What To Do When You Are Being Choked By Enemy?

flyingawaytoday77

Chieftain
Joined
Jul 26, 2006
Messages
98
Hi

I was wondering what other players would do when they are being unit choked by the enemy? What are the best ways to clear off the enemy's units from coming?

Thanks
 
Hi,

I think people would help but I know I'm not sure what you mean. If I'm being dense I'm sorry. Ignore the below if your on Multiplayer.

If you mean units keep attacking you then kill them. Your AI opponents won't stop until peace has been declared or they need to protect their own cities. If you can assault their cities. In the first half of the game melee units with city raider promotions are best. If you have to defend then mounted troops of the era are usually strong (Horse Archer/Elephants/Knights/Cavalry) so can kill most units. Then if they are vulnerable you can protect them with Melee/Gunpowder units which counter the threatening units (e.g axemen - melee, pikemen - mounted, gunpowder- grenadiers). In the long term peace will stop them coming. For this you need: a high power rating (build up your army); to start winning the war and capture the AI's cities (again build up your army) or diplomacy (bribery works wonders so give em a tech or two).

If you mean you don't have much room to expand then build up your army, declare war and capture/raze your opponent cities.

JimT :cool:
 
I ain't familiar with 'unit choked' as a phrase either.
Also depends on what difficulty level you're playing.
 
Hi

Sorry bout the confusion, When i say unit choked i mean it by when people send a whole lot of units to choke you, leaving you unable to work land using workers. I am talking about multiplayer games not AI games.
 
Sorry bout the confusion, When i say unit choked i mean it by when people send a whole lot of units to choke you, leaving you unable to work land using workers. I am talking about multiplayer games not AI games.

Hit them with catapults and then clean up.
 
If it's your only city, do what you can to get build a TON of non-resource units (archers, cats, longbows, trebs, etc) and slowly chip away at their forces.

If you have other cities and you don't think you can pull off a frontal assault (behind in tech, can't pump out units fast enough, etc), then I'd say build up a mixed-forces stack (or just archers, etc, if you have no resources) and sneak across the border as far from the besieged city as you can. Start a pillaging campaign and don't stop until the player lifts the siege.
 
The best way is not to be choked. Here are steps to avoid being choked, which will slow your economy a bit, but much faster than being choked:

Assuming ancient start, and the reason you get choked is forest:

(1) Research Brown;
(2) Build warrior;
(3) Adopt slavery;
(4) 1st warrior completed, start 2nd one;
(5) Slavery 2nd one ASAP;
(6) get 3rd one for 1 turn from left over slavery production.
(7) You should have no problem to get this done before his first unit in your area;
(8) Now you have 3 warriors, line them up in “***” pattern in jungle to stop choking unit from advancing;
(9) Continue step 8;
(10) Grow to size 2;
(11) Slavery a worker;
(12) Get axe;
(13) cut down all trees;

Now you are fine for his first units. You should have axe to deal with his second unit.

If you are a new player, make cutting down trees a priority, which gives you two bonus:
(1) Cutting tree produce 10 - 20 p;
(2) No more choking.
 
Multiplayer is hyper-agressive. If you're not attacking, there's a pretty good chance you're losing.

Human players are unlike AI players, in that they're capable of planning ahead. Thus, even the most agressive human player is still capable of managing a large empire (planning for currency, strategic religion) and maintaining momentum, whereas AI agressive players tend to peter-out picking fights they can't win.


The simplest way to avoid being overrun is to be difficult to find, or inconvenient to attack. This, of course, isn't always an option with various starting positions.


There are generally three key units to multiplayer military: the Axeman, the Catapult, and the Knight.

The Axeman requires exactly one tech (sometimes two), and the top priority of almost any game should be finding bronze, horses, or iron. Plus, you probably want to bronzework to chop. The axeman is efficient, gets good and versitile promotions, and has no foils until crossbowmen, which are quite far away in terms of tech.

After that, the catapult is easily the most important unit. Stacks of units get very huge in multiplayer, and collateral damage can decimate an entire army. Plus, a hundred turns into the game, cities become impossible to take without bombardment. While a player can roam around your lands all he wants, it's not productive unless he's taking your cities; there are other players to worry about, after all. If a player *is* hanging out in your lands, he either doesn't know what he's doing or he's building a catapult army that's on its way. Pray that some other player goes after his homelands before he takes yours.

If you've got ivory, you get to pick up war elephants if you've got no metal or if your metal's vulnerable. It's not great to give your opponent an excuse to build spearmen, but 8 power is pretty solid, even for how expensive they are.

And knights are fast and smashy. After that come grenadiers, after that come cavs, then infantry, then tanks, then planes. Most games don't go that long.


For early growth, be sure to chop trees early, even before mathematics. Remember that early gain is technichally late gain if you can leverage it. Be sure to chop all the forests directly adjacent to your cities, though

One more interesting strategy is to simply settle-near and work tiles that don't require worker-improvement and/or are unpillageable.
-Floodplains generate 3 food 1 gold naturally, but you still can't work them if an enemy camps on them.
-Grassland forests generate 2 food / 1 hammers and plains forest-hills generate 3 hammers. If you have 2 to 4 archers to spare, you can effectively defend these spaces, though that's not exactly a long-term strategy. If you have enough of these forests lying around to work (probably because your workers haven't had a chance to chop them), the enemy might not be able to keep you out of all of them (or may not want to spread himself out).
-If a coastal city is near a freshwater lake, the lightouse will make each of those freshwater tiles grant 3 food and 2 gold (3 gold if you're financial).
 
Choking is quite different in 1 vs 1 or team games though. Also in warlords Axemen do have a foil in chariots. Chokerushing when you only have one opponent or a team opponents is highly effective. Getting metal is ofc a high priorty but against something like mali this might not allways be a possiblity. Building cities upon resources and having unpillagable traderoutes might be your best bet. Get out military and choke him first. Choping the forest around your cities sounds like a good plan. I havent actually played much with it myself but it seems like in other things a good offence is good defence. They cant do much either if you choke them first.
 
Sounds like they are using a defensive unit you can't dislodge... I like the most popular idea floating. If you know where they are, choke them back. If you can get an advantage in units after that, you should be able to dislodge them eventually.
 
If it's a FFA game, convince someone else to attack them while their army is away from their homeland harrassing you. They will have to leave to defend themselves.
 
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