what to look out for in a MP-game

scheva007

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So im planning on doing an mp-game with some members of a forum im on. Is there anything in particular i should know or look out for (havent played MP before)? Any tips or hints are welcome. From set-up to improvement of speed, etc...
 
Quick speed, quick movement, quick combat, turn timer on.

Pangaea is generally the most entertaining for a free-for-all; Skirmish if you're planning on playing with two evenly split teams.
 
how much timer? And i assume disable start bias too

Turn timer on; it's not an adjustable timer; it increases as the game goes on.

Never disable start bias unless you want to completely screw over civs.
Example: Polynesia/England/Carthage need to start by ocean.
Inca on hills, etc.

Start bias off is a horrible idea unless people understand that certain civs will get screwed.
 
Ok, ill keep that in mind, thanks.

Got any advice on which civ to play that has the best bonus? egypt, greece and huns are already taken. I generally go for culture victories with lots of wonders and a small number of cities, but thats out of the question with a human egypt. I was thinking maybe ethiopia so im sure to found my own religion, and get some culture from it. And you get a combat bonus if you stay small.

Although my first thought was korea, cause i havent played them yet
 
So im planning on doing an mp-game with some members of a forum im on. Is there anything in particular i should know or look out for (havent played MP before)? Any tips or hints are welcome. From set-up to improvement of speed, etc...

#1 thing to watch out for - barbarian camps will spawn barbs and move in the same turn. So if a barb camp is near your land, a barb will spawn and grab an undefended worker. If you send a settler alone, there is a chance a barb will spawn move and take your settler. Also - humans love free workers. If you send a settler out alone they probably will take it. Humans don't like other people's cities on their borders, so stealing the settler served 2 purposes.

Also the AI can't rush to save its life. Keep an eye on the F9 key (demographics) if ou see a civ next to you with a big army be careful.
 
Egypt isn't a good civ anyway.

Wonder spamming is a good way to get captured in MP.

"Best" civ is Babylon because of their free GS at Writing + faster GS generation.

If you can find a natural wonder first as Spain, you'll have enough gold to rush buy a settler and get a second city out way faster than anyone else, so they have potential to be very powerful IF you can find a natural wonder or two first.

Anyway, i'm just going to refer you here as that thread discusses the best civs for MP.
http://forums.civfanatics.com/showthread.php?t=490326
 
I've just started playing multiplayer as well.

Check on the demographics page every couple of turns.
-You do not want to be last place on the soldiers tab.
-If a close neighbor is #1 on soldiers, be careful!
-Take a look at who's #1 on the science. If they're too far ahead, something needs to be done
-Compare your production to the average. Shooting for a popular wonder when you're 4th in production is a waste of time


Check the diplomacy tab often:
-Can you trade luxes with others?
-Keep an eye on how many cities people have

Barbs can hit you before you can move each turn. Workers need to be protected more easily.

People are jerks and *will* cap/suicide your workers/settlers if given the chance. Guard them!

The diplomacy of online games are sooooo much better than playing with the AI. Work together. If you see two neighbors go to war, sneakily support the losing party. If you see one neighbor about to totally clobber another, you might want to enter the war to keep things balanced. Games are often decided very early on by one player gobbling up another and growing totally unstoppable.

Xbows are OP, and seem to be the only unit you need, lol
 
Egypt isn't a good civ anyway.

I think Egypt is a good at civ, but they are not about wonder-spamming (even though the bonus is nice.) A building that gives +2 happy without any maint cost along with the +2 faith is powerful, some of my strongest empires have been Egypt.

The chariots are also good, they don't need horses and are cost-effective to make. The wonder bonus is a good game-long bonus.
 
Egypt isn't a good civ anyway.

I think Egypt is a good at civ, but they are not about wonder-spamming (even though the bonus is nice.) A building that gives +2 happy without any maint cost along with the +2 faith is powerful, some of my strongest empires have been Egypt.

