what is the civic that you least use?

the civic you use less

  • hereditary rule

    Votes: 2 0.6%
  • representation

    Votes: 2 0.6%
  • police state

    Votes: 41 11.8%
  • universal suffrage

    Votes: 1 0.3%
  • vassallage

    Votes: 7 2.0%
  • bureaucracy

    Votes: 2 0.6%
  • nationalism

    Votes: 33 9.5%
  • free speech

    Votes: 1 0.3%
  • slavery

    Votes: 13 3.7%
  • serfdom

    Votes: 40 11.5%
  • caste system

    Votes: 27 7.8%
  • emancipation

    Votes: 0 0.0%
  • merchantilism

    Votes: 31 8.9%
  • free market

    Votes: 0 0.0%
  • state property

    Votes: 9 2.6%
  • ambientalism

    Votes: 82 23.6%
  • organized religion

    Votes: 1 0.3%
  • theocracy

    Votes: 8 2.3%
  • pacifism

    Votes: 42 12.1%
  • free religion

    Votes: 6 1.7%

  • Total voters
    348
There is low upkeep for Free Speech, if I remember correctly. Nationhood is the other no upkeep civic.

I was making a point that you can use Pacifism when not actively warmongering, and switch to warmongering later. I haven't actually tried to run Pacifism while attacking, so I don't know how that would work out (not well is my guess, which is why I've never tried it). I think Pacifism actually works out that you have to pay 1 gold per military unit absolutely (in your borders or not), but the no upkeep really helps on cutting down that effect.
 
Bongo-Bongo said:
Pacifism can be crippling for a warmonger. The civic increases upkeep cost by one for each unit outside you cultural borders.

Pacifism costs 1 gold for each military unit, whether or not it's within your borders.
 
I like to use Pacifism with Elizabeth. I'm not an absolute warmonger and especially playing as her but you can still keep your military big enough and cover the costs with financial trait. Pacifism + Philosophical + Parthenon + National epic = something scary early in the game.

The key is the financial trait for pacifism.
 
Environmentalism. By the time it is available, most of my forests and jungles will have been chopped, and there is not much need for extra health at that stage of the game.
 
its Enviromentalism (i think in America)
 
Englor said:
I guess I'm different.
I stuck with mercantalism, to avoid free market.
I stuck with orginized religion to avoid theocracy
I stuck with serfdom to avoid caste system.
I love both caste system and theocracy! Caste system is perfect for a specialist econ. I am a bit of a warmongerer, too, so I like theo's +2xp. Combine it with vassalage with a CHM leader (Warlords) and you got units that will be at level3 after 1 easy battle really early on.

I voted Nationalism. If you have good prod cities, why would you need to ruin population and happiness (especially during war-time) to have a couple un-promoted units pop? It seems silly to me.
 
I voted for police state but...

I would explain my uses for civics, I won't comment the first line ones.

Hereditary rule : When my cities are not developed but I've enough military to keep my people happy.

Representation : Good when I've all developed and happiness is not a problem, I've built SoL, also I've a lot of specialist + I've focused on science.

Police State : I voted for it :) I don't care for war weariness and For military production I don't need it, when I need defensive military I will use nationhood, when I need offensive, I prepare for it and use Universal Suffrage.

Universal Suffrage : When I've very good Income. Kremlin would help.

Vassalage : Good for early wars, in peacetime it's useless.

Bureaucracy : One of the best civics. It makes my capital very powerful and I can produce my border city troops. Later game I'll switch it away.

Nationhood : When I've trouble to defend my cities, I'll draft extra defenders.

Free Speech : Good for later game, Must have for cultural victory.

Slavery : Very nice in ancient/medieval eras. I can produce troops for defence quickly, usually I've it until I'll get emancipation.

Serfdom : I use it very rarely, only when I have poor developement for some reason.

Caste System : When I need specialist strategy, combined with Representation, Mercantilism, Pacifism.

Emancipation : It is nice to make **** for others, the bonus for faster developing towns I don't care.

Mercantilism : I ignore it unless I use specialist strategy.

Free Market : When I'll get it I'll switch it. +1 trade route is not bad. Only In island games it is useless when I've not discovered astronomy yet.

State Property : When I go for domination victory, otherwise I don't care for it.

Environmentalism : Pretty useless, Because I couldn't choose two civics I chozen the police state but actually both are useless. It's only the kicking ass civics to cripple others' economies. I think that firaxis should remake it. a) Just an earlier tech should reveal it (Biology for example) b) Improve it (Cities grow 2pt after filling the food cap or +0.5 for farms)

Organized Religion : Very helpful because in beginning production is slow and +25% is a needed help.

Theocracy : Good for Vassalage.

Pacificm : Good for GP/specialist strategy.

Free Religion : When I didn't manage missionary spam.
 
Perhaps I have not so long wars that war weariness would annoy me. And there are a lot of things how to improve happiness.
 
The only civic I've never seen the need to run (all the way up to emp) is Theocracy. Vassalage + Barracks + Aggressive civ and you build units with three promotions - the extra bit of xp isn't worth the big price I pay later when I switch eventually to Free Religion and only have one religion in most cities.

I actually use other less popular civics.. not really a lot, but enough to appreciate them.

Pyramids + Police State is great for early warmongering. I'll grant that it's almost useless at the point in the game when you normally get it though.

Mercantilism is good for warmongers whom nobody will trade with, or, more often, if you have lots and lots and lots of low pop (1-3) cities, which is common, at least for me, in large scale wars, most cities population crashes through a combination of starvation and whipping. After my average city pop climbs back up to a reasonable level I'll switch to State Property for obvious reasons.

Serfdom is great for warmongers looking to get those new cities up and running quickly but lack in workers or just can't get them there fast enough in numbers.

Nationhood's big draw for me is the happiness you get from the barracks, not really the drafting ability. I'll grant this probably my 2nd least used civic though.

And.. I've actually run environmentalism a couple of times - always for the same reason though - a large, highly productive core city that can't grow anymore because it has like 10 flood plains in the fat cross. Running a national civic for the benifit of one city usually isn't worth it UNLESS its my big commerce/science city, then the 6 extra health means I can run six more specialists out of it. Still highly situational though.
 
Antilogic said:
There is low upkeep for Free Speech, if I remember correctly. Nationhood is the other no upkeep civic.

I was making a point that you can use Pacifism when not actively warmongering, and switch to warmongering later. I haven't actually tried to run Pacifism while attacking, so I don't know how that would work out (not well is my guess, which is why I've never tried it). I think Pacifism actually works out that you have to pay 1 gold per military unit absolutely (in your borders or not), but the no upkeep really helps on cutting down that effect.
It is no upkeep for Free Speech. Maybe you just spelled wrong...
 
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