If we continue with choosing Caste System, what specialists will we use it for? Let's figure out the net benefit (or loss) from this controversial civics choice.
Caste System will increase our civics maintenance from 56 to 62, a loss of 6gpt. This will shorten the amount of time until we have to reduce the science rate by one turn, and we'll be breaking even at 30% instead of making 7gpt.
I'll start the city list.
Without Caste System, Equus Aurum has the ability to hire 1 engineer, 2 merchants, 2 scientists, and 3 priests, totaling 8 specialists. EA can actually hire 4 specialists if we go -1 on food, or 3 if we want to stay +1 food, by changing to all food tiles. That would increase our GPT defecit if merchants are chosen, because the tiles we would switch to specialists to keep even on food would have to be high gold tiles which make more gold than the 3g that merchants make.
Analysis: EA cannot currently benefit from Caste System. We have plenty of specialist hiring power already and can't really use it. We would have to add farms and grow just to break even on gold when choosing the best specialist for gold. Production would also suffer, being reduced from 10 hammers to 5.
Ainu could use up to 3 specialists, by stopping growth. The courthouse would be elongated to 91 turns, which would just get us deeper into the negative GPT hole. Sure, we might get 9g or 9 beakers, but as cities are added the maintenance costs will increase.
Analysis: Ainu cannot benefit from Caste System. At best, we come close to breaking even, but long term it seems to be a negative.
Caste System will increase our civics maintenance from 56 to 62, a loss of 6gpt. This will shorten the amount of time until we have to reduce the science rate by one turn, and we'll be breaking even at 30% instead of making 7gpt.
I'll start the city list.
Without Caste System, Equus Aurum has the ability to hire 1 engineer, 2 merchants, 2 scientists, and 3 priests, totaling 8 specialists. EA can actually hire 4 specialists if we go -1 on food, or 3 if we want to stay +1 food, by changing to all food tiles. That would increase our GPT defecit if merchants are chosen, because the tiles we would switch to specialists to keep even on food would have to be high gold tiles which make more gold than the 3g that merchants make.
Analysis: EA cannot currently benefit from Caste System. We have plenty of specialist hiring power already and can't really use it. We would have to add farms and grow just to break even on gold when choosing the best specialist for gold. Production would also suffer, being reduced from 10 hammers to 5.
Ainu could use up to 3 specialists, by stopping growth. The courthouse would be elongated to 91 turns, which would just get us deeper into the negative GPT hole. Sure, we might get 9g or 9 beakers, but as cities are added the maintenance costs will increase.
Analysis: Ainu cannot benefit from Caste System. At best, we come close to breaking even, but long term it seems to be a negative.