Sorry if this has been brought up before but I didn't see it anywhere. There seems to be a clear bug or at least a massive inconsistency in the displayed cost of these units versus the time it takes to build them. For instance a 10 production city can seemingly build a 40 cost Warrior in two turns. This is independent of any civic/CS/GW/religion modifier - I have tested this by deliberately playing games with no added modifiers and it still seemingly occurs. Even taking into account the maximum possible overflow between builds it still doesn't even roughly add up.
This doesn't seem to affect non-military units, or indeed any Medieval or later unit, hence the huge increase in time needed to build CB compared to say a Swordsman.
I have also seen this happen in a lot of let's plays videos on YouTube so I know it's not just an issue with my game. It is either a bug or there is some hidden modifier coming into play. I can't understand why this has not been flagged up so far.
This doesn't seem to affect non-military units, or indeed any Medieval or later unit, hence the huge increase in time needed to build CB compared to say a Swordsman.
I have also seen this happen in a lot of let's plays videos on YouTube so I know it's not just an issue with my game. It is either a bug or there is some hidden modifier coming into play. I can't understand why this has not been flagged up so far.