What is your prefered playstyle?

You guys might want to look/implementing into building a Caravan/Cargo ship in your early game strategies. Just sayin' :c5gold:

we need a Camel caravan smilie icon. :c5happy:

In the early game? We already know that early game gold from trade routes is pretty limited (it was in one of the more recent videos - a trade route to a CS gave 1 gold I think?) and the late game food/production trade route only gives +14. Assuming that food/production bonus is scaled back in earlier eras it looks to be a nice boost but not much else. That said, has it been confirmed that internal caravan/cargo ship trade routes generate food/production without costing either city anything? That's the only way I can see them impacting in the early game. After all, free stuff is free stuff - especially as you're going for those techs anyway.
 
The food and production bonus starts at +4 I think. Perhaps domestic routes are better at the beginning. They also do operate without costing the sending city any resources.
 
Simply to win using the fewest exploits possible so the victories are hard-fought and satisfying, and a learning experience. It doesn't matter the civ nor map but science is king and I usually do try to maximize growth and city-states for the science and specialists.
 
Interesting topic! Thanks for posting. I've enjoyed seeing everyone else's replies.

Here's what I've going on. :) Usually play on Continents or Pangaea map, standard number of civs, standard number of city-states, with all victory conditions on. I don't set any other rules on or off in the options.

Early Game: I grab a monument first so that I'm able to crawl my borders out a little faster to luxury resources and desired tiles. After the monument comes a scout who then goes out looking for ancient ruins and revealing the map so I can get the lay of the land. While that's going on, a warrior is grabbing a worker from a nearby city-state. Back at my capitol I'm working on either a shrine or a granary. I tend to take Liberty first, which is a strange choice given that I prefer to run tall empires. But, I find that the worker and settler gained by filling out the requisite policies allow me to lock down the land I want earlier. In other words, I like my area of control to be a known quantity as soon as possible so that I'm able to focus on population increase and improving my gold and science yields sooner than I would otherwise be able to. In the early game, I generally like to let the lay of the land and location of resources determine where I put cities. I'm also rather reactionary in the early game. Instead of dictating the development of my strategy, oftentimes I'm reacting to perceived threats, requests from city-states, or various other diplomatic pressures (yes, war included).

Playstyle: As I stated above, I like to run tall empires and am reactionary in the early game; however, once I reach the Renaissance era, my focus on improving my gold and science yields begins to pay off. I usually out-tech everyone on the map at this point, and the strength of my economy allows me to leverage power where ever I need to, whether it be buying the friendship of city-states, buildings, a military, or paying an AI to go off and do some of my dirty work. It is at this point in the game where I come into my own and no longer am a reactionary force on the map. I begin to shape the globe how I want it to be. I am a peaceful player, but that doesn't mean I do not focus on military. If the transition from Civ IV BTS to Civ V taught me anything, it is the need to not neglect a military in Civ V. Again, beginning in the late Renaissance era, I initiate a large military build-up and maintain my position as the first or second most militarily powerful civilization on the map. I simply don't use it to conquer. It's a deterrent to the most wanton and warmongering civilizations on the map and it is a projection of power where and when I need it to be. A strong economy is what anchors my strategy. All else stems from it. If I don't have a strong economy, odds are I'm running a quietly mediocre civilization that isn't particularly good or bad at anything.

Preferred Civs Arabia, The Netherlands, China, Korea

Impact of BNW I'm actually looking very forward to this expansion because I think it plays to one of my strengths, i.e. the administration of a strong economy. The trade routes are something I'm looking very forward to playing around with, and based on the MadDjinn's recent video with footage of Portugal, a strong economy plays into your influence in the World Congress, which is another exciting inclusion that I'm very much looking forward to. I love playing a diplomatic game. The tourism/culture mechanics will take me some time to get used to. I don't see myself leveraging them in the same way I leverage my economy. But, we shall see. I do like the fact that it opens up different victory types in a way that make them more appealing than what's there now in G&K. Who knows, it could completely change how I play. We shall see.
 
I play in Emperor,on a little earth map with a lot of civ! I use to re create a part of the world by choosing all the AI civ myself.
early game

looking for the best site to found my city ( to have a good production bonus) and move on my settler if necessary.
then:depending of the map! but I always and early build worker, bowman and then settler in this order.

playstyle: I actually do my best to be attacked by my neighbourhood,but it suppose to have good relationship with the other and faraway civ. First I defend with a little army, and when this civ is coming weak, I attack with a balanced army, and I really love to attack the capital by sea! I use to take just one city by war.
On the other side, I love to make the more wonder I can, to form a strong economy, but I'm not often seduced by the religious dimension.
I always stay cool with CS trying to keep a form of influence.

Preferred Civ: I love to play all the civ, except of Iroquois, Aztec, American, Netherland, Danemark, Huns, France, Germany, Mongolia, Babylone and few other ones.... It's often because of a lake of historic knowledge. I usually grow my interest about a civ after I learned something new ( or not )about it. No! I'm joking. I just don't like their color and their leader face.

