Grey Knight
Old hacker
Is it just me, or have ages pretty much removed any strategy to doing research? There seems to be only two tradeoffs - steel vs horseback riding in the ancient era, and mech inf vs modern armor in the modern era. Other than this, there doesn't seem to be any real cost for taking an odd path. Even in 1.16 tech devaluation meant that you paid little penalty for bypassing a tech in the interest of another. Ages compound this further, since the tech tree is really four small shrubs. Even if you had a different path earlier, once you get to the next age everyone is on the same playing field yet again.
I think the combat model exacerbates this -- even if you are in the middle ages, if you send enough horsemen at a target it will die. Sure they are only 50% as effective as knights, but their cost is 57% of a knight also. By not researching chivalary, I save 320 in research cost!
I dunno if this will break anything or not, but I think the fix is to mark most everything as "not required for era advancement", and have prerequisites span ages (i.e. to get engineering you have to have construction). The other option would be to double the size of the eras, allowing more strategic depth in each era.
Strategy-less tech tree. What's the point?
Cheers,
Shawn
I think the combat model exacerbates this -- even if you are in the middle ages, if you send enough horsemen at a target it will die. Sure they are only 50% as effective as knights, but their cost is 57% of a knight also. By not researching chivalary, I save 320 in research cost!
I dunno if this will break anything or not, but I think the fix is to mark most everything as "not required for era advancement", and have prerequisites span ages (i.e. to get engineering you have to have construction). The other option would be to double the size of the eras, allowing more strategic depth in each era.
Strategy-less tech tree. What's the point?
Cheers,
Shawn