When i started playing civ in Gods and kings i played deity and enjoyed it alot the game felt like a challenge, and i could go for domination with awesome logistics, march, even air repair untis. It was so awesome having very strong units clearing the map in lategame (t230+).
Now when i have played alot, and deity is no longer challenging and even more so in BNW, ive found that its never worth it to get very strong units, or even lategame units at all, since every game can be completed before turn 160 with crossbowrush, and using them you have to go fast, and often this means just taking instant heals on all your units, and then maybe go for cover. And tbh taking instant heals is very often just incredibly strong, but the games not feel enjoyable when you just have crappy units instanthealing and moving very fast across the map, much more fun is having logistics range units. I would very much like to see the instantheal promotion gone from the game entirely, it does not make sense that you can just heal a unit, also in multiplayer, you always use instantheal to save untis, which should have been dead. Admittedly removing instantheals makes attacking harder, and thus i can be in favor of reducing city strength to combat this.
Now when i have played alot, and deity is no longer challenging and even more so in BNW, ive found that its never worth it to get very strong units, or even lategame units at all, since every game can be completed before turn 160 with crossbowrush, and using them you have to go fast, and often this means just taking instant heals on all your units, and then maybe go for cover. And tbh taking instant heals is very often just incredibly strong, but the games not feel enjoyable when you just have crappy units instanthealing and moving very fast across the map, much more fun is having logistics range units. I would very much like to see the instantheal promotion gone from the game entirely, it does not make sense that you can just heal a unit, also in multiplayer, you always use instantheal to save untis, which should have been dead. Admittedly removing instantheals makes attacking harder, and thus i can be in favor of reducing city strength to combat this.