Exterminas
Warlord
- Joined
- Sep 13, 2010
- Messages
- 121
"What is the difference between dumbing sth. down and innovating it?"
- specific topic: the new happiness mechanic. -
Now there. If the european release a week away and plenty of surplus time at hand, I feel like sharing some thougths with you about the whole dumbing-down-discussion. There are two reasons why I open a new thread for this:
1. I am incredibly narccistic and have a desperate need of attention.
2. I feel like http://forums.civfanatics.com/showthread.php?t=379072 thread suffers from being too general for a game that hasn't been released yet.
I don't want to focus on weather or not CiV is being dumed down in general. The question from the title is the main one.
What is the difference between dumbing something down and innovating it?
Are electrical trains dumbed down versions of steam trains, which were driven old school, by shoveling coal into them?
Are computers dumbed down abacuses, to make them accesible to the casuals?
To further characterize that question I will take the new happines mechanic as example, because I think we have a pretty clear picture of how it will work.
This mechanic is given as a regular examples during "CiV is being dumbed down"-debates I have encountered irl and across the internet.
Do hurl my cards onto the table: I think this is an innovation, not a dumber version. It would be, if they removed happiness entirely. But let's remember when you had problems with happines in Civ4:
-Start of the game, until you got monarchy. Served as a block against rapid early expansion, because it kept cities from getting too productive, earning their own maintenance.
-During war, if you did it too long or if you did it bad.
-During the end game, if you were growing some monster cities, using sushi or something like that.
My point is that for the main curse of the game happiness in Civilization 4 never really mattered to me. If you were playing a warmonger, your empire would soon cover enough terrain, or have vassals, to provide happines-ressources. Or you would even be using mornachy longer than usuall, just because most of your money would go into your army anyway.
As a peacemonger you would have a high cultural slider or friends, providing you... with happiness.
The only version where I saw happiness ever being some kind of problem was when I played a truttled tech-nation with a cottagebased economy, where i wanted to go for univeral sufferage, but hand't enough religions or resources around. The first one being something that usually doens't occur to you on a standard pangea map.
Sooo... Long story short:
Why do you think people are so fast these days to mark something as "being dumbed down", while this is anything but an absolute truth?
Is it just paranoia about losing their franchises to the mob?
What do you consider dumbing down in games?
Do you consider the new happiness-mechanic as an innovation or a step towards the casuals (or even :shock: both?)
- specific topic: the new happiness mechanic. -
Now there. If the european release a week away and plenty of surplus time at hand, I feel like sharing some thougths with you about the whole dumbing-down-discussion. There are two reasons why I open a new thread for this:
1. I am incredibly narccistic and have a desperate need of attention.
2. I feel like http://forums.civfanatics.com/showthread.php?t=379072 thread suffers from being too general for a game that hasn't been released yet.
I don't want to focus on weather or not CiV is being dumed down in general. The question from the title is the main one.
What is the difference between dumbing something down and innovating it?
Are electrical trains dumbed down versions of steam trains, which were driven old school, by shoveling coal into them?
Are computers dumbed down abacuses, to make them accesible to the casuals?
To further characterize that question I will take the new happines mechanic as example, because I think we have a pretty clear picture of how it will work.
Spoiler :
Here is a brief break down if you don't know what I am talking about: Happnies will be empire-wide, instead of city-based. You earn empire-wide happines by having resources (the amount might matter, just like with military resources), buildings and (natural-) wonders. Having cities (the amount) and population (the size of the cities) will generate the matching kind of unhappines. If you have surplus happnies, this will help you generate golden ages (bonus on production and commerce)
This mechanic is given as a regular examples during "CiV is being dumbed down"-debates I have encountered irl and across the internet.
Do hurl my cards onto the table: I think this is an innovation, not a dumber version. It would be, if they removed happiness entirely. But let's remember when you had problems with happines in Civ4:
-Start of the game, until you got monarchy. Served as a block against rapid early expansion, because it kept cities from getting too productive, earning their own maintenance.
-During war, if you did it too long or if you did it bad.
-During the end game, if you were growing some monster cities, using sushi or something like that.
My point is that for the main curse of the game happiness in Civilization 4 never really mattered to me. If you were playing a warmonger, your empire would soon cover enough terrain, or have vassals, to provide happines-ressources. Or you would even be using mornachy longer than usuall, just because most of your money would go into your army anyway.
As a peacemonger you would have a high cultural slider or friends, providing you... with happiness.
The only version where I saw happiness ever being some kind of problem was when I played a truttled tech-nation with a cottagebased economy, where i wanted to go for univeral sufferage, but hand't enough religions or resources around. The first one being something that usually doens't occur to you on a standard pangea map.
Sooo... Long story short:
Why do you think people are so fast these days to mark something as "being dumbed down", while this is anything but an absolute truth?
Is it just paranoia about losing their franchises to the mob?
What do you consider dumbing down in games?
Do you consider the new happiness-mechanic as an innovation or a step towards the casuals (or even :shock: both?)