or Guerilla 2/Woodsman 2 units to capture your city immediately after collapse.
You usually keep some cities aside from your capital - however, it's hard to predict which ones. The units in them won't defect.
 
I n the case of imminent collapse, move all of your units outside of your cities and either into your capital or outside of your territory. Anything else is dangerous.
I am not a fan of that mechanics, it's too civ3-style nonsense. It's fine in case of collapse, but avoiding stacking in all non-capital cities in case of Unstable stability is just annoying and inconsistent with how culture flipping and independence works.
 
I am not a fan of that mechanics, it's too civ3-style nonsense. It's fine in case of collapse, but avoiding stacking in all non-capital cities in case of Unstable stability is just annoying and inconsistent with how culture flipping and independence works.

Making the stability 'unstable/collapsing' just greatly increase the rate of independence declarations (with lightly-garrisoned, heathen and foreign cities rebelling first) would solve that problem indeed.
 
When i go to colapse i move all my troops to my capital or to a another civ territory

When i copapse i just move my troops into rebels cities..Without lose any troop

The problem is the buildings..but is better than lost a lot of your army

Another independets states can move troops into the rebels cities but normaly is not a big deal


And sorry my poor english kkkk brbr
 
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