What is coal used for?

playshogi

Emperor
Joined
Nov 1, 2001
Messages
1,556
The only use for coal I can find is making an ironclad. Is there anything else?
I usually sell my coal because the AI values it greatly.
 
Battleships also
 
Thing I hate with modern resources is that by the time I get that far, you only ever need 1 copy and that's more than enough. So you can easily sell any excess off without damage, and if they happen to declare war on you, well, then their troops can't even heal, so it doesn't cost you at all.

Still feels that each resource should have a secondary use, that's tied to the count. So maybe something like the power plant giving +1 production per coal resource in your empire. Would at least make me think a little more.
 
That answers another question I had. My knight wasn't healing. Now I know it was because I had sold my iron.
Aaah one sale too far. I have that problem with Victoria, if you settle a city you get a free swordsman even if you do not have iron.
 
I just wish they'd go back to the Civ 5 system where each strategic resource would only allow you to build a certain number of units using that resource, then you'd need to go get more. 1 source of oil powering a giant army of tanks is dumb.
 
How much more oil can you put on the map before it's trivial to ensure you have some? It's the only strategic I don't get in 100% of my games.
 
How much more oil can you put on the map before it's trivial to ensure you have some? It's the only strategic I don't get in 100% of my games.

If it's about frequency (which I assume you were talking about as the post right above you talked about it and you didn't quote anyone), then if you just have a little bit of oil, like two copies, you just don't have enough to do a lot with it.
 
I just wish they'd go back to the Civ 5 system where each strategic resource would only allow you to build a certain number of units using that resource, then you'd need to go get more. 1 source of oil powering a giant army of tanks is dumb.
I agree, while Civ5 system had its flaws, ironically Civ6 system only seems to scale those up. In Civ5, it was a common complaint that it was imbalanced when one civ had access to, say Iron, and another civ didn't. But at least in Civ5, the civ with access to Iron could only build a limited number of swordsmen. In Civ6, you can build infinitely many with access to only one resource - so that leaves you with even more of a disadvantage, if you don't have the resource. I liked Civ5 system better, with frequent small quanta but rare major quanta. Also, city states was a good way of ensuring a secondary means to strategic resources.
 
Also, city states was a good way of ensuring a secondary means to strategic resources.
They still are and you can use your workers to mine it if they have not. As a Dom CS I will not put my envoys down until I know I have a source of iron.
 
Considering that coal is still a major source of energy, it's usage in the game does seem like lackluster. Even more so with Trump's idea of "clean" coal. Maybe make it a requirement for the power plants.
 
Power plants I'd go with Uranium.
Coal for Factories. Ironclads of course need it, (and should also req iron, duh)

I'd like the idea of limited units per resource. Combining into Fleet/Army types would save on resource usage.

Of course, that's gonna mean even more wars when you stop selling resources to the AI because you need them for yourself.
 
Back
Top Bottom