what r your top 3 enemies that are hard to defeat

1. Humans
2. homo sapiens
3. real people

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<FONT COLOR="blue">I take every day one beer at a time; every beer one sip at a time.</FONT c>
 
1. Russians
2. Mongols
3. English

That was when I first began playing, however. Nowadays, I notice very little net difference.
 
My Hardests AI civs to play against
1.Chinese...They usually keep good terms with me untill they are large and are a formitable foe.
2.Americans...The seem to always lead in tec
3.Indians...They seem to always form allinces against me, and trade tecs with other civs! they are alwasy the reason that my most hated enemys gets gunpowder!

My easiest AI civs to play against
1.Zulu....they usually start bettween two other civs and die quickly.
2.Egyptions....They are usually too peacefull to me and they become my biotch.
3.german....they piss me off to quickly and thus die quickly.

I am usually Celts so natually other whites are not gonna be on there!

and those six are usually who I am against and each game they seem to pick up the same roles here is my basic timeline for all my game with these people
1.civilization begains and I am Celts
2.I make contact with Egypt and they make peace with me
3.I make contact with germans and they demand too much!
4.I make contact with the chinese make peace and make me a border(with forts and cites so chinese cant get in my land)
5.Germans start destroying a lot of Egyption cites and I send help and declare war on the Germans
6.Germans are destroyed be Me the celts, Egypt land is small and no threat and we are allied!
7.Zulu's are destroyed by either Indians, chinese or Americans (Zulus always start bettween two of them)or at least reduced to no threat status!
8.Indians begain to trade with americans
9.Indians begain to trade with chinese
10.Indians make Alliance with chinese and continue to trade with Americans!
11.I fall behind in tec!
12.Chinese sneak attack me!
13. when I fight back the Indians declare war on me! So I am fighting on two fronts because Indians are to the east of me and Chinese are to the west of me and Americans are usually to the northeast with me in the middle!
14.Chinese destroy my border and flood in my land
15.I began to push back the chinese and beat up on the Indians!
16.Nukes become avalible!
17.eager to not get nuked I try and develop lasers and end war with chinese and Indians!
18.The space race begains and every city I have begains building space componints to win!
19.Somebody Nukes me(be it Chinese Indians or americans)But somebody Nukes me!
20.Pissed I Nuke back and literally leave there land in radiation!
21.Global warming starts
22.MORE NUKES
23.MORE NUKES
24.I win the space race and leave that doomed radiated Global warming world!

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<IMG SRC="http://www.grworld.com/vanillacubesgames/files/kefka.gif" border=0>"Why Create things when you know they must be destroyed!"
"I will Create A monument to nothingness!"

[This message has been edited by Kefka (edited June 22, 2001).]
 
I agree with starlifter in that there is very little difference.

The only differences are small personality things which actually have little effect on the game.

Having said this, I hate Aggressive Militarist Expansionists, basically Mongols. I also hate Civilized perfectionists when they are left alone so that they get very advanced.

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Conditional Zenith

you will only become strong if you obey the regulations
 
I'm out to just conquer them all so I enjoy the game while it lasts.
 
Whoever happens to be beside me and happens to be those militaristic, expansionist type who keeps sending settlers over. Too difficult to dislodge early in the game. Worse when you have 2 of them. Worst when more than 2. I once played on a small map and have borders with 4 diff civs.
 
1) Time - It always runs out!

2) Barbarians - Yes, it may sound pathetic, but they're everywhere and pillage everything!

3) In most games, whoever is left standing beyond the fiery ruins of my dusty road to domination.

