what is efficient way to take 94 defence city?

definatly kill units before the city or u ll loose yourself too many.
Main thing in wars is to not loose units self - the arts are just screaming - AI PLS KILL ME

Lol.. My thoughts exactly. This attack is ill prepared, no offense.. Thank god you are on low difficulty or that infantry on the hill would likely take your artillery in the adjacent tile right away. I never EVER put artillery right on the front lines. For sure, in higher difficulty levels the AI will punish you for it and sacrifice infantry even if needed just to take out an artillery unit.

Re group your attack plan on this one. The guys here have it summed up pretty well, take out the units guarding first, that's the key. It looks like your lines are really out classed with that rocket support he's using on you..
 
Lol.. My thoughts exactly. This attack is ill prepared, no offense.. Thank god you are on low difficulty or that infantry on the hill would likely take your artillery in the adjacent tile right away.

reread his post. this is a screenshot of the area after a peace deal.

there are no AI "intelligence" penalties on different difficulties.
 
Destroyers, use them. they may not do much damage but they cost no resources and can bombard. and often a AI will target ships first so you can keep your Artillery safe.

Also raze all roads and all strategic and luxury resources in area.

You don't need to capture it just marginalize it, so aim to cripple production and cause starvation.

Turn what used to be a liability to you into an asset.

Force them to pay for a city that provides almost no Money,production, or food and to defend this useless weight.
 
Since it wasn't mentioned yet, all units will inflict a minimum of one point of damage. Thus, taking a city is, at times, merely stacking up enough attackers to bruteforce through defenses.

To add on to the above responses, bombers are excellent for this as each one can attack twice per turn and they are not limited by 1UPT. If there is enough room, however, any unit will work. I've taken out 30+ defense cities with a ton of crossbows and a knight or two hiding in back to snipe the final blow. They only do one damage each, but 10 attackers is still 10 points of damage.

In short, if you add enough attackers, any city will fall.
 
Since it wasn't mentioned yet, all units will inflict a minimum of one point of damage. Thus, taking a city is, at times, merely stacking up enough attackers to bruteforce through defenses.

To add on to the above responses, bombers are excellent for this as each one can attack twice per turn and they are not limited by 1UPT. If there is enough room, however, any unit will work.
In short, if you add enough attackers, any city will fall.

+1 on this
 
To clear out the units use a nuclear missile. An atomic bomb will not clear them out on the first go. Another interesting feature of the nuclear missile is that you can detonate it on any tile. You can put it between two cities and as long as they both fall two spaces from the blast sight, the units in them and surrounding the blast site will be destroyed. There is also a possibility of taking out air units. It is not 100% like ground units. One nuclear blast took out 15 atomic bombs the AI was going to launch at me from one city in my current game. With 5 Stealth bombers, and especially after they can do multiple attacks you should have enough to bring the HP down to one red HP left. If the outcome of a stealth attack does not show a split between red and flashing red, then using air attack will not make a difference. Using any unit at full HP will take the city, unless it is a helicopter. If the unit survives the 20 point counter attack of the city, then it's minimum 1 attack will do the job.

Other than air, artillery and mobile rockets, do the most damage. If your bombers only do 1 or 2 damage, then they will be useless until they build up experience. Stealths, do a better job and the more experience they have, the fewer you need. Battleships and cruisers are ok, but they only do 1 damage a turn and are more like pesky mosquitoes, unless they have years/turns of experience on their side. Battleships may draw fire their way, and that may help some. A tank though can be far enough out of range and available for the kill.

An unrelated but usefull tactic of a nuclear missile is taking out uranium and alluminum mines. This will prevent new units, somewhat (they still get more per turn depending on the difficulty). But their units will be held back by the lack of resource available penalty. If the mine is on a hill, it may take a direct hit to pillage and cause fallout. Hopefully one blast will take out a city and a resource at the same time. Another tactic is hitting the ocean two tiles from a city. It will clear out navel units, and ground units depending on the coastline, and will leave less fallout, but will still have the same effect as hitting the city directly. Ocean squares absorb the fallout rather nicely. BTW, you do not want any of your units in the area around a blast zone either. They are not immune to a nuclear blast, no matter who does it.
 
cities are extremely weak and vulnerable to surrounds from infantry/armour units.

i don't bother with ranged land units... you're almost always better off storming in with your armour units and pummeling the city into submission in a single turn. meanwhile your air units can weaken the enemy units so their attacks are feebled.

(after clearing out the enemy units, always deal with units first)
 
Ignore Giza and take Pi-Ramesses instead.

Agree with this. Pi-Ramesses it seems has an aluminum deposit in its city range. By taking that you give a big hit (20%?) on the strength of his modern units.

Bombers or Nukes would be the best way to take Giza if you really had your heart set on it... That late game for me, I normally settle for Nuclear Holocaust with amphibious invasions following it to take them out, that way your troops are not effected by the original blast and slowed down by the fallout.
 
Thanks a lot for the suggestions! :goodjob:

I did this (thanks again for help):
1. In the peace treaty I upgraded some more of my Infantry units to Mech. Infantry
2. Moved my artillery units back few tiles but still keeping the units which Egypt had lined up in range:)
3. Upgraded 3 more Infantry units to Mech. Infantry and moved them in front of their units.
4. As soon as peace treaty expired took out his units and rushed with all units to Pi-Ramesses and took that city in 4 turns.
5. Went after Giza 10 turns later when I had built two bombers and upgraded my artillery to Rocket..

Learned a lot about 1UPT in this game.. Though need hell lot of work on other areas :mischief:

:thanx: & :cheers:
 
I was trying with four units of artillery and one ironclad for 3 turns but couldn't manage it :mad: as AI kept pounding my artillery with Fighters, missiles and it's own rocket artillery (it has one garrisoned in GIZA) :sad:

I'm playing on Warlord only and has just signed peace treaty as it was getting hopeless.
Also please take a note of mountains. What should I do to take such high defense cities without loosing too many units? And how did it managed to get such high defense for this city :confused:
It's a coastal city, so it'll be easy to demolish them with a Navy. Build as many naval units as possible and you'll be able to dominate them in just a few turns. If you can add air support, you'll make it even easier.

I personally take over the world in my games using the Navy/Air Force almost exclusively.
 
you are attacking with artillery and an IRONCLAD while he has rocket artilery?
Seems to me he is overteching you big time, first of all take out his artillery in the area, then go for the kill. Bombers would do wonders btw
 
you are attacking with artillery and an IRONCLAD while he has rocket artilery?
Seems to me he is overteching you big time, first of all take out his artillery in the area, then go for the kill. Bombers would do wonders btw

The only thing I see that even remotely resembles an Ironclad are two work boats in the city radius of the enemy. He does appear to be out teched, though.

EDIT: Nevermind, he mentioned the Ironclad in the OP in text, not in the screenshot. My mistake.
 
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