What part of the code determines a city's nationality?

Joined
Jul 21, 2003
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7,819
Location
Adelaide, South Australia
Hi, can someone familiar with the code please point me towards the section of code which deals with what % nationality a city has? I want to create a mod where civics can increase or decrease a city's % nationality, but first need to know where to find it, and to what extent I manipulate it.

Thanks in advance.

Aussie_Lurker.
 
Deleted out. Sorry.
 
You will need to call from CyPlot changeCulture(PlayerType eIndex, INT iChange, BOOL bUpdate)

or

from CyCity changeCulture(PlayerType eIndex, INT iChange, BOOL bPlots)

Though I can't remember exactly which one it is. I'm pretty sure it is the one from CyPlot though.
 
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