Zegangani
King
- Joined
- Oct 9, 2020
- Messages
- 898
I recently noticed a lot of People complaining about Policy cards in Civ VI and how you're always going, more or less, for the same Policies in every Game (not that it's a new Nitpick from the Game, but it's still something that people hope that it will get an updated in the final Patch). Sure, the Policy Cards in Civ VI are more viable/flexible and can be used for multiple Strategies than Civ V's Social Policy Trees, but given that some of them are very poweful and useful for multiple Strategies, most of the Time they get used over the other Policies. So it kinda makes Policy Cards fall into the same pattern as Civ V's Social Policies did.
So I'm curious to know what Policy Cards you usually going for in your Games, what Policies you never use or think that need a buff or rework, and if you also use the same Cards in all your Games.
For me, in the Early Game I tend to use more or less the same Cards, Mid Game and onwards I sometimes change my Strategies (like going for a Colonial Game or expanding on home Continent...etc) and the Policy Cards accordingly. But I find 65-75% of the Cards in the Game I never or rarely touch. Maybe that's due to my Playstyle (Pacifist (except if I have annoying Neighbors)-Builder Style: Settler/Builder/Infrastructure production reduction, ways to get more Envoys, District Cards...etc.) that I rarely deviate from, but I also think that more than 65% of the Cards available at a Time aren't useful to me, or require me to change my Strategy in order to benefit from them. I guess that's why we have so many of them, so there are Policies fo any kind of Strategy you want. Though, I think some Cards really need a buff or rework, since there are many that or really OP compared to the others, especially the ones that you can use in almost any kind of Strategy. And the Opportunity Cards (like Land Surveyors and Professional Army) also need a rework IMHO.
Side Note: I'll use the Discussion and Criticism that might evolve from this as a Source of Inspiration for a Government/Policies rework in 4XP.
So I'm curious to know what Policy Cards you usually going for in your Games, what Policies you never use or think that need a buff or rework, and if you also use the same Cards in all your Games.
For me, in the Early Game I tend to use more or less the same Cards, Mid Game and onwards I sometimes change my Strategies (like going for a Colonial Game or expanding on home Continent...etc) and the Policy Cards accordingly. But I find 65-75% of the Cards in the Game I never or rarely touch. Maybe that's due to my Playstyle (Pacifist (except if I have annoying Neighbors)-Builder Style: Settler/Builder/Infrastructure production reduction, ways to get more Envoys, District Cards...etc.) that I rarely deviate from, but I also think that more than 65% of the Cards available at a Time aren't useful to me, or require me to change my Strategy in order to benefit from them. I guess that's why we have so many of them, so there are Policies fo any kind of Strategy you want. Though, I think some Cards really need a buff or rework, since there are many that or really OP compared to the others, especially the ones that you can use in almost any kind of Strategy. And the Opportunity Cards (like Land Surveyors and Professional Army) also need a rework IMHO.
Side Note: I'll use the Discussion and Criticism that might evolve from this as a Source of Inspiration for a Government/Policies rework in 4XP.