Barako
Chieftain
Very interesting styles I'm seeing here.
Well for me, I'm a slow starter.
In the early part of the game, I just try to be peaceful, do some trading and just explore the map. The critical point is to locate a horse resource and get the horseback riding tech ASAP.
Once I get both, I immediately queue all my cities in building as much as many horsemen as possible. Usually I tend to stack up to 6 - 12 horsemen per group. Each time a horseman is created, I send them to the nearest city I intend to conquer. Usually, the best cities to attack are those most beneficial to you in terms of luxuries and resources. If you can avail some ROP agreement w/ the target civ the better. Then you can execute the "one turn war" discussed on another thread.
Once I have horsemen on stand-by at 5-6 cities, I wake them all up and initiate the attack. Once conquered, I give my units a rest for a while to regain HP while quelling resistance. I do another wave of attack using the same units but leaving one horseman garrizoned in each city for defense. Once my attacking force is spent due to conquering cities and garrizoning or if my people starts getting pissed by prolonged war, I rest and make peace with that civ. Of course taking some bonus such as cash per turn, maps and other city that the civ is willing to give.
While this is all happening, My core cities are busy creating horseman to go to war with other civs. I attack all neighboring civs until I have a good base city. Normally I only stop when I have 50% - 75% of the continent. I play huge continental maps everytime.
Then I start doing major research, using money paid by other civs, and wealth coming from conquered cities, plus selling surplus luxuries. Then I do everything again once I get the Military Tradition Tech using the Calvalry. I upgrade existing horseman into cavalry.
I usually finish wiping other civs with massive cavalry troops using the same strategy with the horsemen. But, if I dont get the job done until the Motorized transport is researched, I then turn to creating tanks for higher fire power. I speed up production by disbanding excess cavalry troops.
With tanks under my belt, and with ai civ's busy paying cash per turn just to keep me from wiping them it's almost a sure victory.
The only problem with continental maps is bringing troops to another continent, which needs a lot of patience. But it is worth every turn.
Well for me, I'm a slow starter.
In the early part of the game, I just try to be peaceful, do some trading and just explore the map. The critical point is to locate a horse resource and get the horseback riding tech ASAP.
Once I get both, I immediately queue all my cities in building as much as many horsemen as possible. Usually I tend to stack up to 6 - 12 horsemen per group. Each time a horseman is created, I send them to the nearest city I intend to conquer. Usually, the best cities to attack are those most beneficial to you in terms of luxuries and resources. If you can avail some ROP agreement w/ the target civ the better. Then you can execute the "one turn war" discussed on another thread.
Once I have horsemen on stand-by at 5-6 cities, I wake them all up and initiate the attack. Once conquered, I give my units a rest for a while to regain HP while quelling resistance. I do another wave of attack using the same units but leaving one horseman garrizoned in each city for defense. Once my attacking force is spent due to conquering cities and garrizoning or if my people starts getting pissed by prolonged war, I rest and make peace with that civ. Of course taking some bonus such as cash per turn, maps and other city that the civ is willing to give.
While this is all happening, My core cities are busy creating horseman to go to war with other civs. I attack all neighboring civs until I have a good base city. Normally I only stop when I have 50% - 75% of the continent. I play huge continental maps everytime.
Then I start doing major research, using money paid by other civs, and wealth coming from conquered cities, plus selling surplus luxuries. Then I do everything again once I get the Military Tradition Tech using the Calvalry. I upgrade existing horseman into cavalry.
I usually finish wiping other civs with massive cavalry troops using the same strategy with the horsemen. But, if I dont get the job done until the Motorized transport is researched, I then turn to creating tanks for higher fire power. I speed up production by disbanding excess cavalry troops.
With tanks under my belt, and with ai civ's busy paying cash per turn just to keep me from wiping them it's almost a sure victory.
The only problem with continental maps is bringing troops to another continent, which needs a lot of patience. But it is worth every turn.