Exactly! The point is to have decisions and trade-offs, rather than a situation where there is always an obvious "best" choice.Expanding the "dark age" policies would fit with your suggestion. I always felt the dark age policy cards having simultaneous nerfs and buffs were a fantastic idea that needed further development. Why not use this with all the supposed "S" or "A" tier cards, regardless of era status? E.g. the totally broken Scripture card could include a significant nerf to science, to make users consider whether it was really worth it, or to focus its usage on short term faith gains, rather than slotting it in and forgetting it as we mostly do presently.