what is the point of the barbarians?

The main reason they're their is for experience as people have said. And really thats true, years back new recruits were sent to fight easy enemies for experience, not sure but didn't the Prussians do that ALOT?
 
The main reason they are is as
1. A Difficulty factor to the game
2. To simulate the fact that the World is not composed of a few states the spread into an unpopulated territory (by 4000 BC almost everywhere that was habitable was inhabited)
 
Marlowe13

Should really know a little about Roman/Byzantine and Chinese history.

Civilization rise and fall along with the acts of barbarians!
 
I like them because most civs will treat you like crap and barbarians would attack them. Have you seen a landscape destroyed by raging hordes?


Where can I change the HandicapInfo.xml?
 
The most stupid thing barbarians getting more advanced units with time, to the point that you can see barbarian transports and riflemen if you leave a barbarian city there long enough.

I played deity games in which barbarians were more advanced than me. In one of them in particular i wiped off all civilizations in my continent, and was left alone in it, though obviously I could not colonize it all at once due to mainteinance limitations. 3/4 civs were on another continent. Eventually, although all my cities were defended, the barbarians wiped me off with endless waves of armies more advanced than mine before the other civilizations could even get to me.
 
Marlowe13 said:
Willem, you miss my point entirely. I want barbarians to be at the CivIII nuisance level. I realize other people's taste and opinion differ and that's fine, but I don't enjoy the game if dealing with barbarians is a major component of it. Regardless of whether I need archers or axemen, or need new tactics, I simply do not want to have to deal with barbarians as a major part of my strategy. As for modding, I don't know how to change this nor does your short suggestion help. As others have noted, Civ 4 may be very moddable if you know how, but it is much more difficult to mod than CivIII, which did not require going into files and changing values.

Stop whining and just switch them off....then you can play Civ without barbarians. :confused:
 
keat1973 said:
The most stupid thing barbarians getting more advanced units with time, to the point that you can see barbarian transports and riflemen if you leave a barbarian city there long enough.

Pewrfectly reasonable... how many people do you see using stone axes /bow and arrows anymore, barbarians nowadays use AK-47s and Rocket launchers. (Infantry /SAM level)
 
I love the buggers. I too am a builder and they keep me honest :) If it wasn't for the barbarians I'd lose all my early wars. They're like a friendly reminder to build your military before the real competition arrive.

And they don't just target the human. I remember a game when barbarians captured the AI-controlled Hindu holy city.
 
In my early games I also had a problem with barbarians pillaging my improvements, killing my workers and even sometimes burning one of my cities. I was worried by this. But then a moment after I was attacked by AIs and defeated.

Two problems, one reason : I was militarily too weak.
If you're strong enough to prevent the barbarians from annoying you, usually you're strong enough to prevent an invasion (at least at the beginning of the game).

So for me barbarians are a good reminder to build units. And it makes a little animation at the beginning of the game. Build archers to defend your cities, and don't hesitate to attack barbarians when they approach your improvements or workers. Most of the time you'll win. And as many members mentionned it's an excellent opportunity to get experienced units.

And indeed they're a good representation of all the "minor tribes" every civilization had to deal with throughout history.

Anyway I have to admit I'm glad tribal villages can no longer give hordes of barbarian warriors when you were exploring with them your scout (as in Civ II), which would most of the time end up with destruction of your scout.
 
Blazer6 said:
Is there a way to change the AI advantages against barbarians?

Yes, it's in one of the XML files. I'm not sure which one off hand at the moment.
 
Chieftess said:
Yes, it's in one of the XML files. I'm not sure which one off hand at the moment.

It's CIV4HandicapInfo.xml, found in the XML/GameInfo folder.
 
There's another valid reason for barbarians.

Let's say a bunch of civs are crowded together on continent A, and continent B has only one civ on it. The barbarians effectively slow down the expansion of the civ on continent B, while the civs on continent A mostly just have to worry about competing with each other for land. Otherwise, the civ on continent A would expand so rapidly that the other civs would have no chance of catching up.
 
luckynick said:
barb is a stupidity on high level marathon they ruin the game almost completly
1000% correct (unless you are extremely lucky to be on an easily protected peninsula)!

I can understand and tolerate barbarians, and I agree that you can switch them off if you feel like it. Can anybody explain to me the gameplay role of animals? Isn't it a way to see just who is more lucky at the start of the game?
 
Marlowe13 said:
To each his own, but as a person whose idea of fun is to play a builder/turtle game only on huge maps (which are small enough in Civ4), barbarians are the prime reason I have put the game away for a while. It feels too much like cheating to turn barbarians off, but figthing off the constant waves of barbarians that appar on huge maps/epic speed is no fun me, just tedious. I don't like having to rush to copper mining (and being toast if there is no copper reasonably available), I don't like building waves of archers/axemen instead of city improvements/wonders, and I just don't like being forced to fight a constant war (I generally avoid war when possible)--and with an opponent that is stronger than the AI civs. Frankly, with GalCiv2 and Oblivion out, I probably won't play much Civ4 unless they patch a more customizable barbarian level ala CivIII.

I like barbarians occasionally, but more and more I agree with that point of view. They're just a real annoyance that prevent you 'building a civlization to stand the test of time'. I've switched them off in all my recent games.
 
Willem said:
It's CIV4HandicapInfo.xml, found in the XML/GameInfo folder.
Most of the folders are empty after installation, should I look in the disc or reinstall the game?
Do I need something to view the empty folders?


The only trouble I have with barbarians is by not having the resources like bronze or iron to hastily build stronger units. Archers are very useful when the axeman show up and the builder game is delayed until you can manage an empire to the point of border conflicts with other civs. If barbarians didn't become such a problem, the game would get boring and I would start declaring war and get everyone mad at me.
 
Chieftess said:
Play with barbs set to the max, and agressive AI, and put yourself in an isolated part of the map (better yet, play the Great Plains map for that effect). Like Civ3, you "destroy" them when your culture borders expand everywhere. If not, they reappear. Just look at the coast of Somolia - Pirate ships still roam there.

One of the things I miss in Civ4 is barb ships. In Civ2, they'd come in out of the black and unload a bunch of units next to your (likely) poorly defended coastal cities, kinda like what the Vikings did. Also, Civ2 barb ships upgraded all the way to frigates which would make mince meat out of your unescorted galleons.

Civ3 land based barbs were pretty weak and their ships never progressed past gallys, however the game gave you the option of building privateers so that you could go and play pirate yourself.

Civ4 took away all barb ships. Too bad.
 
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