What games deserve a remake?

There are alot of drug related undertones to Earthbound for a setting I figured. "Refreshing Herb" is what you need to heal you. You continuously drink the equivalent of orange juice and shrooms/or someone slips a roofie in your coffee throughout the game and have "visions" (that are trippy as hell I might add.) You fight stoned hippies. (Mostly in Threed) There is alot more than that but those 3 contribute through the entire story. Oh yeah you fight the equivalent of shrooms in Twoson and a few other places and if they spore you your controls are all messed up until you get cured.
 
Total Annihilation.
oh, wait a minute...

I would like to see Populous remade.
 
Earthbound was 95? WTH!?
 
Okay, now that I've seen gameplay footage from EarthBound, I can comment.
No.

King Flevance said:
They could still make heavily oriented puzzle versions through spin-offs.
The problem is that part of Zelda's appeal is the mixture of puzzle-solving and action, as well as exploration. A Zelda without all of those elements isn't really a Zelda game, and would probably be better off as a new franchise altogether.
 
Zelda is sitting in the past, Twilight princess was a bad joke, they can keep the puzzle elements and heavy emphasis towards said elements, just add new kinds of puzzles.
 
I personally think the "action" needs some more work as well. Most mobs in Zelda are pretty stupid and killing them is a matter of A-B-C... or A-A-A. Maybe a B, if you feel like it to spice things up.
EDIT: I will say Z targeting helps things out a bit with the whole 3d aspect since 64. OoT seems to have went over well with alot of people and I admit it was ok, but I didnt get very far until I was tired of that dang flute. After a while all I did was play so I could go fishing.
I would like to see exploration and action take precedence myself. Puzzles are easily thrown in when you run across a tomb or shrine, etc. You can put a puzzle in almost any situation if you wanted to. But I don't think the puzzle are very hard on Zelda and I don't think they should get too hard because it is one of the few games that target both adults and kids. So if you are going to make a game with puzzles even kids can solve IMO you should emphasize on something else. Action should definatley have some options placed in it. (Different sword techniques, perhaps bringing in a mixture of hot buttons mixed with combos. Again, you dont want to make combat too difficult for the kids but add some variety. Maybe be able to use your hookshot as a weapon in multiple way, even add it into some combos or something maybe.)
But definatley step up exploration and NPC interaction. This is probably the best thing to spice up the series now that I think about it as it doesnt add difficulty to the game but adds so much for all types of players.
I don't know I personally just feel Zelda needs something fresh to offer in a whole new way. To the extent of possibly even being considered a 'risk' in the business. But at least it would feel like they were aiming to continue the series rather than pimp it out. Mario and Link get pimped by nintendo in the same fashion that microsoft pimps master chief. They could make a Halo 10 and people would get excited about it. That's how I feel about Link. Mario, not so much anymore. Nintendo has shot themselves in the foot enough times with Mario for people to actually pay attention.
 
As for Zelda, I now personally think Twilight Princess is better than Wind Waker, but not much. Wind Waker has the better story, and it's more "Zelda", and it's more "GameCube" than Twilight Princess is "Wii" but still Twilight Princess is a little better.

The biggest thing they could do to the series, as of now, is add voice acting. But then again, we all know from Super Mario Sunshine that voice acting isn't exactly Nintendo's cup of tea, but who knows? Some series, like Final Fantasy, don't get off to a good start with voice acting but they improve later. Some, like Metroid, are immediately blessed with great (if infrequent) voice acting from the get-go.

Say, isn't it a little odd that Metroid, a series that NEVER has NPCs, except in Prime 3 Corruption, has voice acting, while Zelda doesn't. It should really be the other way around, but then again (I was going to say that I can't imagine Metroid with text speaking, but I forgot that Metroid Fusion has it).

BTW if you want to hear Link speak, you have to play Wind Waker, get to the Tower of the Gods, and call a statue to come moving for you.

Also, if you might have noticed, using a projectile in Wind Waker (or Ocarina of Time or Majora's Mask) is in a first-person perspective, while in Twilight Princess it's in an over-the-shoulder perspective, just like Resident Evil 4 or Gears of War (man, I think we all know how influential Resident Evil 4 is for this current generation, much like Ocarina of Time was in its days and the last generation).

Remembering Gamespy's list, PC titles like Diablo, Wasteland, X-Wing, and Star Control II were there. So...
 
Wind Waker has the better story, and it's more "Zelda", and it's more "GameCube" than Twilight Princess is "Wii" but still Twilight Princess is a little better.
Twilight Princess was made for the GameCube. It was delayed and essentially ported to coincide with the release of the Wii.

The biggest thing they could do to the series, as of now, is add voice acting.
You realize that Link is a silent protaganist, and that's one of the things many fans like about him, right? Not only does it allow the player to identify more with Link, especially since they traditionally also get to name him, but we don't have to listen to voice acting.

Actually, what makes you think voice acting would improve Zelda, or really any game, at all? I've never played a game and thought, "Gee, this would really be better if there were voice acting." There have been several games where I just wish the characters would STFU.
 
That's why it's the technical graphics are excusable for Twilght Princess (no excuse for Brawl, however, though both games DO feature great art).

Well, most reviews I read had score deducted for Twilight Princess due to lack of voice acting. And every so often, I find myself agreeing. Though, as with Mario, it might end up disastrous (or it could act Final Fantasy and improve with time).

Though yes, it would be difficult to bring voice acting to the series. At least the Metroid series got voice acting and NPCs in the same game.

Though considering the Zelda series' policy of reinventing the characters, that could work. Now, let's get back on topic, please.
 
That's why it's the technical graphics are excusable for Twilght Princess (no excuse for Brawl, however, though both games DO feature great art).

Well, most reviews I read had score deducted for Twilight Princess due to lack of voice acting. And every so often, I find myself agreeing. Though, as with Mario, it might end up disastrous (or it could act Final Fantasy and improve with time).

Though yes, it would be difficult to bring voice acting to the series. At least the Metroid series got voice acting and NPCs in the same game.

Though considering the Zelda series' policy of reinventing the characters, that could work. Now, let's get back on topic, please.

Ignore list.On.youare.now.
 
* Gold of the Americas
* Seven Cities of Gold
* President Elect

First two are New World games from the DOS era; the latter is an election game from 20+ years ago.

Colonization would have topped my list, but the remake is coming soon... :)
 
1. The Legend of Zelda (NES to NDS)
2. GoldenEye 007 (N64 to XBLA:cry:)
3. Any Dragon Quest Game (NES/SNES to NDS)
4. The Legend of Zelda: Link's Awakening (GB to GBC to NDS)
5. Super Mario Land 1-3/Wario Land 1-3 (GB/GBC to NDS)

And yes, this is my opinion, though it is a pretty random order.:scan:
 
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