What makes me sad about domination

klaskeren

Prince
Joined
Aug 11, 2013
Messages
449
Location
Denmark
When i started playing civ in Gods and kings i played deity and enjoyed it alot the game felt like a challenge, and i could go for domination with awesome logistics, march, even air repair untis. It was so awesome having very strong units clearing the map in lategame (t230+).

Now when i have played alot, and deity is no longer challenging and even more so in BNW, ive found that its never worth it to get very strong units, or even lategame units at all, since every game can be completed before turn 160 with crossbowrush, and using them you have to go fast, and often this means just taking instant heals on all your units, and then maybe go for cover. And tbh taking instant heals is very often just incredibly strong, but the games not feel enjoyable when you just have crappy units instanthealing and moving very fast across the map, much more fun is having logistics range units. I would very much like to see the instantheal promotion gone from the game entirely, it does not make sense that you can just heal a unit, also in multiplayer, you always use instantheal to save untis, which should have been dead. Admittedly removing instantheals makes attacking harder, and thus i can be in favor of reducing city strength to combat this.
 
If you want the game to take longer to win a Domination victory since you're already on Deity:

1. Avoid Pangena
2. Play a bigger map. (If you're on Standard, go to Large; if you're on Large go to Huge)

Or you might be interested in one of the mods that nerf human units and boost major AIs.
 
There's this bug with ranged units. You don't have to take a promotion if you shot during the turn. So you can basically insta heal whenever you want.
 
I concur, making maps larger and more water-based makes domination harder. Actually, I usually express the same thing but the converse: if you want to train domination, start with a duel map and work your way up.
 
Domination on huge continents or large (small continents) maps can be a real chore. You spend ages mopping up. Its usually much easier to win other types of vicgtory conditions on huge maps.
 
When i started playing civ in Gods and kings i played deity and enjoyed it alot the game felt like a challenge, and i could go for domination with awesome logistics, march, even air repair untis. It was so awesome having very strong units clearing the map in lategame (t230+).

Now when i have played alot, and deity is no longer challenging and even more so in BNW, ive found that its never worth it to get very strong units, or even lategame units at all, since every game can be completed before turn 160 with crossbowrush, and using them you have to go fast, and often this means just taking instant heals on all your units, and then maybe go for cover. And tbh taking instant heals is very often just incredibly strong, but the games not feel enjoyable when you just have crappy units instanthealing and moving very fast across the map, much more fun is having logistics range units. I would very much like to see the instantheal promotion gone from the game entirely, it does not make sense that you can just heal a unit, also in multiplayer, you always use instantheal to save untis, which should have been dead. Admittedly removing instantheals makes attacking harder, and thus i can be in favor of reducing city strength to combat this.

AI without insta-heal would become even less of a challenge. So, it makes sense in a way of levelling playing field between human and AI.

I do agree with posters above - buy another video card and go huge. Suddenly, you can't clear the map in 139 turns, territories are vast, barbs quickly spiral out of control if you let them, resources are scattered more widely. AI's expand fast and heavy, some get over encumbered by it, some do very well, actually. (Alexander is one) In the end, it is also manageable, but it's the whole new level of trouble. :) That is if you don't mind reasonable amount of trouble. You can spice it all up in more ways than one, if you feel particularly competent today: huge continents, cool, low sea level, 3 billion years.

Standard sized continents always felt easier to me - AI are very limited in available land for settlement, and, especially, for expansion. It is very rare i saw a successful overseas expansion, whereas Pangaea is a good recipe for a couple of runaways. Not to mention the edge human player gets when commanding a navy..
 
AI without insta-heal would become even less of a challenge. So, it makes sense in a way of levelling playing field between human and AI.

I do agree with posters above - buy another video card and go huge. Suddenly, you can't clear the map in 139 turns, territories are vast, barbs quickly spiral out of control if you let them, resources are scattered more widely. AI's expand fast and heavy, some get over encumbered by it, some do very well, actually. (Alexander is one) In the end, it is also manageable, but it's the whole new level of trouble. :) That is if you don't mind reasonable amount of trouble. You can spice it all up in more ways than one, if you feel particularly competent today: huge continents, cool, low sea level, 3 billion years.

