What should we consider as exploits?

Does the Great Work trading exploit also work with relics?
Indeed they do, relics went from being traded for 1 gold in the ancient era to being treated like ... well holy relics.
Its a shame there is not the ability to fabricate holy relics :cringe:
 
While it is true that the AI`s pay a lot for great works, they will always pay everything they have if the piece of great work you want to trade has been generated in the exact same turn you are trading it, which is a bug obviously.
Thanks for clarifying. I hope they fix this in the Spring Patch.
 
Hi! Is there somewhere a list of these? I mean I probably dont know half of these, let alone know how to execute properly any of them, but just to be sure I don't mess up in my first GotM :D I skimmed through this, but probably won't remember half of these when I get the chance to play this.
 
No, there is not a list because some of them have been fixed over the cycle of patches.

With the release of Gathering Storm, the exploit list would have been reset and, as a community, we need to check to see what remains as an exploit?
The one big exploit that is probably still a problem is gifting cities to gain a religious victory. The AI does not know it will lose by accepting your gifts.

Good luck in your game, have fun!
 
Hi …. is using "quality of life" steamworkshop mods allowed? In SP games I've been using "map tacks" and "real great persons" (and previously CQUI) not sure if I need to disable before starting GOTM? thank you
 
Greetings,
We do not currently allow mods to be used for Game of the Month because we do not know how much, if any, they change game play.
 
I would call a flip/pillage city an exploit. You can take advantage of the new pillage system by setting up or capturing a city very close to another capital so it has near -20 loyalty with lots of pillage tiles, then pillage-capture-repair-flip->repeat into eternity. IMHO they need to return to the previous pillage amounts and system as it worked just fine, but believe a full raid of an AI is appropriate under the new system, just not a single (or few) continuous flip/pillage city (cities).
 
Found what I recommend be considered an exploit. Similar to creating a science/culture rebel city.

1) Take all but one small city of an AI Civ and make sure the one remaining will rebel, which temporarily eliminated the AI civilization from the game.
2) Capture the city after it rebels. Liberate the city back to the AI Civ for a whopping 300 diplomatic points. Repeat step 2 ad nauseum.

In a diplomatic game this makes everything else almost a non-consideration and even if going for another victory condition those diplomatic points can be traded for ton of gold.

Edit on 6 Apr 19: New patch notes looks like this one is closed. Provide a one-time cap on each player receiving Favor for reviving each other major player.
 
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Not sure whether this should be considered an exploit as it requires some efforts but you can play real-world style Climate accords during that diplomatic contest by decommissioning and rebuilding power plants in order to win the contest even as the biggest polluter.
 
I think it is worth taking a look at 'Shift-Enter' as a game feature vs exploit. Which is it?

With a pantheon that gives a settler, this can be a decent change. For example, you are 2 turns from getting your first settler and your pantheon just became available. Take the pantheon, the settler you are building jumps in production cost from 80 to 110, delaying it a few turns. Skip taking any pantheon until your first settler is built for 80 production, then take the pantheon, you basically 'purchase' the 110 production settler instead.

Note: I've always considered it exploitive with big changes like the above or saving production for something you can't build yet.
 
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@Eyswein Don't you risk another player taking the pantheon in the mean time? ...or is there something that I don't understand.
 
You are right, that is absolutely at risk if you wait.
Shift-enter is a bypass of designed game flow IMO and you are doing it to avoid additional production costs. Sure it is a risk but that is not a decision over if it is an exploit or not.
I guess the key thing with GOTM is whether it affects your game and I guess as long as it is clear here then everyone can use it but shift-enter should just be not allowed to stop a lot of potential exploits.
For example... not sure if they fixed it but if you shift-enter each turn before choosing a great writer it stopped others choosing and therefore, especially as France it gives an advantage by denying others writers while getting wonders yourself.
 
Shift-enter is a bypass of designed game flow IMO and you are doing it to avoid additional production costs. Sure it is a risk but that is not a decision over if it is an exploit or not.
I guess the key thing with GOTM is whether it affects your game and I guess as long as it is clear here then everyone can use it but shift-enter should just be not allowed to stop a lot of potential exploits.
For example... not sure if they fixed it but if you shift-enter each turn before choosing a great writer it stopped others choosing and therefore, especially as France it gives an advantage by denying others writers while getting wonders yourself.
Speaking of bypassing designed game flow to save on production costs, is the pre-placing of districts considered unsportsmanlike when it comes to GOTMs?
 
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