What type of new unit do you want????

What new unit would you like???

  • Rocket Launchers

    Votes: 2 3.6%
  • Machine Gunning Jeeps

    Votes: 9 16.4%
  • Mines/Minelayers

    Votes: 22 40.0%
  • Ship that could transport Cruise Missles

    Votes: 16 29.1%
  • flamethrowers

    Votes: 6 10.9%

  • Total voters
    55
The Assassins
in 874 Qarmat's persuasive powers turned it into a powerful force that moved on to social revolution and a communistic state where property and women were held in common. They created armies that soon began to ravage the Middle East, defeating the Caliph’s armies and even capturing and sacking the Holy City of Mecca in 930. But they eventually exhausted themselves and began to fade. their doctrines were passed on in the next century to the group whose name has entered the English language and politics, the ‘Assassins’. approximately 1090, the leader of the Ismailis, Hasan ibn al-Sabbah captured ‘Alamut’ a fortress atop a mountain in northern Persia. From that almost impregnable redoubt he and his followers carried on a reign of terror throughout the area and beyond against the sect’s enemies. The Grand Master of the sect later became known to the Crusaders as, ‘The Old Man of the Mountain’. The adherents of the sect were introduced to the pleasures of Paradise, as Muslims believed it to be. An earthly version had been created at Alamut. The believers were drugged with hashish before experiencing this wonderful life. When they were out of its influence they were told they would only experience it again if they followed the Grand Master’s commands faithfully, or died in the effort. This was a fairly powerful inducement. Those who obeyed were called ‘hashshasheen’ drinkers of hashish. From that word comes the word assassin.
 
Originally posted by ETO_Peregrine
IMHO, the modern age is screaming for an enhanced regular infantry representing large divisions of modern troops, instead of the vehicular forces that immediately hold ground behind advancing armor (mech infantry). This "modern infantry" unit should have a massive defense value, a hit point bonus (thanks to patch), but slow movement and no airlift. Sort of like an army in one unit. This unit would hold cities and territory securely, vulnerable only to repeated assault and bombardment. Of course, modern infantry should have a huge shield cost to avoid being a panacea for all defense needs.
Marines are supposed to be the modern foot infantry :ar15:
 
I wish either Harlan or Jimmyh or Womoks or somebody else would release their trebuchet units. I was hoping to finish the trebuchet unit for Jimmyh but he never got around to sending me the files. Ho hum.
 
Let's see:
1) An unit like a truck to help workers.
2) Spy Satellite, makes 8x8 squares always visible and can detect submarines? (is it possible to see the whole map w/o cheating?)
3) A naval unit which may travel around the world in less than 10 years
4) Mobile AA Unit (ZSU-23)
5) Cruise launching Naval Unit
6) Armored Vehicles with river-crossing ability
8) Medics
9) Tankers to transport oil.So that submarines can have smtg. to shoot at. Oil commerce in the game is beyond my understanding.

:crazyeye:
 
Medics exist once you have a bunch of hospitals and get the new small wonder battlefield hosp.:egypt:
 
Another late aged infantry unit and choices with a couple units (like knights and tanks) so you could make more cheaper but less effective units or fewer stronger ones.
 
Originally posted by Zachriel
Urban attack unit for garrisoning hostile populations (and help prevent flipping).

Maybe a PR unit. Make it then select "work for city" and it reduces unrest but costs one gold per turn for every two citizens.

Seriously, I'd settle for at least some warning about cities that may flip so I could attempt to stop it.
 
Units should be a bit like in alpha centori... you should be able to design them... I personally think that it would be great to have a knight, for exemple, in which I could incest more sheilds to make it faster or stronger. And each units should have their own sets of minimum and maximum values.

And mine would really great... it would completly change the face of modern wars in the game...
 
"great to have a knight, for exemple, in which I could incest more sheilds to make it faster or stronger"

Even though it was the practice of the Egyptians, I think incest is generqally frowned upon in polite society, unless you like redneck jokes:crazyeye:
 
The AI may wreak havoc with mine-layers, exactly the kind of thing he likes to do, I am sure he will bury a mine to every single square.
 
Landmines have been outlawed by every civilized nation except the US which refused to sign the treaty.
 
I would really like to see the government situation run more like in Alpha Centauri where there are four different catagories that you can edit for your government. Either that or a few more government types, like fundamentalism.

As far as units go, I'd like to see an upgrade for workers, like the engineer was for a settler in Civ2. Also, in the modern age there should be some way to alter the terrain, like engineers could do. I also like the idea of a terrorist, which could act like the modern day privateer, attacking without declaring any side. Also, the privateer needs to be beefed up some, its completely useless in most cases. :mad:
 
Hi Johivin
I agree about those privateers. They should be able to capture workers lay waste to coastal shipping and capture ships for their value just like the privateers they were. They should be able to carry one unit and have an attack strength greater than the defense of a galley:egypt:
 
I want a machine gunned cruise missile, equipped with flame throwers and rocket launchers (jeep optional)
:D

Now seriously: Where is the option for:
*Other unit (please specify)
*Non military unit
etc.

BTW - the new choson / korean unit is a rocket launcher (or early version?) isn't it?
 
Originally posted by Ozymandius
Hi Johivin
I agree about those privateers. They should be able to capture workers lay waste to coastal shipping and capture ships for their value just like the privateers they were. They should be able to carry one unit and have an attack strength greater than the defense of a galley:egypt:

I m just being a little curios as to what unit you would like to put in the privateer - and why you would want to have transport capabilities.

I like the rest of your post though - todays privateers (in the game) should be able to capture (at least some) ships - for example: galleys - caravels - galleons - no transports - and no ships equipped solely for naval warfare.
 
Another one from me. What about UN troops? Nations dedicate troops, the more troops the more say in peace keeping missions.
 
Originally posted by Zarn
Another one from me. What about UN troops? Nations dedicate troops, the more troops the more say in peace keeping missions.

Why do you want UN troops?
What would the UN do?
Besides when UN elects a leader (Secretary General) the game is over...
 
Hey Paal....

Privateers like the Vikings were able to unload a band of randy warriors looking for a little sport and loot. Any swordsman or special unit would do... Ninjas maybe... but not connected to a country... call em bucaneers:egypt:
 
In Alpha Centauri, civs had the ability to intercede on behalf of an ally. Negotiate with the Persians to knock off their attack on the French for the sake of friendship or threat of retaliation.:egypt:
 
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