What is benefit of an early Golden Age duriing war

Kiowa

Warlord
Joined
Feb 15, 2006
Messages
115
I'm working on my 2nd Warlord game and 6th overall. Started with Greece sandwhiched between Egypt, Rome and England on a large map with two continents. The 3 nations squeezed me in early, and several of my well fortified, military and cultural cities flipped to Egypt. Although technologically advanced and in 3rd, behind Egypt and slighlty back of England, I knew I was in trouble and it was only a matter of time before Egypt attacked. When my city flipped (and with it 8 military units, a temple, library, cathedral and a half completed university!) it choked off access to half my kingdom. I had at least 3 horseman or pikemen in each city before the flip, as I was trying to build up my defenses before the inevitable hit. I staved off the attack for 20 turns by buying a tech, but as soon as the 20 turns was up my polite neighbor declared war. No warning shot, just a horde of chariot invasion. I staved off the initial attack, bribed Rome and England to join me by setting techs to 0, and use the extra money to upgrade horseman. Rome and England have been remarkable aggressive in this war, and I've only lost the original two cities to Egypt, and the attack is now on Egypts turf and not on mine. I thank Rome enjoys it and was waiting for the rallying call at 15 gpt. England settled at 25 gpt.

Newbie question . . . on the first turn after war was declared (about 1300 AD), I entered my Golden Age, and for the next 3 turns enlarged the palace. What good is a golden age when all my eneregies is set on survival? Culture building and tech building ceased immediately when attacked. I'm about 10 turns into the war, and thanks to my polite and gracious friends, I will survive. Most of my military was either loss or injured during the initial attack, and I get about 2 new calvary a turn to replace the ones attacking the Egyptian cities.
 
As long as you're not in despotism, it's very valuable. You get an extra sheild and an extra gold for every tile that is already producing one.
 
You crsuh the fool that is fighing with you, if you were on par with them before that. You get an extra shield on tile making shields, so if you have a city wiht 10 tiles mined, you now gain 10 more shields. This cuts time off of that unit.

So I would expect to see those 80 shield calv go maybe from 6 turn in a 15 shield city (5.3 turns) to 4 turns. So instead of getting 3 calv out uring those 20 turns, you get 5. If you did that in 5 cities and gan 1 extra in a few more, then someoneshould have got hurt.
 
plus, you should be building up a good set of gold - I find that I usually have a pile of gold after my GA, if I'm not researching my way through it. That you can use later to cash rush improvements or deficit research or whatever you want.
 
The GA was incredible! When Egypt invaded with all their might, it reminded me of the great crusades, and I was on the wrong end of it. Surviving the initial attacke and getting the GA at the same time turned the game around. I was able to use the extra gpt and shield to grow a substantially quick mighty knight army, and turned the invasion onto Egypts turf. Twice I built 8 knights in a single turn. By time the GA has ended, Egypt was half of its prior mighty world leading size, it's capitol and Smith Great Wonders were displayed in Athens, it's citizens living in their mighty seaports, harbors and agricultural cities were learning Greek, and their remaining cities are divided between an ocean of green. Since their territory is greater than I can conquor at this time -- I don't want to spread my knights out so thin that I cannot defend my territory -- we smoked the peace pipe as Egypt agreed to pay for the war (this was nice of them to reimburse me for the initial bribing of Rome and England), and handed over all of their technology that I missed out on while I preoccupied chopping their chariots and musketmen down. Also, while defending my country I went antique shopping and took over 20 catapults from their cities (plus 100 workers). I think they'll miss their cities more than their antiques.

Lesson learned: When at war against a stronger country, RAZE the fricking city. I loss over 30 knights when a captured city or one of my own cities flipped to Egypt.
 
Well you learn to not leave units in a captured city after the first turn. Just leave a few less valuable units and if it flips, recapture it.
 
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