what kind of player are you?

Depending on my mood, I start out as a perfectionist expansionist 3/4 of the time. Trying to get the most advanced it terms of wealth(for rush jobs) and techs(space race), but when another civ starts making threats then I become a aggressive militaristic civilization. Once I start a war pretty much all the other civs sign aggression pacts against me, just because the one who threatened is afraid I`ll wipe the whole world with him/her. :lol:
 
I am very aggressive. I will expand using settlers and will use force if your cities stand in my way. I am also very fond of knowledge. So I am basically like the British Empire during the Age of Imperialism.
 
Brenos said:
I hate diplomats and spies. Try to never use them.

You're missing out on a lot of fun, then ;) Using Spies is one of the most effective (not to mention interesting) ways of waging war, even if you're technically not "at war" with the target civ. I've used Spies to conquer entire civs without firing a shot; you just need a lot of gold and a way to somehow get rid of their capital.
 
Suitcase Nuke+Paradrop= VICTORY!!!!

*ahem*
I'd define myself as domestic and defensive, but easily provoked. I will decide how far I wish to expand, occupy the land, and then desire no more. I build a defensive unit, a settler, and then various impovements. If anyone tries to mave in on land I've covented, I will see to it that not one of their citzens survive my wrath. I will will purge their kind from the plannet and destroy all traces of their pitiful attempt at civilization. I try to get every wonder I can, because I don't want the AI to have them. If they take one of my wonders, I shall destroy them. Anyone who tries to spy from me, or take what is mine, will be swiftly dealt their deaths. I never respond to threats, and I never pay tributes. I just take what is mine and keep it mine.
 
I only play deity, 7 civs, raging hordes. Remember, you have always two settlers at the start. Raging hordes are very (!!!) important for the ransom of 150 gold for a barb leader.
First, I look for a nice site for my capital. It should have at least 2 specials: Whales, Pheasants, Buffalo, Sillk, Wheat, Oasis, Coal, Oil are welcome, but I'll take every other special, too.
Every hut will be opened, for without a city, no barbs will appear
Having built my capital, I build three military units, <i>then I start a wonder</i>, Colossus ore another one - I'll later switch it to Hanging Gardens.
Exception: If I have found 100 gold in one of the huts, I rush a settler with that gold (incremental buying), since the only city I have will not be disbanded,. The NONE settler and the capital settler will build 1 or 2 roads, then each of them founds a new city.
If I find friendlich archers ore legions, they are sent to my capital or other cities in order to help defending them.
I use four-legged units for exploring. If I open I hut, I care that my units will have still one move left, if possible.
My research goes straight to Monarchy and Trade, afterwards to Philosophy and Monotheism.
New cities will build 2 military units first, then a temple, then some settlers.
I won't build The Pyramids - this job will be done from my slaves (= AI).
I'll conquer or bribe AI wonder-cities later in the game. I'll only build the important ones.
Having build the Hanging Gardens, I start with the Colossus without delay.
Settlers from other cities will help to mine and irrigate and build roads around my capital. If another civ completes the Colossus wonder before me, I'll switch to Lighthouse (for trade purposes!) or Marco Polo's (swapping maps and techs).
I don't build the Great Wall (it's better to defend your cities with some diplos
to bribe barbs and enemies - save the shields for something more useful, Sun Tzu's or caravans).
Some coastal cities will start to built triremes. I put diplos on them and then I let them discover the world. Some triremes are needed for a ship chain to overseas trade partners.
Now that's to point do decide:
A) peaceful development
B) conquering the world

Plan A:
My research goes straight to democracy (having built Mchelangelo's, I'll switch to republic the next Oedo Year).
If I want to be peaceful, I don't need the Statue of Liberty, for I won't change my government any more after democracy or I'll wait for Oedo Years.
I try to build a SSC, with Cope's and Newton's, market place, bank, librariy and university. My expansion will stop with about 20-30 cities.
Plan B:
My research goes to Feudalism and Theology, then Invention, Navigation and Democracy. I'll try to build all the related wonders.
In Demo, my research goes straight to steam machine and railroads, then industrialization, communism and genetic engineering and electronics.
Now the point has come for war.
I'll switch to Fundamentalism (50% lux, 50% tax - don't forget to hire at least one scientist - tech advances come from trade!).
With three happiness wonders (Mike's, Bach's and CfC) nearly all my cities
begin to celebrate. That gives me giant mass of gold every turn which I use for bribing enemy cities. Cities with wonders in it are my first target.
I don't need no alliances. Normally, I'm at war with all other civs..
Bribed cities will get a temple first, then a market place for celebration purposes.
Remember, temples and coliseums <i>bring</i> you gold in Fundamentalism.
Then the bribed cities rush some diplos/spies (by disbanding obsolete units, for example) to continue my diplo/spy war.
 