BNW: I really want to discover this expansion, moreover few civ I really want to embody. Indonesia, Brazil, Morrocco ( what a great african european civ party play I dream about! ) portugal.. Maybe Venice. maybe. Who know!
 
Playstyle: I love peace and Civilization building, so I will aim for Cultural, Science, and least Diplomacy.

Early Game: Depend on map, how the civ positioning and CS. if you see can dominate religion easily, rush to religion as soon as you can. Be the first who found the religion, so you can choose whatever you like.

Pref Civ: any defensive.

In Brave New World i would like to explore Culture Aspect. then Congress.. i hope they design diplomatic aspect fairly. For example, in my game, there are friend civ who constantly demand something. I would love to comply , but will they see me differently? more friendly? or just slightly change. (sometimes I'm demanded 1000 gold, will it change diplo point dramaticaly? in GnK, it seems not)
 
I play on Marathon on king almost exlusively

I usually build a quick second city (moument-shrine-settler) then turtle up and build GL+NC. Meanwhile, i go barbhunting with honour starter, starting warrior + archers purchased with barb camp money. Research is typically pottery-archery-writing-mining-calendar-whatever is most needed to improve.

I typically like to expan to good quality city cites and build 4-6 good cities, then turtle and research.

I have forced myself to play more early agressor and domination type games.
 
Early game: I tend to go scout-monument- then either another scout or granary. I tend to be more reactionary with my military, although I'll always keep a decent amount ready. My early game, if playing a team better in the late game, won't be much initial settling. If playing a team strong early game, I'll usually try pushing over a civ in order to get a solid lead. My preferred wonders tend to be the Colossus, great lighthouse, or the petra during the more early parts of the game.

Playstyle: I usually stick to roughly 8 cities, but it can change depending on the map, civ I am, and situation. I tend to stick with trade, navy, and diplomacy for most of the game though. My goals are high GPT, constant trade, and a strong navy to defend my often spread out "colonies". I tend to be mostly defensive, but will go on the offense if it will get more people on my side.

Preferred Civs: Netherlands, Arabia, and Carthage are my main teams. Denmark and the Ottomans are who I play when I feel like going for domination.

BNW: With BNW, I'm probably going to be obsessed with trade routes, like I was in Galactic civ 2 and any other game with them. I'm seeing Morocco as my first play through, but Venice and the new Arabia look enticing too. It looks like culture will have more of an effect, so I'll have to focus more on it, since I tend to be bad about culture. I see myself focusing on more defensive culture than tourism, but we'll see.
 
Early Game: Go Tradition for Wonder spamming and blitz for Great Library and time it so that I use the free tech to discover Iron Working

Playstyle: Roman - as in no powerful neighbors. Depending on the civ I will utilize their UU for my age of conquest. Usually found most of my cities and I'll raze all conquered cities with a population of 3 or less until the late Industrial era. Keep most civs below me in tech and finish with a science victory. Don't build a big army, mostly a small professional one of about 10 melee/gunpowder, 4 siege, 2 ranged and 3-5 cavalry/armor though it will change depending on the civ.

Preferred Civs: France, Rome, Germany, Mongolia, Japan

BNW: BNW will change my France strategy to an extent. I'll still blitz for GL - Iron Working and have an age of conquest in the Renaissance but rather than push for science, I'll probably go for a culture victory, taking up artifacts from conquered nations and stealing them from weaker nations that I pay for open borders.
 
Early game: focus in prodution of monument, Granary and constrution of the great library. After it, invest in social policie "liberty", earning setlers and workers, for fast growth of empire.

Playstyle: Big empires (min 10 cities), military power and domination victory are my prefered playstyle. But, all depends of the possibilities in the match.

What will change with BNW: better diplomacy.
 
Early Game: I like to really build up my capital. Expansion is pretty slow paced for me during this stage, but I try to speed things up if I have land grabbing neighbors. I usually go for the Tradition policies first (or I mix it with liberty) and I almost always go for a religion.

Playstyle: Even though my early game strategy stays rather consistent, I change up my overall playstyle from game to game. Half the time I hunker down defensively with 4 or 5 cities and build up a tall empire, and the other half of the time I conquer like crazy and end up with around 20 cities. Even when I'm conquering I don't usually go for domination victories, more like science or diplomacy through feeding city states thousands of gold.

Preferred Civs: The Maya, Sweden, Arabia, Persia

BNW: I'll be very focused on tourism and trade routes.
 
BNW has changed my playstyle already.

The Pathfinder has made me turn on ancient ruins.
 
Scout Scout monument maybe shrines or a granary and then see what goodies i get and .
 
Most of the time random map, random civ.
Immortal/Deity. Used to play on epic speed, but doing normal currently.

Strategy is catered towards the map and the civ I random.
Tradition, liberty or honor.

Tradition on non archipelago maps:
Scout -> Scout -> granary (on some occasions a shrine before granary).
-> double or triple archer.
Worker either steal one from a cs, rushbuy it, or mix it in between the archers.
Generally though I save the money to rushbuy a settler from the first luxury I sell.

