Bongo-Bongo said:Enviromentalism. All of the other civics are useful, whilst this one comes at a time where it is generally worthless. I seldom use Nationhood either. Not that it's no good, but I just prefer others.
marioflag said:Wow 2 people which never use slavery!
I wonder if it is really for game purposes or due to moral choices![]()
Slavery gives you a way to turn food into hammers. At small sizes, with a grannery the convertion is very favorable, somethign like 30 hammers for 15 food. In vanilla (not warlords) there was a bug that allowed you to double this once you had OR or a forge.Reg Pither said:I voted for (i.e against) slavery. So can someone explain what I'm missing out on? What does slavery actually do to benefit my nation?![]()
For an example of how powerfull the whip can be, have a go at the first few turns of this months GOTM. It is high level with lots of food. Try something like building a warior while you grow, then build a settler until the unhappiness has worn off, then whip 2 pop. It is amazing the amount of production you can get like this.Reg Pither said:Yes, I see all that, but this post from Will99 in the Hanging Gardens thread sums it up for me :
'I had thought that pop size was sacrosanct and whipping it down might be something only really done in an emergency, like needing to build military units to defend an imminent attack or something. The idea of using it as a 'standard' way to get things built hadn't really occurred to me, and was thinking I had to avoid pop reduction at all costs.'
And yes, as someone here mentioned, it doesn't quite feel right to whip my poor populace to the point of extinction. Maybe I'll just have to start being more ruthless!
Reg Pither said:it doesn't quite feel right to whip my poor populace to the point of extinction