I am kind of a pacific player. I build my city, then build 2 phalanx.... then settlers. Every city produces 2 phalanxes then starts to build settlers.
I build cities, terraform some terrain, and expand wherever I don´t find any enemy nation.

Then I start to invest in science.

I usually get to be a large modern empire, but with lots of cities placed in poor terrain (the opposite of what Old n Slow does). Then I build some decent offensvie units, and wait.

Eventually someone will declare war on me, and then I will use this war to take some good land.

I always keep a strong army into my cities. I rarely declare war on anyone. But when they start the war, I just crush them.

I am weak in the ancient ages, and get strong in the middle ages. I am very good with land war strategy. I usually expand my country in the middle and modern ages. Because, when everybody starts to have airplanes and battleships, I become a pacifist again.

I am not that good with naval strategy. And I think air combat is kind´a tricky.

When the game enters the atomic age, I just stop making wars, build a large nuclear arsenal, and keep myself quiet. I try to isolate my enemies through diplomacy, and take their cities only when there´s almost no risk of starting a nuclear war.

So, my general strategy s this: I expand where no one opposes me. I conquer where my enemies are weak. I take the safe moves, and I conquer my space and power in the world by walking step my step in sometimes complicated manuevers. I try to never face a real chance of defeat.
 
I play mostly on Emperor level. My strategy depends on the map, real time, and other circumstances. Time is often short, so OCC is one of my favorite startegies. I tend to be perfectionist and pacifist. I am also very bored with the map generator and have created a lot of my own maps.
 
I play on Deity, 7 civs, raging hordes.
Obviously there's no absolute rule there, but basically I expand as much as I can. My "recipe" is simple:
- settler (to found a new city)
- warrior (and not phalanx: warrior costs less shields, and will be upgraded in the future - yep, I almost always have Leo's!)
- temple (civil disorders are really a pain in the ass - note for the mods: my dictionary only states this is slang, but the translation is not that vulgar in French...)
- Pyramids (first city) / Colossus (second city)
- settler again
There, it depends on where I am: archipelago means I need triremes (and of course Lighthouse, which I usually let go to the AI otherwise)
Small maps mean early encounters with the AI, and therefore needs for fighting units (chariots and legion at this time)
Bad terrain (arid/rocky) also prevents more settlers.
In the end, I mainly race for Alpha Centauri, so I tend to be a peaceful guy (but be careful, whoever likes sneak attacks gets paid back: I can't play without spies!)
 
I guess I'm a one trick pony. I aim for a government and then I stay there the whole game. Sometimes fundy, sometimes demo, very rarly commy. I play a scorched earth type of warfare. Any AI city, DIES. No exceptions. Some die quick, some die slow. But they all DIE!! I lose a few wonders, but that's the price you pay for Scorched Earth. I get lots of settlers from the dying cities and they mostly immediatly start new cities near ( and occasionally exactly) where they were. I have been known to slow my conquest down so that I only own one conquered city at a time. Thus the settler produced is a "none" and he doesn't start a city. He scurries back to the mother country and goes to work. I try not to go back to peace until the enemy is totally vanquished. I've found that if you leave them in existance, they'll re-attack you when it's most inconvenient. Scorched Earth gets rid of this inconveniency.
I tried the 5 city and single city ideas and I still play them occasionally, but not often. I play a lot of personal rules that make the game more of a challenge to me. An example, no more than five cities until year 1ad, with certain exceptions. If I take an enemy city this allows me to build four repacement cities. Save before opening a hut. If it gives you a city, you must re-open it. Money or barbs you have to take. Advances or troops, it's your choice to keep or re-open. Makes life interesting. Keep the dumb trooper or take a chance on getting a barb (or 8). I try to get all the Wonders, but I've never managed to get them all. I always miss 4 or 5 or 6 out of the first batch and generally I miss 1 or 2 out of the rest of them. Occasionally I play with NO TRADE rules. No caravans/freights. No trading for techs. No trading for maps. No food caravans for Wonder building. NO TRADE!! Period. (Theft is allowed.) I guess the only rules I'm totally consistant on are the rules on huts and the Scorched Earth. Main rule! HAVE FUN!!!
 
Deity. No barbarians. 7 civs.

I am an isolationist. I often find myself on my own on an island. I tend to build all the wonders. And conquest the world at the modern age (or start new game :D ).


- One settler at the start immediately from the capital -> that settler makes new city -> new city start producting settler -> new settler builds another new city, and this way i build my cities... often i have 7-9 of them.