Tradition on heavy water maps
Depends a bit, but often worker first or monument first, then granary.
If completely isolated I either go for incredibly fast NC, or 1-2 important wonders, get a workboat or trireme to scout early.

Liberty on non archipelago maps
Completely depends on the civ and the surroundings.
1-2 scouts, monument/shrine.
Then everything goes, and becomes a general liberty strategy.
Keep settling near luxuries, work them, sell them, buy settlers, Repeat cycle. New cities either build monuments/shrines first (ethiopia or mayans) or archers.

Liberty on heavy water maps
Rarely do this.
Though it is worth it if you lots of land on an isolated start.
Carthagia can pull this off quite effectively though, free harbours for each new city is a big thing, and if you can get lucky enough to get messenger of the gods pantheon it becomes quite silly quite quick.

Honor start on non archipelago maps
Honor starts are rare, and can only be pulled off with the early warring civs with specific UU.
General strategy involves beelining for the correct tech path, and steal a worker from a city state or AI.
All production in capital goes towards producing military units. Monument is fine, and sometimes barracks.
Generally you do not build a settler until you demolish an AI.
Horseman or spearman UU, 1 scout -> monument -> stuff.
IW UU or warrior UU, warrior over scout.
IW or horseman UU you can get away with a settler.
 
BNW has changed my playstyle already.

The Pathfinder has made me turn on ancient ruins.

SAME!!!

I generally go Monument, Scout, Shrine, Scout, Warrior although Pathfinders will come sooner and more often to start with. Usually Liberty, sometimes Honour although I might open a couople from Piety now as well...

Either way, I'll still be expansionist and not care a bout Ais unless they start to care what I'm doing and usually mid-game, my gold and production times make up for lacks of science and military meaning I can slingshot my way forward as soon as I get attacked. As a rule, getting attacked is the first warning that it's time to switch gears and by the renaissance I'm usually way ahead in everything except population. It's so hard for me to find the happiness to deal with all those people otherwise even though I normally end up with twice the amount of cities as other civs.
 
with piety moved to ancient, for the start maybe i'll try to be a religious monster,
opening start scout, shrine, monuments, archer, settler, settler.
I'll try to have 2 newlyfound cities at the time my religion is founded, workers must come from cs steal, and i think the best civ is babylon because I'll have libraries build a little later.
 
In the early game? We already know that early game gold from trade routes is pretty limited (it was in one of the more recent videos - a trade route to a CS gave 1 gold I think?) and the late game food/production trade route only gives +14. Assuming that food/production bonus is scaled back in earlier eras it looks to be a nice boost but not much else.

That said, has it been confirmed that internal caravan/cargo ship trade routes generate food/production without costing either city anything? That's the only way I can see them impacting in the early game. After all, free stuff is free stuff - especially as you're going for those techs anyway.

Yes, internal trade routes does not required anything other than the required building in the Caravan/Cargo ship' s home city (and the trade unit). That is Granary for Food, and Workshop for Production. It scales per era.

ITR ( International Trade Routes ) will be the backbone of your Civilization economy. For my play style, I would open up all 3-4 ancient Social Policy trees (Tradition, Liberty, Honour or Piety) and go from there. I like to get my economy going.. so I would consider building a Caravan or Cargo Ship before my first settler. This is situational of course, provided there is a destination city (Civ or CS) that is easily defensible from marauding barbs.

-----------------------------------

What would be cool, is that the people who posted their playstyle is to come back here and post their new playstyle after 15 hours of BNW. Before and After, see if they changed their game plan. :goodjob:
 
Early game; I like to drop dual scouts to get a good look at what's around me, meet my neighbors and gobble up some early goody huts in search of that 'culture bomb'; I open tradition early and try to drop a shrine asap.

Playstyle; I tend to lean towards measured expansion but am quite aggressive towards anyone who starts in my immediate vicinity; I will start out with 3-4 cities, develop them for a bit and then when I feel solid I will expand in waves - either through conquest or just grabbing open territory nearby me and then developing it; I rarely go for conquest victories, however, and simply use expansion as tool towards another victory type.

Prefered civs; Rome is my great love, but the Aztecs have been a recent favorite. I get all kinds of giggles out of the Sacrificial Captives UA and have kept long standing wars open with a neighbor for no other reason than to have someone to fight with. I've used Korea and the Celts a bit, and I've wanted to play Byzantium but for some reason just never did - religion in G&K didn't seem powerful enough in and of itself to justify using a Civ based entirely around religion. I'm hoping this has changed.

Changes i expect with BNW; My early game preferences just scream 'Shoshone!', so I'll be running them first. One major change I'm going to have to live with is my ignorance of the sea - I've been known to pass up researching anything in the sailing line until well into the medieval era simply because there was no great benefit to ruling the seas and work boats are cumbersome at best (they really need to have multiple uses); obviously this will make things a bit interesting and I plan to play on a 'small continents' map that's been modded to give everyone a coastal start instead of my usual pangaea.
 
Back
Top Bottom