I couldn't agree more. Earthbound was one of my all time favorite RPGs. I would really like to see a new combat model in it though. Perhaps something similar to FFXI Online's combat model. I played the crap out of Earthbound.
What the hey, a Final Fantasy XII battle system (or something MMO like) for Mother 4?! No way. I understand that Famitsu gave FFXII a perfect score (even higher than titles like Super Mario 64 and Resident Evil 4), but Gametrailers gave that game an 8/10, and I'm siding with that 8, because from what I've heard FFXII, according to Gametrailers, isn't very fun, and a consensus among most American reviewers is that the game isn't very Final Fantasy. Jeez, Famitsu gives perfect scores to games which have obvious flaws (e.g., Zelda Wind Waker, FFXII, Smash Bros. Brawl), and now I can't even trust you Japanese scum anymore.
I watched Gametrailers' review, and they pointed out that the main characters don't have much motivation. They gave the story a 7/10, even lower than Super Mario Galaxy (OMG), and it's a Final Fantasy game. Yikes. The main character, Vaan, fits right in there, and Balthier's voice acting didn't sound right. And they said how a game that is basically 25 hours long is "extended" to 60 hours due to the frequent enemies. I want to play a Japanese RPG with turn-based combat (active time battle system or not; I don't care), not real-time drek; save that for American drek like Diablo, Baldur's Gate, and Deus Ex.
Okay, flaming American RPGs, just said that for no reason. One must wonder how games like Deus Ex and System Shock 2 fare in Japan; they are a culmination of RPGs and FPSs, which are a traditional Japanese gamer's most and least favorite genres, respectively (read; Famitsu gave Luigi's Mansion a 34/40, Metroid Prime a 33/40, Halo a 32/40, and GoldenEye 007 and 31/40).
BTW EarthBound 64 became Mother 3 on the GBA, only released in Japan.