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What Is the Logic in Sharing Tiles?

Robert FIN

Emperor
Joined
Nov 7, 2012
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Hello civ-folks! I've been told to "share tiles" in Nobles' Club games for example. I don't get it. How does it work, why should I do it and what advantages it gives to me? If I'm not 100% noob right now, I see that I cannot work 1 specific tile in 2 cities at the same time! Thanks for replies :)!
 
For example making 2 cities out of 1 if there's much food in 1 place, but if you would settle further away you'd miss that food for your new city ;)

Or..if you plan for a commerce Bur. Cap, you can let some surrounding cities work shared cottages because your main city cannot work them all yet.
Mostly the thought behind sharing tiles is getting something started faster.
 
There are so many posts focusing overlap...

I would recommend play say nobles club game without using overlap, save, retry using overlap, compare results.

Ask right there to help you analyze this specific example, or post such example right here.
 
"Sharing tiles" means that 2 cities can access the same tile (usually a valuable tile with a Food resource or a growing cottage).
Of course only one of the city will work it in a specific turn.
Let's try to use an example.
We have a Pig tile shared by city A and city B.
Normally the Pig is worked by city A, but once city A has reached happy cap it is better that the Pig is worked by city B and city A citizen are aissgend to other tiles.
 
OK, thanks that was quick. I still don't quite get it: If you give Pigs to city B isn't there any possibility that city A will start to shrink? And what happens after happy cap raises? I believe you, I don't need example games, just want to discuss a little :).
 
All that's been said above and:
-- less maintenance as your cities are closer to your cap
-- less worker turns invested in roads and moving around
-- dynamic whipping: e.g. you have an overlapping high food tile between two cities, which you'd then use to grow a city on while you can whip the other.
-- And as Fippy said: cottage- growers around your cap before you can adopt Bur.

EDIT: xpost
 
Okay thanks to all, I think that I have nw enough reasons to share some food between cities next time. Thanks again!
 
Robert, you do know how to switch a tile between two cities, right? :)

A common scenario: In the early game you have a good food source in capital (say 5-6 :food:) but you've reached the happy cap. Not working a 6:food: tile would be a huge, huge waste and it's a signal that you could do something better. So, you settle your cities in a manner that you can borrow the tile to another city to help it grow.
 
for me, cities close together and sharing tiles... need less worker time as well

Having said that i used to space wider than most, id be dictated by resources though
 
OK, thanks that was quick. I still don't quite get it: If you give Pigs to city B isn't there any possibility that city A will start to shrink? And what happens after happy cap raises? I believe you, I don't need example games, just want to discuss a little :).

It may shrink depending on situations I suppose and its not necessarily a bad thing cause you can always play seesaw with food surplus anyway. But most in most tile sharing cases no. Even if all tiles were green, the major point of tile sharing food resource is to get out of that unproductive size 1 asap. Generally most cities don't get created at the same time anyway, so more mature city can work other tiles that's improved while newbier city can get the steroid treatment.

In an ideal world every city would have its own wet food source. But that's not likely and your city placement would just get real bad and spaced out. A real bad use of your land in that case. Also a waste when happiness management becomes afactor in early game. So there's no reason not to tile share and be more efficient.

Aside from that the biggest factor for me is the bureau cap + satellite city thing. If you have a decent start for it, its so strong that that one reason alone is good enough reason for tile share to exist in the game.
 
I'm late to the party, but just to contribute; most of reasons were mentioned here, just to simplify: city's BFC has 20 tiles, so you'd need a city of 20 pop to work them all. When did you have all cities of size 20? Not even counting Great People nor other factors here. Most of the game you're at happy cap at size 6-12, after that the game is already decided. This becomes more obvious with moving up the difficulties.
 
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