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what level do you play at?

Discussion in 'Civ3 - General Discussions' started by robbus, Oct 7, 2017.

  1. PhilB

    PhilB Chieftain

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    Like most of you, I'm trying to find a way to make my games challenging after the medieval era (more or less), on Emperor. I've played semi-god games but the start is too stressful.
    How do you change the cost factor?
    Another idea would be to use CM3T to change the game difficulty in game, from Emperor to semi-god. Has anyone ever tried that? When would be the best time to do so?
    Thanks! (Sorry for my lazy english)
     
  2. Fergei

    Fergei Chieftain

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    Mar 31, 2020
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    Cost factor is under the difficulty level tab in the rules section of the editor. If you change it then save your template and use that to generate maps that you then save and load that as your baseline game.

    There is another fairly recently updated thread where justanick helped me out with the difficulty.

    https://forums.civfanatics.com/threads/finding-the-proper-difficulty-setting.546431/

    In terms of bolstering late game difficulty without making early game impossible I would follow justanick's suggestion of removing all extra starting units for the AI (to remove variables) and instead reducing the cost factor. Extra starting units, particularly a settler or worker, massively increase early game difficulty but dont impact on late game difficulty.

    Due to a bug the difficulty will default to selecting Regent, so you need to make sure your modified difficulty for Emperor is exactly also replicated for Emperor. I've not played the following, but this is my plan for trying to get a consistent game-long challenge on Emperor:

    - reduce cost factor by 2 to 6
    - remove any starting units for AI
    - minimise barbarians (doesn't impact on late game)
    - increase tech trading rate for AIs a wee bit to the level for the next difficulty up

    If the above doesn't work then you could reduce cost factor lower or maybe increase free unit support for the AI so that they stay in Republic/Democracy for longer which might help prevent their tech rate from dropping off later in the game (when things get more aggressive and they switch to military governments).
     
    Last edited: Sep 26, 2020
  3. PhilB

    PhilB Chieftain

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    Thanks for the detailled answer. One thing I didn't mention is that I play on the Rise and Rule Revisited mod. I've read that the AI has been improved in this mod, so'll I'll check first in the scenario file. But I think the extra starting units on demi-god are still present, for what I've seen.
     
  4. PhilB

    PhilB Chieftain

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    Oh, I also tried to modified in game difficulty through CM3T, don't know yet if it does something. On strange thing I noted though is that there's a general difficulty, and then a difficulty level for each civ. Changing the general on doesn't have any effect on the latter, I stay on emperor on this screen, and civs on regent (?)...
     
  5. Chicken Pizza

    Chicken Pizza Chieftain

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    When I play on a level higher than regent, usually emperor, it's to get more fodder for my troops promotions.

    I'm a leader addict, military and science, and emperor is just about right to be able to chase them both.
     

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