Holycannoli
Deity
- Joined
- Apr 4, 2006
- Messages
- 2,406
Naw, I mean:
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where a warrior could move 2 hexes -- from the red hex to any green hex -- in a single round.
The base vision of a unit would also be that far.
Horsemen would move 4 hexes.
A "march" type promotion that added +1 hex movement would exist.
Railroads: allows "shipping", where you appear in any city on your railroad network.
Good Roads/Railroads: 1/3 per hex
Roads: 1/2 per hex
Plains: 1 per hex
Hills: +1 per hex (+3 for mounted)
Forest: +1 per hex (+2 for mounted)
Jungle: +2 per hex (+5 for mounted)
Mountain: 200% of your movement points
Overflow movement point costs deducts from your movement points next turn.
Ok so you mean units like warriors would get 2 movement points? That's how hex movement works: from the red hex any blue hex is 1 movement away, any green is 2, and each successive ring is +1.