- No city dont share the territory of other cities. Important!

- After capital has produced settlers I next build phalanx, then Colossus. All other cities builds those mentioned settlers first, then phalanx, then temple and then start building wonders.

- When there aren't wonders to build, every city builds one settler to improve terrain. After that, I start building market places and libraries. Next barracks and two more phalanx in every city.

- Invent philosophy first

- Change republic as fast as possible, then democracy.

- Send ship or two to explore world, change maps. Sometimes send caravans/freights.

- When researched all tech and builded all buildings in every city, i build same defence in every city: 4 mech.infs., 1 stealth fighter, 1 stealth bomber, if coastal city then 1 battleship.

- Next (or at the same time) change government to fundamentalism. Build transports, armors, partisans, paratroopers, battleships, subs with nukes and cruise missiles, carriers with 6 stlth.bombers and 2 stlth.fighters, and of course lots of nukes.

- Also start to building airports and garrisoning strategic locations in the world.

- World domination :king:
 
I try to build as many cities as possible, with lots of little cities outproducing my opponents' larger, more carefully groomed cities.

On Deity, expand to 10-12 cities or fill your island ASAP. Build cities close together, even overlapping. Build roads to connect all cities. I try to have 3-4 cities around my wonder city, usually my capital, that do NOTHING but feed food caravans to build the wonder. After completing a wonder, KEEP BUILDING IT if the next wonder you want is not yet available--I can often have the wonder "pre-built" and just switch to the one I want immediately after researching the trigger technology.

Research for Monarchy (to avoid starving), then Trade (to rush build wonders). Most important wonder to me is Sun Tsu--vet units can capture others, even if an AI civ builds Great Wall. Playing a large map, I go for Lighthouse to allow me to expand and make contact quickly, and then Magellan's (exploring a large map with Triremes, 3 squares at a time, is just to slow). Marco Polo's is a big help early, both to provide info on who has what and what they are researching (I then try to trade them what they are researching if I have it--they WILL get it anyway since the have the prereqs, and I might as well profit by it) and wonders they are building. More importantly, if I have Marco's, I control the info/science flow to a great extent and can pick off relatively backward civs easily one at a time.

Try to stay peaceful until you get Sun Tsu's and Monotheism, then build veteran Crusaders and whomp all in your path. If possible, target opponenet wonder cities, especially if not in their capital, for early capture, even if this means sailing past closer and softer targets. Steam Engine is another key milestone, as veteran ironclads can sweep the seas of all opponents and also, in quantity, destroy coastal cities, even if they are defended by Musketeers. I generally try for Leonardo's just to keep it from the AI. Winning the race to Philosophy is worthwhile, as I can often get Feudalism or Monotheism as the freebie technology, and immediately build the wonder to big advantage.

Gaurd your technologies carefully--I generally don't trade away the ones I believe to be critical. These are:
Monarchy -- cities under Despotism are cheaper to subvert, and I want to delay AI civs getting to Feudalism
Feudalism - I WANT STWA!!! And Pikemen can hinder my Crusader attack
Steam Engine - if I can put 10 Ironclads on the water before the AIs float one, I can destroy or blockade their ports and I will win the game, it is only a question of time.

I also don't trade technologies that allow a wonder until I am sure I don't want the wonder or can complete it beofre anyone else. That said, I will sometimes trade the AI a tech that enables a wonder I DON'T care about in the hope that that civ will then divert a lot of resources to building it (insteading of defending their cities against my future attacks).

Target-military victory around 1800 A.D., plus or minus 50 years.
 
I don't have a specific behavior. :) :) :)
I have several ways of expansion:
1. One city and best upgrade of it.
Therefore I become a science seeker.
I irrigate and build (rail-)roads everywhere as soon as possilble.
Then I take (mostly by exchange) techs.
My main units become settlers and phalanxes (in the beginning of course).
2. One city and "here I come".
Total war type game.
I destroy everybody and don't bother about any city.
With this tactic I once won a 186% rating in Civ1!!!
It was that I conquered 7 civs (!!!) by some 500 years or 10 turns!!!
Well I was very lucky about getting new units from the huts - but I usually become a world-master far before AD.
3. One city and "do you need cash".
Again begins with the fast upgrade but the money is the most important.
Then I just BUY the entire world!!!

Well for any tactic I have also different goals.
1. Democracy as soon as possible; then Railroad; then Spaceship.
2. Despotism for ever; charriot is supreme; DESTROY!
3. Same as 1. but in 1. I switch to high luxury after Future Tech and here to high tax. (Well if I don't start an early-for-the-high-rating war.)

