What Mods would you, if the opportunity arose, want to see integrated into Civilization VI?

Duke William of Normandy

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Let me put forward a hypothetical scenario: Firaxis puts out a poll, not unlike the Minecraft Mob Votes, which puts forward a list of possible mods that they could integrate into the game. Which mod/s would you vote for if they were on the poll? For the sake of simplicity, no mods including new Leaders or Civilizations would be included in this hypothetical poll. Complete Overhaul mods will also not be included. You can select up to three mods maximum, because realism.​

I have made this thread because of back when Gathering Storm had just been released, and the Antarctic Update features were revealed. One of these features was the integration of the Map Tacks mod. I thought of it some time ago and thought: "Why can't they do this again with other mods?" So, here it is... :p
 
Mine would be the "aesthetic" Mods, because the Mac system has had problems with all the UI improvement Mods so I haven't tried them and the various gameplay Mods are too subject to individual likes and dislikes - what kind of game you feel like playing makes too much of a difference with those, I think.

But
Hillier Hills
Tsunami Waves Light


I wouldn't play without now, no matter what else was in the game.

Faster Starting Settlers
Expanded Initial Vision
Nomad Start


Combined, these give a chance to approach Humankind's "Neolithic Start" which I think should also be in the game, and which I very much hope they are considering for Civ VII.
 
First and far above anything else - Quick Deals. This mod alone over three games saves you enough time for a fourth game.
Then Extended Policy Cards. Why it is not in the base game already?
Better Trade Screen. It finally shows the real duration of the trade routes.
And if I could pick a fourth one, that would be Better Report Screen. Information is presented here in much more clear way and there is more of it.

These four mods are essential, imo, for much more informed and pleasant gameplay. Without them, the game UI will never be finished.
 
Guess I'll add the three mods I'd like to see integrated out of all the ones I use.

1: CQUI
2: Better Espionage Screen
3: Real Strategy
 
Before I used to almost entirely avoid mods (save for the Historical religions one), but recently I've kind of gotten hooked on them. Some I like include "Even More Reports" which gives the game a demographics screen showing the best and worse Civ in each category and where you stand (just like Civ V did), the "Global Rankings" one (because I liked those lists that popped up every number of turns showing where one ranked in the world), "Great Cities" is really good... I like "Extended Eras"... the "prismatic Color Jersey" one is very handy... "Better Builders Charges" as well.
 
The most important ones for me:

Real Strategy

Smoother Difficulty (or other alike)

Steel & Thunder Unique Units

But there are also others I wouldn't play the game without:

Gold Deflation

Happiness and Loyalty Deflation

8 Ages of Peace

Policy Change Reminder
 
What I play with, it's so much better...
Steel and Thunder I love but I get a lot o crashes with it on...
I still get some random violations access with these and still figuring out which is
causing it...

Annex city states
Apocalypse mod++
barb outpost to watchtower
Better Archeology sites
Brazil Flavour changes
Builders improvements Mod BIM
Capture unique improvement
CB vegetation variety
City roads
City Distance 1 (Super important)
Collateral damage
Desert wood
Detailed map tacks
Downtown District
Egypt's NIle
Embark Settlers
Enhanced Camera
Faster starting settlers
Gold deflation
Good Goody Huts
Hillier Hills
Historic Speed
Iron earting Panda
Latin America resources
Let's ignore warmongering
Leugi Monopoly++ Corp
Leugi Monopoly++ Tycoons
Loyalty from Great General
More roads- Super builder (Ultra important)
Nerfed Barbarians
No AI cheats
No AI Start Advantage
No more AI city spam
Non stop project (Important)
Project Metropolis (Still testing -not sure)
R.E.D. All of them
Random Meteor Bonuses
Raze Capital
Real Era Stop
Real Eurekaas
Real Strategy
Real Tech Tree
Religion Expanded
removable Districts RAF
Removable Resources and Features
Removed GDR
Repat Counterspy
Roads don't use charges
Starting builder (important)
Strategic Forts
Tide MIll Building
TOAR Turn off raccomandations
UC District expansion - All
Unique Building Dojo + Castrum
Unit Limit (Very nice)
Upgrades keep uniques abilities
Watchtower improvement
Wonder Cultural Bomb

Some Mods that are missing, is MORE LIFE!!! The Colosseum looks Empty, it would be nice if
there was some People in the streets like when Some Festival project is on...
Brasil Samba... etc etc... and also REVOLTS!!! STRIKES!!!
Basically a complete overhaul of people everywhere... animals...
 
Larger Map Sizes
City Styles
Warfare Expanded
 
On game creation there is an option for more water, more snow, etc, why can't we have a real world choice?
Default land mass
Then spin box:
___% grassland
___% hills
___% marsh,
etc thru all the terrain file types.
 
I don’t play mods, but some of these seem interesting
 
I don’t play mods, but some of these seem interesting

You should definitely try, they're fun! The AI improvement just feels obvious and real strategy is the best one, but even without that stuff like the UI improvements just make the game much easier to get around and see, and the all the little visual touches like just make the game look nicer and more fun (like adding crashing waves onto cliffs).
 
You should definitely try, they're fun! The AI improvement just feels obvious and real strategy is the best one, but even without that stuff like the UI improvements just make the game much easier to get around and see, and the all the little visual touches like just make the game look nicer and more fun (like adding crashing waves onto cliffs).
I would if they were on the Nintendo Switch
 
Broadly speaking, tall buffs, pacing options beyond game speed, detailed map tacks, and extended policy cards (or whatever system that can be applied to). Improved AI one way or another, but that's such a core, pervasive mechanic I that don't think of it as a single feature.

There's a mod that gives Peter's trade bonus to Civs ahead in techs/civics to everyone. Seems like a reasonable comeback mechanic.
 
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