Blackmantle
King
Not to mention the summoning for having an "ally" part. 

As for the Bannor: I do like them, very much. I just think that Crusade is prohibitively expensive and thus, unusable until the point where victory is pretty much assured anyway. Also, as the Bannor stand now, they're kind of a "one and done" civ - IMHO, they lack that special "something" that makes them replayable. You try them once, you play it out, and then you move on to a more interesting and engaging civ. What makes this worse is that their lore is so cool; you read it and you think "Awesome!", then you play them and they're.... flat, blah, eh, whatever. They're not WICKED COOL like most of the other civs.
Basically, all I think is required is a little rework of Crusade to make it more accessable, and a UU or two that give some flavor. I mean, the freaking Sidar got a cool new unit to play with in .34 for no reason, and they were plenty fun to play with to start! Why can't the Bannor get a little of that love?
Or perhaps (and this may sound counter-intuitive) giving Bannor units the Stigmata promotion. The more the world slips into darkness the harder the Bannor fight it.
What made the mercurians suck balls before Ice was the fact that their team could barely tech at all, meaning you'd never see anything past the basic angels. With that problem fixed, the Mercurians are a lot more viable to switch to.
[to_xp]Gekko;7345112 said:but nice ideas about some buildings and abilities to increase social order in their cities ( happiness , revolts etc. ) maybe the bannor could be immune to revolts and cultural flipping?
[to_xp]Gekko;7345112 said:I dislike giving them stigmata, it makes no sense that the guys fighting against armageddon are actually causing it
Can you make it so that when they take a city there is no unrest? That would be a different mechanic.
I second zbelg. Doviello rock. I love it when you have to conquer cities just to pay the bills![]()
I think it's fine. Dark fantasy and all that... in the same way that it's okay that Basium benefits from the destruction of the world.There is quite a lot of Sheim uniqueness already. They have a lot going for them.
As for giving the Bannor an incentive to increase the counter... hmm, good question.