What is the largest possible city size?

Father2Be2003

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I've been curious of this, but haven't had the time to research...

If you keep all the rules the same, but edit a map to have all cattle/wheat or flood plains in a 21-tile city plot, & after all improvments are done, what is the largest city that can be supported?
 
You just calculate, 20 squares times the food done by each square plus the two food points the city itself makes. Take into account that every citizen requires two food to live. example; 20*5=(100+2)/2=51 is max if every square produce 5 food.

Add railways, and you have a settler-explicative deleted of the year! :)

Too tired to do more calculations now...

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Originally posted by DAKjungF
20*5=(100+2)/2=51 is max if every square produce 5 food.

51?!

Imagine the Unhappiness there if you didn't have any of the specialists Ents....

"Dear Leader, we need more then a square inch of space per citizen in this city, please rounds us up in buses and move us elsewhere since we're to lazy to move ourselves" ;)
 
Grassland + Cattle + Irrigation + Railroad = 6 (2+2+1+1) x 20 = 120
+ 6 from city tile (grassland (2) + cattle (2) + city size food bonus past 12 (2))
=126 / 2 = 63...
If you had all lux resources, all happyness improvments (inc. Shakes Theatre) would it be able to survive?
 
Well, that was if the max food production per tile is 5. I didn't look it up, as I don't have civ installed on this computer...

BTW, what is the factor for calculating actual population in cities? One pop point is 10.000 (after your first settler it is 20.000), but for the rest, i do not know. In other news, I think the population figures are too low. Imagine, i own half of the world on a giant map, and the summary says I've only got a population of 67 million or something, and most cities are way over pop point 16. It should be more like 600 million, just to make nuke attacks more fun.

"Great leader, you have just sent 177 million Germans to their graves" (or any other nation, for example the americans, the aztecs, the mongols or the zulu. They always attack me, and I get so mad with them!)

EDIT:
Yes, just make those extra labourers into entertainers, and you will have a thriving mulit-million city :)
 
You forgot about Wheat on Floodplain ;)
 

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Geeez...71?! I've rarely gone over 27..
 
wowie. most ive gotten up is 31 or so.
 
71? I'm curious to know exactly how much wealth you're getting each turn.

This would be great in a civ2 style game where you could ship food to other cities. . . man, I hope they bring that back.
 
If you edit the game it is possible to get up to 50food(including resources) in one square. You can also set each citizen to require only one food, instead of two. Thus the highest limit possible is=50*20+1(the city itself, normally a city would give 2 food, but thats reduced becuuase of the; required food per citizen change)

so the highest in a moded game would be 201
 
Well, that city would produce two shields, so the Wealth isn't netting him much. But he should be able to have quite a few Tax Collectors in there.

It is possibly to construct much greater cities by adding Workers/Settlers quicker than the people starve. I think there was a SOTD with a city of some hundred many months ago.

Yoda, how do you get 50*20+1=201? It ought to be 1001.
 
Yoda, since (50*20)+1 = 1001, where do the other 800 food units go?

Edit: Question seems to coincide with our conformist friend.
 
ive got a city over 92 when i had loads of workers left after everythign was improved so i put in 68 in 1 turn and then watched it all starve.
 
Originally posted by Quasar1011
Tacit, had you built the Longevity wonder in that test?

I actually gave the city all wonders + improvements and played a few turns, just to let it stabilize (couldn't be bothered doing all the math so I started with 70 pop. and let it ride for a while).
 
Originally posted by Turner_727
71? I'm curious to know exactly how much wealth you're getting each turn.

Stats of the Beast.
 

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I wonder what would happen if you went past size 99 in a modded game...would it try to squeeze 3 numbers into the little square? Would it crash? The max. food per square in unmod is 7, for every food added, you increase the max pop by 10

I've come up with this formula for the maximum possible pop size:
Average food production*10+1

Where average food production is the average of the maximum number of food that each tile can produce. Doesn't help much, but whatever.
 
I just testet this, and your cities cant be higher than 255, it simply wound´t grow larger than that.
 
Technically, it theroretically could get to 9999. No one's ever dared to try higher than 1,000-some (there's a city like that in an early GOTM). That exploit was taken out, and the max is now 255. In PTW, they went 1 step further, and you can't build onto a city that's starving. So, provided that you DID have enough food (say, +15 food resources), it could hit 255 easily.

So, 20 food max for 1 tile (floodplains, irragated, railed, 15 bonus food resource. Also, if you build on a wheat, you lose the food bonus, so that city is stuck at 2 food. shields are a little different, and commerce gives it to you anyway.

Ok, so that's 20*20 = 400 food + 2 in the city = 402.
Size 201 (I think).

I'll have to install vanilla civ in another dir, and test it.
 
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