what is the civic that you least use?

the civic you use less

  • hereditary rule

    Votes: 2 0.6%
  • representation

    Votes: 2 0.6%
  • police state

    Votes: 41 11.8%
  • universal suffrage

    Votes: 1 0.3%
  • vassallage

    Votes: 7 2.0%
  • bureaucracy

    Votes: 2 0.6%
  • nationalism

    Votes: 33 9.5%
  • free speech

    Votes: 1 0.3%
  • slavery

    Votes: 13 3.7%
  • serfdom

    Votes: 40 11.5%
  • caste system

    Votes: 27 7.8%
  • emancipation

    Votes: 0 0.0%
  • merchantilism

    Votes: 31 8.9%
  • free market

    Votes: 0 0.0%
  • state property

    Votes: 9 2.6%
  • ambientalism

    Votes: 82 23.6%
  • organized religion

    Votes: 1 0.3%
  • theocracy

    Votes: 8 2.3%
  • pacifism

    Votes: 42 12.1%
  • free religion

    Votes: 6 1.7%

  • Total voters
    348
I lot of times get busy & don't use my city screen management as much as I shoud so I don't get the benefits from caste system. :)
 
I can't believe somebody posted Nationhood as useless. If you are at war in the Industrial/Modern era and too many people are running Emancipation for you to use Slavery, then Nationhood is a great substitution--draft some extra troops to fight!

Plus, it has no upkeep, so that helps your treasury out, especially if you have a large empire. It's almost better than Vassalage, I would say, on the upkeep factor alone (and, of course, by the time you have Nationhood, you probably have GG's in your military production cities to make up for the 2 XP difference).



The one I use the least (I've used them all, believe me) is Environmentalism. I simply would rather have the awesome benefits of State Property at the end of the game. I've found Pacifism with Philosophical civs makes you a great person powerhouse--I've done it a few times. Not every game, but a few times.

Caste System is helpful if you are running a specialist economy. I haven't done that with much success, but I hear it's possible and a viable strategy.
 
Words of wisdom uttered by Antilogic, nationalism also provides a nice boost in happiness to your barrack-laden cities - i also voted for environmentalism (ambientalism - it kind of makes sense if you think of the ambience as the environment) it comes at a time in the game where I've grown dependant on State Property (as a Commie, my chest fills with pride as I see my comrades at work).
 
Enviromentalism. All of the other civics are useful, whilst this one comes at a time where it is generally worthless. I seldom use Nationhood either. Not that it's no good, but I just prefer others.
 
Bongo-Bongo said:
Enviromentalism. All of the other civics are useful, whilst this one comes at a time where it is generally worthless. I seldom use Nationhood either. Not that it's no good, but I just prefer others.


......Seems like a change is needed in this area of the game material then.
 
marioflag said:
Wow 2 people which never use slavery!
I wonder if it is really for game purposes or due to moral choices :)

They could also play lower difficulty settings. On Chieftain or Warlord, it isn't really that important as unhappiness poses less of a problem at this level.
 
organised religion
high up keep(i always run vassalage,2 high civics in one go bad idea)
missiones with monestries(whats the point monasterrires are good)
25% faster buildings (useless if it was 50% building and 25 unit% production i would use it)
normaly i get christainity so thoecacy is the best
 
I got a Large/marathon multi game going with a bud of mine and Nationalism absolutely saved my bacon!

I was monty and had built a city on a hill that was a 1 tile wide chokepoint. He didnt have a navy and it was the only gateway into my land area that is at least 30% of the entire world.

Anyway, I culture bombed that city and built Hermitage there so its culture defense is 80%. It is a regular Instanbul "Gateway to the East" kinda city. Back in the middle ages I had stuck longbows, a pike, and a mace there and dared anyone to attack. (Which, oddly enough, none of the ai's have attacked me, even though ive been the weakest militarily. Prob has something to do with pathfinding the only land route through a heavily defended city.)

