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What should we consider as exploits?

Discussion in 'Civ6 - Game Of The Month' started by leif erikson, Dec 5, 2016.

  1. Knowtalent

    Knowtalent Emperor GOTM Staff

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    Thanks @leif erikson and I have to do quite a lot of playing testing to get good maps. Sometimes with some civs its easier, Turkey for example I have several saves that I enjoyed, This one presented some challenges that the others didn't.
     
    arthur486 likes this.
  2. Monthar

    Monthar Deity

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    It looks like there's another production saving exploit that doesn't use shift-enter.
     
    Knowtalent likes this.
  3. Knowtalent

    Knowtalent Emperor GOTM Staff

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    well that is definitely an exploit
     
  4. Chrumo

    Chrumo Chieftain

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    Wasn't that fixed in the September Update?
     
  5. Monthar

    Monthar Deity

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    I completely overlooked that in the patch notes.
    I just launched a game and tested this. Yes, this exploit was fixed.
     
    kcd_swede likes this.
  6. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

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    Thank you for the test! :thumbsup:
     
  7. Monthar

    Monthar Deity

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    You're welcome.
     
  8. Monthar

    Monthar Deity

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    Here's an infinite settler/builder exploit. Skip to about 11 1/2 to 12 minutes in to see the exploit in action.
     
  9. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    yeah, that looks like an exploit alright.
     
  10. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

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  11. hhhhhh

    hhhhhh Prince

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    Currently AI pays a huge amount of money for Joint Wars. Do you think this should be considered as an exploit?
     
  12. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

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    Let's play the next couple Game of the Month games and determine from write ups how big an effect there is. Hate to call things exploits without knowing the effect.
     
  13. hhhhhh

    hhhhhh Prince

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    OK. I think it was like this for a long time, that AI pays a huge amount when you offer Joint War (and you don't have to do anything, you can use this on a remote Civ) also if you are at war you can usually have almost every AI declare war on your enemy for 1 gold. I refrain from using these tricks a while ago. (But I'm still selling lots of diplomatic favors to AI... I hope there's a cap, something like every 30 turn you can only sell 30 diplomatic favor, that may change people's game a little, currently the only use of diplomatic favor is to get the player some gold.)
     
  14. JesseS

    JesseS Warlord

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    I've actually noticed this happening less often after the most recent patch. In my last game, I was only able to get ~6 gpt from friends/allies to declare a joint war and only about half of my friends/allies would join wars for 1 gold. Unfriendly players would not join for anything and the other friends/allies would demand a significant amount of gold.
     
    Last edited: Aug 14, 2020
    Eyswein and hhhhhh like this.
  15. Eyswein

    Eyswein Prince GOTM Staff

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    I've been ranting about trading since Civ VI was released that could have some simple fixes. Most seem like intentional or lacking game design vs true exploits, but still can have a huge impact on the game.

    For one, things that work per turn should only be allowed to be traded per turn. For example, I shouldn't be able to trade luxuries for one time gold payments. This let's you trade lux's and then immediately declare a surprise war after you just got all of their gold while restoring the luxury back to you instead of being gone for 30 turns. Alternately, I can offer a ton of GPT for a relic, etc. and then declare a surprise war to stop the payments after I have the relic.

    Deity can be easier than lower levels in some ways due to the INSANE amount of gold other Civs will trade you for things. Setting a low percentage limit for the amount of gold civs will trade at higher levels would fix this. Something like 100% on King and below, then decreasing to E-50, I-25, D-10%. Even at 10% you could still get a ton of GPT on Deity.
     
    JesseS and hhhhhh like this.
  16. TheFinalChiTown

    TheFinalChiTown Chieftain

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    Since the August update, bonus resources aren't being consumed when placing districts. You can still move a builder onto the district later and harvest it lol. Ok to do? Kind of hard to enforce a rule against it...
     
  17. hhhhhh

    hhhhhh Prince

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    Seriously? You can harvest a resource on a district that's already placed? I know that district doesn't destroy the resource, but it's new to me that you can have a builder harvest it.
     
  18. TheFinalChiTown

    TheFinalChiTown Chieftain

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    @hhhhhh Seriously. And the bonus resource still gives bonuses to adjacent tile improvements.
     
  19. hhhhhh

    hhhhhh Prince

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    I think it has been like that for a while, like if you have districts over a resource and you build a Hansa next to it, the Hansa do get +1 from that resource.
     
    Knightfall and TheFinalChiTown like this.

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