what is the best WARMONGER strategy?

troy

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hi all,
new to forum.
my fav style right now is a WARMONGER-SCIENTIST mix.
(emphasis on warmongering.... :soldier: :viking: :tank: )
what would be the best strategy to win, IYO?
im ususally playing MID LEVEL difficulties (regent\monarch)
higher levels r ok 2
thanks all,
have a great new year
:thanx:
 
Your question is far too broad and general. Read some of the articles in the 'War Academy'.

Ision
 
What Ision saud. There many ways to warmonger. Defensive, agreesive, harrasment, early rush, calvary rush, armies, artillery stacks etc.

From my point of view today my best war involved 6 Dromons and 3 regular medievil infantry.
 
ok. sorry for mix up.
what i meant was a very aggressive, almost all war (give myself 5-10 turn between wars), expand fast, push rivals for tech concessions, give them 20 turns to regroup and then take the tech again.
my motto is kill, burn, kill, take, take, kill, kill

specific questions are:
1-what are the best wonders? is ti worth it (as i can take them)
2-are there advantages to playing a NONmilitaristic civ in this style, and which ones r they?
3-whats your fav build order for each age?
tnx again,
 
If you're a new player Persia is a non militaristic civ with a nasty UU. Rome is also decent and if you have conquests (and PTW???) the Celts. All have a swordsman type UU that can dominate the game early on.
 
my motto is , kill, kill, burn, kill, take, take kill

first of all, calm down! -lol-

Okay, the advice I am going to give you will be the advice you do NOT want to hear. But, if you take it you will be able to warmonger far better.

Firstly, the fact that you asked for build orders in each age tells me that you are new to the game. That being the case you should take things in 'small steps' and build up to what you want. You will be a far more effective warmonger if you first learn the basic fundamentals of the other aspects of the game. So try this out as as 'build order' for your next few games:

1. Play peacefully and learn the nuances of worker management, tech research, and trading (read the war academy articles!)

2. Try different Civs with different traits.

3. Learn to defend yourself from attack - BEFORE you attempt to make others defend themselves from YOUR attack.

4. Once you start your warmongering stage - do it incrementally - war/long peace(20 to 40 turns)/war/long peace. Next few games - war/peace 15 to 25 turns)war/peace. Then go all out for an 'Always at War' game.

5. Forget about Wonders, until you feel comfortable with all the other aspects of the game - then check them out.

Now what I just told you may sound as if it will take forever - but it won't - trust me, in only a handful of games you will be on your way to the "kill, kill, burn, kill, take, take kill" player you want to be.

Ision
 
@troy

Welcome to the forum!

IMO, the best warmonger strategy is the dairy farmer strategy. You know...peaceful farmers spending most of their time on the farm nurturing their cows, etc. Then one day, the enemy comes (because they are peaceful farmers, they virtually have no military - exactly why the AIs think they are weak - exactly why the AIs attack them). Well, the rest is history - military rush - mass upgrade - going from farming lives (zero) to total domination (100) in less than 100 turns.;)

Btw, I was very serious about what I just said. For more info, check out the HoF forum.
 
Originally posted by Moonsinger
Btw, I was very serious about what I just said. For more info, check out the HoF forum.

This sounds interesting. Any idea where in the HoF forum? I looked and didn't see anything about dairy farming. I skimmed a few of the threads you started and didn't spot it there either.

Thanks.
 
Originally posted by Dr Elmer Jiggle
This sounds interesting. Any idea where in the HoF forum? I looked and didn't see anything about dairy farming. I skimmed a few of the threads you started and didn't spot it there either.

Well, the information are bits and pieces everywhere there. I don't remember seeing one specific thread for anything (except for those from SirPleb). But the people are very friendly there, just ask them to see what happen.

In any case, most players there usually reach the domination limit around 1000 AD (or around 1100 AD defending on difficulty level). And if you take a look at their 10 AD save (http://hof.civfanatics.net/), you may notice that most people have very few military units by 10AD. Basically, they spend most of their time buiding settlers and workers between 4000BC and 10AD. Therefore, their warmongering stage must be somewhere between 10AD and 1000 AD; if that isn't the best warmongering then I don't know what else.;)
 
Originally posted by Moonsinger
@troy

Welcome to the forum!

IMO, the best warmonger strategy is the dairy farmer strategy. You know...peaceful farmers spending most of their time on the farm nurturing their cows, etc. Then one day, the enemy comes (because they are peaceful farmers, they virtually have no military - exactly why the AIs think they are weak - exactly why the AIs attack them). Well, the rest is history - military rush - mass upgrade - going from farming lives (zero) to total domination (100) in less than 100 turns.;)

Btw, I was very serious about what I just said. For more info, check out the HoF forum.

That's what happens to me in practically every game. The first real, serious war is the one that turns my peaceful civ into a war machine. That war is almost always the most difficult and/or the only difficult war I fight.
 
Personally I try and avoid war as it takes up resources best used else where. My "armies" as such usually are the bare minimum required for defense- that and hoping the AI is being passive to.

Alot of the time my capital is defended by a single warrior.
 
Err this tactic i've used lately is VERY effective.

1. Settle your capital
2. Build 3 warriors in your capital to explore North, East and West.
3. Build a Settler and build the city a couple of tiles away in the best place possible(River,cattle location.)
4. After building that settler Build a granary and make ur capitol a Settler factory
5. Make ur 2nd city a Army City and build a warrior then barracks and start pumping out Archer,Swordsmen
6. Make 1 more Army city and pump out.
By the time im at the middle ages that Opening play gives me at least 65 Swordsmen or archers :).. i won a game earlier as england and took over a MASSIVE continent.. shame the saves too big LOL
 
Originally posted by troy

1-what are the best wonders? is ti worth it (as i can take them)
B]

For you Sun Tuz and Leonardo's Workshop would suit you perfectly. Cheap upgrades and veteran units.
 
most people have very few military units by 10AD. Basically, they spend most of their time buiding settlers and workers between 4000BC and 10AD. Therefore, their warmongering stage must be somewhere between 10AD and 1000 AD; if that isn't the best warmongering then I don't know what else

will try that MOONSINGER, tnx alot

and KINGBRUISER, ill definitely try your tack out. seems fair and simple.

basically just hold my breath and wait for my opening....
im sure THEY will have a VERY bad year

and that all of you greats, will have a GREAT year.
 
Like others said, your first war is always the most difficult. The AI will slow down its research when it can be guarneteed of building a wonder. That is the ai will tend not to go more than one full age ahead of you and it tends to be pretty easy to catch up. So, if you war, don't be afraid to fall behind on tech but know that if you are less that one age behind, a player can do just fine.

Also, shield rates are a real problem up and untill the industrial age so cash upgrading with leo's is super nice. You can sell off your iron resource and build vet warriors. Then upgrade them all with leo's. This can also be done with horsemen to knights.

Numbers of units needed for a good campaign is relative to the age and how far you are behind the AI. You need fewer units if you are technically ahead but you lose a lot of time(score) by waiting.

Govt type also determines approach. If you are in monarchy, you want to ask for peace every turn... never actually accept peace from a republic but always ask so that you inflict war weariness.
 
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