Standard sized continents always felt easier to me - AI are very limited in available land for settlement, and, especially, for expansion. It is very rare i saw a successful overseas expansion, whereas Pangaea is a good recipe for a couple of runaways. Not to mention the edge human player gets when commanding a navy..

sounds like a cool idea, but my computer can barely run civ v at standard map so.... :)
 
And tbh taking instant heals is very often just incredibly strong, but the games not feel enjoyable when you just have crappy units instanthealing and moving very fast across the map, much more fun is having logistics range units. I would very much like to see the instantheal promotion gone from the game entirely

Agreed, promoted units are much more fun. So why not just discipline yourself not to take instaheal? Play more for fun, problem solved!
 
If you find little challenge on Domination Deity, then might I suggest you increase the difficulty by forbidding yourself certain select strategies? For example, play a game without buying/building Archers/Composites/XBows. You could even refuse to build any UU's or build any UB's or even any Wonders if you want.
 
Pangea is easier in the sense that you can keep the war machine rolling and skip a lot of science.

Continents is easier though because even if the AI has carpeted the place you can still go in with battleships and start wiping out his army and coastal cities with ease. 4 range logistic battleships or missile cruisers will wreck him in no time.
 
So the jist is that you've found out how to do a strong push against a standard map pangea to win domination victories early but instead of changing the starting conditions to make it harder you want to nerf an instaheal ability? Yeah... I don't think you have the right idea.
 
What makes me sad about domination is all the women, children, and puppy dogs who died so you can win.
 
What makes me sad about domination is that it's the only VC that I'm the least bit interested in, and yet the hardest (on average) to win by, especially when the map script makes stupid peninsulas, isthmuses and mountain passes to vex me.
 
Inevitably the AI has it's limitations and the game should be moved to Multiplayer... There you don't need to worry about exploits or what not and if you are doing too well the opponent will usually just say, "GG."
 
Inevitably the AI has it's limitations and the game should be moved to Multiplayer... There you don't need to worry about exploits or what not and if you are doing too well the opponent will usually just say, "GG."

The time I am most concerned about exploits is multiplayer, trade xploit, inflation exploit, people spitefully giving all their stuff to a third player because the other player had beaten their army. Also people leaving around turn 45 when they failed to get the great library (which is generally not worth the hammers)
 
Playing longer games/bigger maps is not a solution I'd recommend for someone looking for a challenge. I used to play exclusively on huge/marathon maps. Games would take a month and the scout/archer would upgrade (in every single game) to the best UU imaginable. I've had upgraded scouts pretty much win the entire game by themselves and never bothered with such silly things as NC or OU.

Given the massively greater amount of combat turns, all you have to do is make sure your ranged units hit something every turn and you'll be nigh unstoppable. Not much strategy there.

The combat tactics I got pretty good at on those maps really don't apply to standard/deity. It really is just a totally different game, and that would be a backwards move, not a bigger challenge.
 
The time I am most concerned about exploits is multiplayer, trade xploit, inflation exploit, people spitefully giving all their stuff to a third player because the other player had beaten their army. Also people leaving around turn 45 when they failed to get the great library (which is generally not worth the hammers)
There are unfair play in all multiplayer games. If you can get everyone to play the game honorably then its not a problem.
 
I cannot stand to wait that long to finish a game vs the AI. Marathon and massive maps just takes sooooooooooooooooooo long. Scouts so well upgraded they are Nuclear Scouts :P, heheh



Playing longer games/bigger maps is not a solution I'd recommend for someone looking for a challenge. I used to play exclusively on huge/marathon maps. Games would take a month and the scout/archer would upgrade (in every single game) to the best UU imaginable. I've had upgraded scouts pretty much win the entire game by themselves and never bothered with such silly things as NC or OU.

Given the massively greater amount of combat turns, all you have to do is make sure your ranged units hit something every turn and you'll be nigh unstoppable. Not much strategy there.

The combat tactics I got pretty good at on those maps really don't apply to standard/deity. It really is just a totally different game, and that would be a backwards move, not a bigger challenge.
 
The programmers don't fix the holes in the games they make, ever... Why is that? I don't get it when all it would take is five minutes to go, 'patch'...meanwhile they package DLC Royal Italy for you to pay 4.99 for...and that's Business



The time I am most concerned about exploits is multiplayer, trade xploit, inflation exploit, people spitefully giving all their stuff to a third player because the other player had beaten their army. Also people leaving around turn 45 when they failed to get the great library (which is generally not worth the hammers)
 
Back
Top Bottom