The chariots are also good, they don't need horses and are cost-effective to make. The wonder bonus is a good game-long bonus.

Okay, ill re-iterate.
They aren't a top tier civ.
They can be good, sure, but i highly doubt anyone who's actually good at MP would try to say they are one the best civs.
 
Okay, ill re-iterate.
They aren't a top tier civ.
They can be good, sure, but i highly doubt anyone who's actually good at MP would try to say they are one the best civs.

This brings up a discussion - what exactly is a top tier civ... part of it depends on the settings of course. The other day somebody did a great plains map and I picked Egypt and did a chariot rush FTW, and other players were complaining that I picked an OP civ. 5 movement on flat land with cheap ranged units that need no resource for early rushes are strong... with the mobility other units can't hide, and u just kill slow units... but I think the other players were looking for excuses.:crazyeye:

On maps where it is possible finding several wonders early Spain is probably the best. But on large islands... I find that it is common for Spain not to find any wonders until later in the game, so they would not be my first pick there.
 
This brings up a discussion - what exactly is a top tier civ... part of it depends on the settings of course. The other day somebody did a great plains map and I picked Egypt and did a chariot rush FTW, and other players were complaining that I picked an OP civ. 5 movement on flat land with cheap ranged units that need no resource for early rushes are strong... with the mobility other units can't hide, and u just kill slow units... but I think the other players were looking for excuses.

joe you should really stop posting experiences in games with bad player, they are just "meaningless".

I like egypt btw, the bonuses its got are just allways there not surounding dependent.
 
This brings up a discussion - what exactly is a top tier civ... part of it depends on the settings of course. The other day somebody did a great plains map and I picked Egypt and did a chariot rush FTW, and other players were complaining that I picked an OP civ. 5 movement on flat land with cheap ranged units that need no resource for early rushes are strong... with the mobility other units can't hide, and u just kill slow units... but I think the other players were looking for excuses.:crazyeye:

On maps where it is possible finding several wonders early Spain is probably the best. But on large islands... I find that it is common for Spain not to find any wonders until later in the game, so they would not be my first pick there.

Yeah agreed, it definitely depends on map factors, and who you are playing.

I have a question for you that can spark some discussion - in a 3x3 team game (land map) what would you consider the top tier civs? How about for a water map? :king:

I couldn't say, i'm not a pro player.
I don't really play skirmishes as i don't really enjoy games that are purely about war.
Usually do FFAs.

I think for FFAs Tabarnak's list here pretty much sums up the "best" civs, though obviously there are exceptions:
http://forums.civfanatics.com/showpost.php?p=12272464&postcount=2
I'd add Huns as even against good players you can sometimes still wreak havoc.
Persia's pretty solid too.


joe you should really stop posting experiences in games with bad player, they are just "meaningless".

I like egypt btw, the bonuses its got are just allways there not surounding dependent.

I don't see why they are meaningless.
The level you play at is well above the average player, and you are also playing against a tiny group of elite players.

Most of the rest of people in MP will be looking at a different perspective as what works with average play is different.

It's like saying that because something doesn't work at Deity it's "meaningless", and that's a big load of crap, since most people don't play at that level.
 
I don't see why they are meaningless.
The level you play at is well above the average player, and you are also playing against a tiny group of elite players.

Most of the rest of people in MP will be looking at a different perspective as what works with average play is different.

well point is that silver is elite too.

And if he says "I beat some not so pro player with x civ by doing y with z civ", its not about y,x,z but about him being a better player.

With G+K many civs will be very good at different situations, balance is pretty good in fact. Even when there are allways dudes acting like w is op - but only because tey dont figure that v,,o and q are "op" aswell. Only problem is maybe that some civs are bad in kinda all situations.
 
Ive got an additional question. Normally im gonna start this thursday with the MP-party.

how exactly is hosting in Civ V? Suppose im the starthost, but im defeated halfway in game. Does someone else becomes the host, or can anyone resume as host at any point in the game?
 
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