So he gets cav and arrives at my Influential city borders (whats that 4 or 5 tiles away). I panic because I have just built my first musketman there and my military city had been building Taj Mahal and Versaillies (Mistake!).

The moral is, by the time his cav got to attacking range, I had drafted 4 muskets and bought another 2 with universal suffrage. I barely won that and the city suffered a massive unhappiness penalty and starved all the way down to size 1.

But I held, because Nationalism is there for me when I need it. That wouldnt have been possible without the spiritual trait though. Whipping wouldnt have worked either as each musket woulda took 3 pop.

Huzzah for Nationalism
 
I would have voted for Slavery if I was still bad at this game!!! :((
But now I like it alot, but before I would never switch to it unless I was roleplaying or if I was Spiritual, then I'd see no harm in swicthing since I never use it anyways
I always thought the One Extra Population would create more Hammers if they stayed and workded
 
...not if that extra population is unhappy. Also, if your city is unhealthy, he will have to work a high food square just to keep himself alive and not something like a mine, which would produce more. So, why even bother coming close to that line when whipping is available?

I'm glad another person has seen the light...err...darkness...of slavery!
 
I voted for (i.e against) slavery. So can someone explain what I'm missing out on? What does slavery actually do to benefit my nation? :)
 
Reg Pither said:
I voted for (i.e against) slavery. So can someone explain what I'm missing out on? What does slavery actually do to benefit my nation? :)
Slavery gives you a way to turn food into hammers. At small sizes, with a grannery the convertion is very favorable, somethign like 30 hammers for 15 food. In vanilla (not warlords) there was a bug that allowed you to double this once you had OR or a forge.

The other advantage of slavery is that it allows you to do something with pop that would otherwise be usless. At high levels you can only have 3 pop in most cites without happiness. If you have food bonuses it makes sence to use them, but you can easily go over you happiness limit. With slavery you can rush somethign with that pop.

A 3rd aspect is that if you are invaded you can rapidly produce a few units to repulse the invasion. This could make the difference between loosing much of your empire and beatting off the AI SOD.
 
Slavery allows you to sacrifice population (and a happiness penalty for a certain amount of turns depending on your game speed) to get desirable buildings, units, whatever. Under attack in the early game slavery allows you to whip out some reinforcements for example, or it enables you to keep the population in check in some of your bigger cities while cutting production times.
 
Yes, I see all that, but this post from Will99 in the Hanging Gardens thread sums it up for me :

'I had thought that pop size was sacrosanct and whipping it down might be something only really done in an emergency, like needing to build military units to defend an imminent attack or something. The idea of using it as a 'standard' way to get things built hadn't really occurred to me, and was thinking I had to avoid pop reduction at all costs.'

And yes, as someone here mentioned, it doesn't quite feel right to whip my poor populace to the point of extinction. Maybe I'll just have to start being more ruthless!
 
Reg Pither said:
Yes, I see all that, but this post from Will99 in the Hanging Gardens thread sums it up for me :

'I had thought that pop size was sacrosanct and whipping it down might be something only really done in an emergency, like needing to build military units to defend an imminent attack or something. The idea of using it as a 'standard' way to get things built hadn't really occurred to me, and was thinking I had to avoid pop reduction at all costs.'

And yes, as someone here mentioned, it doesn't quite feel right to whip my poor populace to the point of extinction. Maybe I'll just have to start being more ruthless!
For an example of how powerfull the whip can be, have a go at the first few turns of this months GOTM. It is high level with lots of food. Try something like building a warior while you grow, then build a settler until the unhappiness has worn off, then whip 2 pop. It is amazing the amount of production you can get like this.

You could probably read about how powerfull it is in the spoilers, but nothing is like doing it yourself.
 
Reg Pither said:
it doesn't quite feel right to whip my poor populace to the point of extinction

Machiavelli is turning in his grave:p
 
if ambientalism is environmentalism, then that's the least used one.

in no game of mine i have ever used it.
 
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