tjs282
Stone \ Cold / Fish
Started 3 more mostly-random DG games since the Russian game above. In the first, as the Koreans, I got stomped by Hittite Axes ~50T in (3 towns founded, 2 lost, including Seoul). In the second, as the Egyptians, I got left behind. Although I expanded slightly better than Korea (due to a Despotic GA
) I had no freshwater, and the tech-pace was crazy: the Hittites — again! — got Muskets and then Cavs before I got Knights; and Carthage was already well into the Industrial by that point, so I gave up.
Current game is as the Ottomans. Got lots of lovely rivers round my start point, and lots of Forest (on Grassland) to chop into buildings, but only 1 Spice resource (out on the fringe, controlled by a second-ringer) and no StratRes. The Dutch got Mapmaking (from a Hut?) ridiculously early and forward-Settled (what turned out to be) an Iron-Hill on the far side of my territory from theirs — but my first Archer-assault was a failure, because by the time I'd got them built and into position, there were already 3-4 Spears in there. Using only Axes+Spears+Archers, I've survived 2 wars without losing any towns so far: vs. Archers+Swords and recently Pikes+Maces (the second also vs. a Franco-Dutch alliance!), but my research has been severely hampered by missing the Philo-sling (again), and getting declared on just as I was about to finish Republic the hard way (I got immediate WW when I switched govs). I'm now doing Maths, but my neighbours are well into the Medieval, so the next war will likely kill me unless I can finally buy some Iron (d'ja fink Willy'll sell me some...?), and/or topple the Dutch Iron-town (currently Pop7, and guarded by a SMerc and FreeWalls...).
) I had no freshwater, and the tech-pace was crazy: the Hittites — again! — got Muskets and then Cavs before I got Knights; and Carthage was already well into the Industrial by that point, so I gave up.Current game is as the Ottomans. Got lots of lovely rivers round my start point, and lots of Forest (on Grassland) to chop into buildings, but only 1 Spice resource (out on the fringe, controlled by a second-ringer) and no StratRes. The Dutch got Mapmaking (from a Hut?) ridiculously early and forward-Settled (what turned out to be) an Iron-Hill on the far side of my territory from theirs — but my first Archer-assault was a failure, because by the time I'd got them built and into position, there were already 3-4 Spears in there. Using only Axes+Spears+Archers, I've survived 2 wars without losing any towns so far: vs. Archers+Swords and recently Pikes+Maces (the second also vs. a Franco-Dutch alliance!), but my research has been severely hampered by missing the Philo-sling (again), and getting declared on just as I was about to finish Republic the hard way (I got immediate WW when I switched govs). I'm now doing Maths, but my neighbours are well into the Medieval, so the next war will likely kill me unless I can finally buy some Iron (d'ja fink Willy'll sell me some...?), and/or topple the Dutch Iron-town (currently Pop7, and guarded by a SMerc and FreeWalls...).
I am too new of a player to have a preferred win condition. However, I prefer science win the most, if speaking about possible ways. Cultural aligns with my playstyle pretty nicely, so if I'm still afloat by the end of the game I can almost easily win with that. 100k one, of course. I won one 20k waaay long ago on warlord with Babylon, didn't like that one. Out of 4 games I've played on Monarch I won twice with culture, once with domination (accidentally, I don't like this type of win, it feels like you hyper-expanded and everyone does like "oh god" while in reality you can't even protect your expansion), the fourth game is a serious struggle with a runaway KI and is already into the space race, so maybe I'll have a chance at trying the space win. But if wrecking a civ's capital will NOT wreck their SS, I'll go for culture because I only have one opponent to eliminate to get it. UN victory here is kind of a joke with a broken diplomacy favoring AIs, so I don't like it as well.
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