Alright well let's look at all the techs:
Horseback Riding: We don't have horses hooked up and won't for a while, so this is a tech we should trade for.
Not to mention Horse Archers arn't all that great, and we have no Iron for Knights.
Drama: Until I saw Dave's Pop rush magic I would have said no on this tech, but now the Globe theater
is a little more of a priority.
Paper: Important Tech we can trade for Maps
Not to mention no one lese is even close to
being able to reasearch it, which is a bit of a negative point as we have no option to use it for a trade.
Feudalism: Allows for Vassalage (Don't think we're gonna change out of Beaureacracy) and Serfdom (Don't think
we're gonna change out of Slavery) and Longbows. We don't need Longbows yet as We're gonna havea slew of Axemen.
Machinery: Normally I would say important for our UU (Cho-ku-nu) However we have no Iron, and once this is done
no more axemen in Eternal Eye. So I would say hold off on Machinery until we Discover Construction.
Mathmatics: Opens alot of Techs, and yes the chop bonus for the GL. A Great Trade Bait Tech.
That being Said maybe Pfiffle is already aquiring it? Personally I would like to see us trade for this
in the near future instead of researching it. That being said, unless we can swing a concret Deal where we know
Pfiffle is researching it and going to trade it, then we have to get it ourselves.
==> If we research Math next, then I will comment on the other Techs that can be aquired once getting Math.
Philosophy Well we don't need a religion...but Pacifism would be nice to enable, except we are going to be pumping
out 1 axeman every 3 turns = -1/gpt under pacisfism. So the question becomes, which relgious tech do we want to enable?
Personally if it was single player I would go with Org Religion, but due to multiplayer, Theocracy is a must if
we want to open our borders (so no foreign religion to spread) That being said this tech just isn't worth it.
So based on the 7 options that are presented before us I weigh them accordingly:
1. Math
2. Drama
3. Paper
4. Feudalism
5. Machinery
6. Philosophy
7. Horseback riding
So if we can't Trade for Math then we need to get Math...only because of everything else it opens up.
***If we can't trade for math then we need to arrange something to trade Math for!***
Although I am almost certain we will see math pop up under Pfiffle's techs any turn now.