What extent does the modding reach?

Bartonette

Chieftain
Joined
Sep 20, 2009
Messages
9
I'm a big fan of modding games and the second it finally got through to me that CivIV comes with an SDK, I perked up...

I was wondering what level the modding goes down to? Are we talking being able to create new stats for old units, or is it HL2's level of "I could make a flightsim from this if I wanted to"? :)

The main thing I want is to be able to create new behavior's for units... is it possible to make saaay... a mobile city? Or a unit that explodes and places four cities around it? (:)) Or am I restricted to standard unit behavior?

If the modding's deep, I'll go out and buy the complete CivIV pack today, but if not, I'll wait until the price reaches low-low-low :)

--Baronette :D
 
REEEEEEEEEEAAAAAAAAAAAAALLLLLLLLLLLYYYYYYYY Deep. I don't know about HL2, but check out Fall from Heaven II, it's like an entirely new game. With the SDK, you could edit the rules, or just make new ones. Anyone who can type can add new units and civs, and anyone with a bit of time and patience (or programming knowledge) can write in Python and edit the .DLL

There are precious few things you can't edit. The graphics engine and a few screens, but apart from that, I don't know. If you really had a lot of time, you probably could make a flight sim.

And yes, you could make mobile cities and units that explode and place cities when they do. You can also add in new unit behavior if you aren't satisfied.
 
The Modding in Civ4 is incredibly deep. It was, when it was released (I don't know if it still is) the most moddable game there is. (Short of writing your own game, but then you need a game engine... that's another story.)

I'm sure there is a way to make mobile cities, I just don't think anyone's tried. As for a unit creating four cities, all around it, again, I'm sure it is possible.
 
That's woooonderful :D

You can expect to all hear from me soon with the variety of problems I expect to have :D

You've all convinced me! I'm off to buy the game :D

Thaank youu :D
(I saw the General Python tut, but is there a tutorial for taking you through some programming for the game itself? :3)
 
That's woooonderful :D

You can expect to all hear from me soon with the variety of problems I expect to have :D

You've all convinced me! I'm off to buy the game :D

Thaank youu :D
(I saw the General Python tut, but is there a tutorial for taking you through some programming for the game itself? :3)
Check out the Modiki (Link at the top of the Main CFC bar)
and the tutorial forum. It's very useful.
 
It's better to mention Realms Of Kylorin as the most extended mod for civ4. It's Sudoku in the civ engine.
-> I guess, you'll also could amke flightsim from this if you wanted to :D.

You need C++ knowledge, maybe (not necessary) python knowledge, and a bit of all, but if you have time, that shouldn't be a problem.
 
I bought the game, I've looked through some of the mods out there and it looks great :D

Buuuut I fell at the first hurdle :D

Trying to compile (VS2008, I know, people say not to try) using the makefile at http://forums.civfanatics.com/showpost.php?p=8191788&postcount=323 , the only problem I get is the following...
1>NMAKE : fatal error U1073: don't know how to make 'CvDLLPythonEvents.cpp'

Does this mean anything to anyone? All I can find is that it's a file that was added in 3.19, which means the makefile should work...

Thaknks
 
...
Let's agree on something...
I never asked that question, right? :)

Yes, I didn't update :D Because Comrade got installed with the complete edition, I assumed the update button there would work... I never even thought to look ingame :)

Well, at least it wasn't something I did... It was something I -didn't- do :D

Thanks :)
 
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