What, no settler?

AW Arcaeca

Deus Vult
Joined
Mar 10, 2013
Messages
3,019
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Operation Padlock ground zero
:confused: My civ is working perfectly, it shows up in the civ selection screen and all that, in fact it's about finished except for the text. There's just one small problem... when you start a game, no settler shows up. Ever. Not in any era.

And no, I didn't forget the <Civilization_FreeUnits> entry for the settler, it's in the civilization file clear for all to see, but a settler doesn't show up. The database.log shows nothing. Anyone have a guess as to why this is?
 
Enable database validation (either xml.log or database.log tells you how), it will tell you about careless typos

Code:
<Civilization_FreeUnits>
  <Row>
    <CivilizationType>CI[B][COLOR="Red"][SIZE="3"]IV[/SIZE][/COLOR][/B]LIZATION_TAIWAN</CivilizationType>
    <UnitClassType>UNITCLASS_SETTLER</UnitClassType>
    <Count>1</Count>
    <UnitAIType>UNITAI_SETTLE</UnitAIType>
  </Row>
</Civilization_FreeUnits>
 
Ahhhh I didn't see that, thanks. But I have logging activated (I frequently check the database.log) so shouldn't this have shown up? Or do errors only show up when the tags that the data is within are wrong?

So now that's solved. But now there's a new problem...
For some reason the UU - a ship using danrell's Generic Destroyer graphic - for some reason appears... sideways? :confused: I don't suppose anyone would have any idea why that would be?
Spoiler :
x6cqk41.png

So I'll update the attachment in case it helps at all.
 
So now that's solved. But now there's a new problem...
For some reason the UU - a ship using danrell's Generic Destroyer graphic - for some reason appears... sideways? :confused: I don't suppose anyone would have any idea why that would be?
Spoiler :
x6cqk41.png
I have no useful advice but have to say that screenshot is awesome in all the wrong ways.
 
I totally looked at it and my first thought was "Holy crap, nice model of a water-based buddha-type statue!" -- then read the text.
 
But seriously, no one has any idea what's wrong with the code? The art defines are pretty much the destroyer (what the UU replaces) art defines copied down exactly (except for the model used), with "destroyer" changed to the name of the unit where applicable... No errors in ModBuddy or the logs anywhere...

Isn't modding just great? :badcomp:
 
Isn't modding just great? :badcomp:
:lol:

Excelent description.


I totally looked at it and my first thought was "Holy crap, nice model of a water-based buddha-type statue!" -- then read the text.

Right?
The metal parts look like someone sitting on a throne of some sort. I got the same impression before reading the text.
 
So it seems I have :lol:... Yeah, that might cause a slight problem.
So the download directions read:
Please put the folder "Edited_Animations" to
C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization v\Assets\Units\
and replace the files.
Does that mean the unit animation files replace the existing art defines there? I'm a bit confused here...
 
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