Squirrel2004
 
Hardest 3:
1. French- I know this sounds weird, but I always underestimate them and the grow big
2. Zulus- never on my island so I start winning the war with them, I spread too thin, and they take over the cities I took from them
3. Egyptians- always on my southern flank while I am at war with people in the east.
Easiest 3
Chinese- they say peace, me say war, they die quick
2. Barbarians- Their units attack me, there unit die, I kill thier diplomat, I get gold
3. Viking- Whenever I am at war with them, I always seem to be allied with the French, so we attack in two groups and they die
 
Russians
Mongols
Greeks

nuff said

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- Greenie

" Let us take by
cunning what we would
take by force"
 
Aztec - i can never find them and then they get strong
Zulu-they want tech but cant get it them selves so they will try to steal it from u or trade knowledege for it or just fight.
English-they are so much into exploring and they often make allies with other tribes. (example: they will make peace with indians and then i will have to fight the indians and while i am fighting indians the englesh are getting stronger.)
 

posted June 26, 2001 09:08 PM by warloard56:

Easiest 3

3. Viking- .....

Try the Vikings in GOTM 6, LOL.... you'll probably beat them, but they are a drain and a pain!
smile.gif
 
starlifter, I can't load the GOTM's so that they are palyable(weird, but I don't particularly care) alos, I can barely play on Prince before I stopped playing for a hwile, now I am trying to rejuvinate my strategy on Warlord.
 
i hate the green civs. on the map i almost always play with (one of my own making), the green ones are always huge and have giant armies and bigger military ambitions.
 
The last two games I have played the Vikings have been the worst. They seem to expand with the military but also somewhat keep up in science.

After them I would say the Americans, they seem to always be off by themselves, get high in the Tech and then build missles. Once you get past the missles they are easiliy wiped out though.

Then I would say the Mongols. They seem to win more combat then any other civ I 've seen.

Although, in the end, they are all the same. Dead.
 

posted July 03, 2001 11:15 PM
starlifter, I can't load the GOTM's so that they are palyable(weird, but I don't particularly care) alos, I can barely play on Prince before I stopped playing for a hwile, now I am trying to rejuvinate my strategy on Warlord.

Yes, that is wierd. Maybe it is a version conflict or something. You might post to Matrix or Thunderfall, or make a post to the tech support section of the this BBS.

I made a suggestion recently that the GOTM might have an identical map, but two or three difficulty choices to play.

I think GOTM 6 is a good candidate for having say a Prince level to choose as an alternative, so newer players have a fighting chance.
 
Babylonians
Chiniese.
My clone.

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Silence Fills the Nothingness......NERRRR!

Even though stuff happens that we don't plan, be a man... use you hand.
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Are there really any substantial differences? I've found that many of them can be circumstantial to the game itself--i.e. ANY AI tribe that starts on a large continent with plenty of elbow room and good terrain will become strong or even formidable if unchecked early enough. Since I am generally a late-bloomer militarily myself (i.e. I don't build BIG militaries until my shield output is big (i.e. around industrialization), but when I do the balance is tipped), I generally don't check the far-off big civs--but ones on my doorstep get nipped in the bud pretty early....

Anyway, I've seen the Romans very strong with lots of cities and a stiff tech competitor, and I've seen them pathetic prey of second-rate civs--all depends on the circumstances. Ditto with Aztecs, Russians, Germans, Japanese, Sioux, etc.

That having been said, the programmers, through personality modifiers, have tried to make it so you can expect different things from different civs--i.e. IF the Russians, Greeks or Mongols get strong, they are more likely to be an aggressive threat to you if you don't act upon it--whereas strong Babylonians, Indians, Germans or Romans won't threaten you as much militarily as in the tech arena.

However, as for the "rational" rating, don't count on that! I've probably been sneak-attacked just as much by those "rational" statesmen as by the aggressive ones--maybe even moreso, it seems--even though "rational" in game terms is supposed to mean relatively trustworthy....
 

... However, as for the "rational" rating, don't count on that! I've probably been sneak-attacked just as much by those rational" statesmen ...

A general rule of thumb is that in the first third of the game, the AI will generally behave along the lines you expect. Once you are significantly ahead (on the power graph, which is itself science/gold/pop), the AI will revert to its poor behavior (I use Civ II MGE).
 
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