Lone Wolf
Deity
- Joined
- Dec 4, 2006
- Messages
- 9,908
maybe the AI should be allowed to squat as well, and be permitted to consider it.
So that every civ which may be squatted upon would be doomed to obscurity and collapse?
maybe the AI should be allowed to squat as well, and be permitted to consider it.
1 - Further RFC development
That means developing the religions more, with both old polytheisms and modern schisms. And maybe a few more ideas. Will require help for localisation.
if im babylon and i choose to migrate to ukraine before settling, why should i suffer? if im japan and i settle some pacific islands instead of japan, why should i suffer?
so outside of capital spawn zones - i can only suggest that each country can settle any of its historical area without penalty. if germany squats out netherlands, then netherlands should spawn in another one of its historical locations, maybe austrailia - the pacific islands, south africa, brazil etc.
What if the Dutch were Boers rather than true Dutch (if there is such a thing)--impossible historically but still interesting? The Romans were latecomers in the grand scheme of things (Etruscans, Greeks and Phoenicians were there first) so maybe they would have been based out of Medliolanum instead of Rome. More interestingly, where would the Japanese and "barbarian" tribes represented by Khmer spawn if the Middle Kingdom expanded really rapidly? Okinawa? Philippines? Australia?
What if monkeys flew out of my butt? (c) Ecofarm.
The main problem is the game's speed. You're waiting 5 mins between every turn, by the time you reach the last few turns.
Colonies play an important part in this and the AI-controlled British Empire often can't grasp even a portion of the landmass the historial Empire once did - even a human player is facing trouble trying that. This is the problem.
Wow! It's the Rhye! It's an honor finally to encounter you!
Dear Rhye,
I'd suggest improving RAND as well. To me it's even better than normal RFC because it brings that sense of uniqueness in every new game, while in normal RFC you know what will happen because you know the map and spawning places (to avoid settling them for instance).
I'd like to see more Civs starting in RAND with more flexible starting dates (say, a range of a 100 years or so). Space is always there, plus speed isn't much of a problem.
In my humble opinion, you should think strategically, Rhye. I suggest to think big. I suggest to think about the future of the Civ games in general. Think about Civ 5. Now think about how your idea's can influence the future Civ.
Let's see a big picture. Civ widely considered as one of the best games of all times. After Firaxis included your mod with 2 others in BTS you sealed your name in history. I don't want to sound critical, but the very fact Firaxis included fun created material as a commercially distributed package suggests that they are running out of steam. Colonization remake is another indication of that. Both Brian Reynolds and Soren Johnson left Civ. I really would like to know what Firaxis will research next...
So I suggest you to further concepts of RFC, gradually introduce new once, and promote your concepts (not just the mod) so that Firaxis would make it an integral part of Civ 5.
I am sorry for this post being so long. My bottom line is: I think it's the best to think about Civ 5, to polish old RFC, introduce new concepts organically linked to the old ones and advocate the cause with Firaxis
.
And I think that RFC, as it is, can already influence the future Civ
So let's deepen that impression.
And yes, as Tigranes, I think that your modell and ideas about RFC have to influence next CIV5 in significant way. You added some gameplay mechanics like stability and different time bound starting dates that I think many Civ players were waiting for since Civ2. I hope Firaxis will ask you to be lead conceptual designer in CIV5 (after you finished your exams, of course ;-) )