Of course there are MANY more good and less effective strategies - but you must remember one thing:
THIS IS ONLY A GAME!
HAVE FUN!!!
 
I like to expand a lot in the early stages of the game, often sacrificing my defences in doing so. I try to keep as many settlers out as possible as I love seeing vast expanses of grassland/plains irrigated. My expansion generally stops once I have around 18-24 cities. I don't like having to manage to many as I find that micro managing becomes very tedious and boring thus detracting from my enjoyment of the game. Ultimately my victories are all with the space race. I would like to learn more about tactics for speed military gaming as I feel a change in my style is long overdue (I have been playing this game on and off since it first came out). I generally play on King level although I have been thinking about uping that to the next level.

Aside from the above I love historical scenarios where the focus generally tends to be militaristic and where you can choose to take control of an underdog civ for the gaming challenge.
 
Hi all!

i want to play internet game but i am behind a router! somebody can tell me which is the port that civil uses like" smtp 25" ....b! in mode i can open that port!

thanks if you can help me
 
I LOOOVE cities. i always have one good defensive unit, build a settler, def. unit, settler, etc, usually 2-3 units in a city. i dont care much about cash in the early game, i just go for SCIENCE!!! and get very far ahead (except when i play king level or higher.) i usually play prince, but love to play chieftain every now and then to see my riflemen wave hello to the other civ's phalanxes and whatever other junk they have before the AD's. When i run out of expansion room, I work on perfecting the cities.
I dont usually behave agressively, but if i have a nasty or weak neighbor i put them out of their misery (if AI can be miserable. if i were playing as the other civs in some of my games id just quit :) ) once i have done everything i can do i go on a rampage and let loose my advanced technology on ALLL!!!! :spear: MWAHAHAHAHA
the best wonders (in my opinon) are;
pyramids-granaries to support my emmense empire
gardens-happy happy
leonardo-upgrades (mwahahaha)
michelangelo-happy happy
bach-more happy
darwin-ooh techs!
SETI-i just love those techs!
i like some other ones, too...(not as much, though...)
Great wall-keep out those pesky aggressive civs
Adams-cash can always be nice :)
Manhattan-NUKES!!!!!!!!!!!!!!!!
Apollo-seeng the map is nice, and lets get working on the spaceship!!! (while other civs are unable to even comprehend space travel or flight, or even ships at all)
UN-keep those aggresives out
I rarely use spies, and find a navy unnesisary (although blockading the world can be fun!) i dont work the areas around my cities unless i have a settler from a hut or if i have no expansion room.
For whatever reason, I am obsessed with settling small islands and continents, especially one-tile islands. someone please help me figure out why.
I think i usually like the modern age best, mabye because everything goes so fast, i have a billion immense cities, and the rest of the world is living in caves :) :spear:
 
you can never have enough cities. yes it does get boring managing them all, but once they all start producing units..... :evil:
I try to NEVER overlap cities. it gets to be a problem in the later game
I also like spots that have four resources (who doesnt? except for evil AI putting cities 1 spot away from the perfect spot... grrr i wanted that spot)
Democracy is BEST.... until i release my super hordes...MWAHAHAHA
 
I try to balance things by expanding rapidly then building roads and irragation
then when i hit the industral age start porducing troops to take citys from the ai when i hit about 1920 i ethier decide to destroy all the ai or go for peace and build the space ship
 
Usually I am on Prince Level and I start off heading for science and trade. I pick a spot for my SSC and get researching the necessary techs ASAP (for Collosus & Copernicus) and then I usually expand expand expand. Whenever I get a city I make one or two units for defence and then have them build settlers. Once my SSC is up and running I go ballistic on the trade front, stockpiling caravans for Wonders and for later trade routes. I usually try and get all the Wonders I can but some I can really do without (Eifell Tower etc). When meeting other civs I generally do trade techs at this stage but am very cautious if I am currently working on a Wonder that the tech will give them. Keeping them friendly can be important as they will trade maps and you can arrange your trade routes for your caravan stockpile.
By the time Leadership and Steam Engine are around I am usually rich enough to begin building armies and then I generally turn on my neighbours. While at war my SSC's keep me ahead in the tech race and so the likes of Automobile, Tactics, Mobile Warfare, Advanced Flight etc. I gain first and test them on the AI. Depending on the map size I generally win the game before nukes are made but if it is a very large map then I concentrate on building SDI's prior to undertaking the Manhattan Project.
I am a definite War-Monger and have only ever won the game through conquest. I just love smashing enemy civs to bits!! Mwahahaha!! :evil:
 
Back
Top Bottom