Iapetus303
Warlord
- Joined
- May 18, 2008
- Messages
- 134
There are a number of aspects of the unit abilities and stone/paper/scissors balance that I find counter-intuative and/or unrealistic, and which I've played around with modding to attempt to "correct".
One of the biggest anomalies, in my view, is that horse archers are treated as just another type of cavalry, which in turn means the best way to attack them is with spearmen. This, IMO, is very unrealistic, as horse-archers (even more than normal cavalry) should be able to escape from spearmen (and shoot them as they do so).
My intention is to make "ranged cavalry" as separate unit class from normal cavalry, and not give spear units any bonus against them.
But that leaves the problem: what should be the anti-horse-archer unit?
The Total War games usually makes it light cavalry (because they are fast enough to catch them, and better at horse archers in melee). But that would mean that a civ without access to horses will have no decent defence against them (with isn't necessarily unrealistic, but is probably bad for game balance).
So what do you think should be the horse-archer counter? Normal archers? (On the grounds that they have longer bows and larger unit sizes, so can out-shoot them?) Or something else?
One of the biggest anomalies, in my view, is that horse archers are treated as just another type of cavalry, which in turn means the best way to attack them is with spearmen. This, IMO, is very unrealistic, as horse-archers (even more than normal cavalry) should be able to escape from spearmen (and shoot them as they do so).
My intention is to make "ranged cavalry" as separate unit class from normal cavalry, and not give spear units any bonus against them.
But that leaves the problem: what should be the anti-horse-archer unit?
The Total War games usually makes it light cavalry (because they are fast enough to catch them, and better at horse archers in melee). But that would mean that a civ without access to horses will have no decent defence against them (with isn't necessarily unrealistic, but is probably bad for game balance).
So what do you think should be the horse-archer counter? Normal archers? (On the grounds that they have longer bows and larger unit sizes, so can out-shoot them?) Or something else?