asabahi
Warlord
Hambil said:I don't generally like to chop down forests unless I have to for growth. Forests are very powerful in the late game - with lumbermills and enviromentalism.
Forested hill next to river does not even give the one commerce point river bonus, therefore in the early game mining it not only gives you free hammers for what your cities is producing, but the square gives you one commerce and extra hammers. Or you could build a windmill that intialy gives you one extra food and with the right techs extra commerace and hammers. This is just one example. A plain that is covered by a forest can be cottaged and the hammers from chopping can go towards building a market (commerce city). Need health build improvements, play an expansionist civ, trade or aquire through war health resources. Need happiness, read the article in strategy article in the forums called Need Happiness.
Hambil said:Also - early wonders (beyond their obvious bonuses) will generate more early great people, each of which equals a new tech or instant completion of another wonder. Or, lucrative trade missions. All of which push your score and your advantage.
If you have a phil civ you can chop for the great wall, and use the GE to ruch the pyramids. But what use is the pyramids unless you are going to run a Specialist economy. Not saying it is not nice to have, but it is not a must have unless you have a certain strategy in mind. Trade missions, they are nice later in the game, when whether you are going to win or lose has already been decided anyway. If you do not have healthy number of cities, with the right improvements, producing commerce and science, you can run your science slider to 100%, and you still will not be able to beat the AI at teching.
Hambil said:In single player games I base my early stratagy on appeasement, trade, and the great wall. This virtually eliminates the need for a military until the 1600s or later.
You cannot appease certain AI civ no matter what you do. Catherine, Alex, Ragnar, and Monty come to mind. If you are weak they will come after you. Having a few really good friends that will fight by your side is better. I base my early strategy on having a strong military and attacking my neighbors to keep them weak, and uncomfortable.
Hambil said:Founding them yourself denies the computer their benifits. They aren't just nice for the happy, they are great for the happy. A city with 5 temples is not going to have happy issues, plus when you switch to free religion they all generate culture and happiness, not just the state one.
The benefits are not that great. Trust me it is not. A financial civ with no religons founded by itself will have a much stronger economy with cottaging than a civ with a number of shrines. I believe I read somewhere that the gold from the shrines just gets added on to total commerace of the city with the shrine and that it is not put through the slider and does not benefit from the city improvements.
Hambil said:It's all about staying ahead of the computer players. Otherwise, when you make war you will be facing superior tech forces, and unless you 'cheat' by turning random seed on you are going to have a tough go of it.
Axemen, spears, chariot, for early war and add swords and catapults for the second round of war is very powerfull. They do not become obselete until macemen and knights, and it takes a whie to get to that macemen and knights. Seige weapons are great. No need to cheat.
Hambil said:Each free tech is 10-30 turns saved, plus the 10-30 turns with that tech to use. And, can give you access to wonders so you can build them before your opponent.
Why build a wonder, do you need it, does it serve a purpose, or is it just vanity? Go for the wonders that help you win. Example, why build the Great lighthouse if you only have one coastal city?
Hambil said:The computer WILL war, if you don't have perminant peace turned on. It's only a question of will it war with you, or itself. I always perfer it waring with itself, as both civs advancement will stall dramatically (which is odd because in real history war was a time of great advancements). I perfer to stay friends with everyone, and pick my own war when the time is right.
You cannot stay friends with everyone, unless you play a small map with few civs and they are all builder civs. They will turn their attention towards you if they sense weakness or if not.
Hambil said:I've notice the increased failure to spread rate, but it's been nothing but a minor annoyance so far and I've got eight cities with five religions each.
How many temples do you need? If you have the happeiness needed why build more temples and spread more religons.
Hambil said:Cottages are great, especially when they make it to Town. Unfortunately they are easily pillaged so if you become dependant on them you can be hurt fairly easily, and they take forever to rebuild.
Build your commerace cities inside your empire (is it an empire?) not on the borders with unfriendly civs. Or heavily defend them.
Hambil said:The computer will always build the pentagon if you don't - and by the nature of the game it will be build by your strongest rival. The strategy I outlay (which I admit is only one of many possible ones) is as much about denying the computer as it is getting things for yourself.
Penagon gives an advantage but not a huge one. You can always weaken a stack of promoted enemies units with bombers and seige weapons.