What modmod do you prefer ??

arcticnightwolf

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I didn't knew where to put this that everybody would see, so I asked here.
What modmod do you prefer and why??

(( originally it was supposed to be a poll, but then i said not - i can't get here all mod(mod(mod(mod)))s :) ))
((true is, that i obviously failed at creating poll ... :DD ))
 
Since the two answers so far are both Orbis, might I ask a question about it? How much, and in what way, does it change the existing factions? In a mod which changes more than AI (I'm playing Wild Mana), making a few of the less interesting factions more interesting would be the first thing I'd want to see. I didn't catch any mention of that in a brief glance at Orbis but I haven't downloaded it and tried.

Otherwise, what's the best new feature or change in Orbis in your opinion?
 
Orbis is an Über 1337 [pimp]
 
Since the two answers so far are both Orbis, might I ask a question about it? How much, and in what way, does it change the existing factions? In a mod which changes more than AI (I'm playing Wild Mana), making a few of the less interesting factions more interesting would be the first thing I'd want to see. I didn't catch any mention of that in a brief glance at Orbis but I haven't downloaded it and tried.

Otherwise, what's the best new feature or change in Orbis in your opinion?

well... as a basic, every Civ has a unique Pagan temple, which has different effects, based on the patron god of the Civ.

an expanded tech tree, with added units and unit progression.

etc... there'a lot, not alot of which I can remember off the top of my head.
 
Since the two answers so far are both Orbis, might I ask a question about it? How much, and in what way, does it change the existing factions? In a mod which changes more than AI (I'm playing Wild Mana), making a few of the less interesting factions more interesting would be the first thing I'd want to see. I didn't catch any mention of that in a brief glance at Orbis but I haven't downloaded it and tried.

Otherwise, what's the best new feature or change in Orbis in your opinion?

All of the factions are more interesting IMO...whether it's the dwarves ability to cross mountains, or the amurite battlemages...the Kurios super commerce building (the name escapes me right now, but basically can give something like +40% commerce if the appropriate resources are acquired), or the new civs and their unique mechanics...well, the list could go on and on really.

I really like it, and have found I have a hard time playing base ffh now.

On an aside, I've never played FF, but I'm fairly certain Orbis draws many things from it.

I think FF is even more complex from what I've read in the FF forums when I was curious, leading to quite a few bugs to work out for them guys.

That being said, FF is obviously the most popular modmod for a reason, so I don't want to sound like I'm knocking it or anything.

I just feel Orbis is polished and generally bug free.


Give it a whirl. I dl'ed it just because I was growing bored with base FfH and wanted a change of pace, and now I can't play anything else.

One last note, many civics are radically different from base FfH (aristocracy and agrarianism aren't a super synergistic "I win" mechanic anymore, for example), so it takes some getting used to....also pop use 3 food, not 2, so that is another thing you have to adjust your play for, but I've found it's generally more challenging (and thus more rewarding) than base FfH.
 
I really like FF plus. Orbis does feel alot more polished and it is more bug-free, however, it's also a little too clunky for me - there's just too much stuff, and not all of it is very well-balanced. I particularly found that there were too many guilds and they were too powerful. FF plus has guilds too, but they seem to be a little more moderate.

Actually the fact FF plus is a little buggy might be why I like it. There's reason for me to go in and do a little tinkering, which is half the fun of any Civ4 mod.
 
Simplified, FF=More, Orbis=Perfection

FF adds a lot more while Orbis adds some and improves it until it is totally awesome then adds some more
 
I really like FF plus. Orbis does feel alot more polished and it is more bug-free, however, it's also a little too clunky for me - there's just too much stuff, and not all of it is very well-balanced. I particularly found that there were too many guilds and they were too powerful. FF plus has guilds too, but they seem to be a little more moderate.

Actually the fact FF plus is a little buggy might be why I like it. There's reason for me to go in and do a little tinkering, which is half the fun of any Civ4 mod.

I'll admit I'm not a huge fan of the guilds....they seem to add an unnecessary layer of complexity to an already complex game, not to mention some of them feel a little too powerful.
 
I play FF, but I've never tried Orbis. I think one of the best things about FF is the split barbarian factions, which makes it possible for the Sheaim to be at peace with the demons and four horsemen. And there's lots of other cool added features that I just can't think of right now.

I'd like to give FF+ and Orbis a try in the future. Just need to find time.
 
Wild Mana. I can't play without a proper AI, and Sephi's is really quite spectacular. Plus I love the MOM-ish mana guardians!
 
I play FF, but I've never tried Orbis. I think one of the best things about FF is the split barbarian factions, which makes it possible for the Sheaim to be at peace with the demons and four horsemen. And there's lots of other cool added features that I just can't think of right now.

Which is in Orbis too... :p
 
oops, i forgot to mention my favorite ... :D ... so I play Orbis, because in FF is too many changes to me ... :D ... and because so far i didn't encountered any CtD with Orbis

Wild Mana. I can't play without a proper AI

well ... those AI changes are now in all modmods since it was implemented in base FfH ...
 
well ... those AI changes are now in all modmods since it was implemented in base FfH ...
so far those AI changes are only in Wild Mana :p

My favorite apart from my own mod is FF. Lots of very creative new concepts rather than more the same.
 
I'm quite new to the FFH forums but one thing I noticed is:

On one hand creativity leads to a bunch of great modmods but on the other hand it splits up the (small) FFH community in many subforums and categories.
Which is sad because it creates less discussion :/

On topic:
I prefer Wild Mana because I want to stick to the original FFH. Wild Mana has a few new options but they can be turned on and off.
Additions like better AI and a much better interface (thanks to the implementation of the BUG mod) is more than I can ask for :)
 
Well, should be obvious which I prefer... :mischief:

That said, I like Orbis... If not for the tech tree, I might have made my mod off of it. I just can't get used to it. :lol:

Also... Quite a few of the Orbis features people mentioned come from FF. Split barbs, Amurite Battlemages (Although Ahwaric might have done those first?), both the Scions and Mazatl (Which include the FF Cualli as well), and a few other things... Althoughhis changes are migrating the other way as well. :lol:

I've merged quite a bit myself, actually... Planning on more. :goodjob:

edit: Also, Whoo! Got a vote! ;)
 
I play with base FFH2. I've tried various mods, including FF, but they never really did what I wanted. FFH2 is a great game, but I am continually nagged by all these unfinished concepts that I encounter in it. World spells that have very minor effects, events that add little to the game, history and lore mentioned in the pedias but never really delivered on, an entire religion that feels unfinished, and many other minor ones.
The mods I've tried seem to add even more unfinished concepts to the game, exacerbating the issue.
So, I just play base FFH2.
 
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