i hate everything which i cant control. Thats includes everything but Conquest. Other events just dont justify a game end. At the end the only thing which counts are guns.
What do i care if some civ is really
-cultured, didnt stop Greece from being conquered. Should we all speak greek now?
-lasted x turns, didnt stop anyone in history yet from being annihilated. Should we all speak egyptian now?
-launch a space ship to whatever, didnt stop USSR to fall apart. Should we all speak russian now?
-Diplomatic Victory. Now thats the worst. A bunch of bureaucrats telling me i just lost and can pack away my mighty armies of mass destruction.
-Domination Victory is not really bad. In fact thats quite good in theory. In practice though, if you are meeting its reqs, you most probably won anyway and having fun right now, using the resources of your mighty empire, successfully managed through time, to obliterate everything. And this type of victory destroys the fun. Not fun.
time...............its for those who cant play the game well........
as for me i never go for time. but afaik, no one ever goes for time - it's just a kind of tie-breaker when all others conditions are failed in a devastated or (never actually saw that) underdeveloped world.
there is one more thing strange about a dip victory - why do capitulated vassals always vote for their masters? shouldn't they hate masters because of war declaration, demands etc, despite the very fact of beein conquered and opressed). i know comp often gift their techs to vassals and even may occasionally gift a city, but even vassals who were conquered severals time, liberated and conquered again and again, so they should have a -12 or even more towards their opressors, seen to vote for them.however, i didn't check the exact numbers.
as for other conditions, they seem to be nicely balanced.
(however, that's not clear how Space and Culture are supposed to win a game)
please forgive my english it's highly non-native
space and culture Greece has earned immortality culturally...drama, architechture, philosophy, geometry, government, etc.. The USSR and the USA probably did the same with firsts in space.
Well, that's true, but immortality doesn't mean victory. I mean, such victory types as conquest/domination/diplomacy are quite clear - either there is no power in the world to stand against your rule or every power has agreed to obey it, so the future becomes crystal-clear and evident .
but i wonder how culture is supposed to stop invading enemy hordes or how launching an interstellar spaceship few years before your rivals guarantees your world domination?
please make sure this is accuratewell.. actually you don't need a mod. just play a custom game and turn off espionage.
please make sure this is accurate
I would have to reinstall before playing Civ 4 BtS again and want to make sure espionage can be turned off before reinstalling. (I thought I had read posts in the forum complaining about how espionage could not be turned off)
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a later poster in this thread says when espionage is turned off in BtW there is still an affect regarding culture
so if I turn off both espionage and the cultural victory condition is it as if BtW did not have this feature added???
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I agree with the posters who say getting a cultural victory does not seem like a civ has really achieved anything, particularly if because of this diversion of resources they are a third rate military power. by leaving the cultural victory condition turned on I would have to waste time trashing these civs who to me are not "real" opponents anyway. does the AI know it has to trash such civs if it is not pursuing a cultural victory itself?
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I disagree with the poster who said a space victory does not show anything. to me it is clear when a civ is diverting resources from its military to build spaceship components
either a conquest civ or a space race civ has to have a highly developed industrial engine. so a victory of a conquest civ or a space race means something because my experience has been that space race civs are highly competitive militarily even if that is not the victory condition they are seeking
a cultural civ can relatively be backward both militarily and industrially. or am I wrong about that?
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one poster stated a distaste for domination victories. to me a domination victory is a military victory. it seems beside the point to also have to track down every surviving civ beyond a domination victory and trash them to achieve that victory condition. however this is purely a manner of personal taste. others would like the feeling of completion of seeing no other civ left standing
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as starter of this thread did you intend to frame this discussion outside of HoF conditions? a HoF victory does not concern me anymore than a need to achieve victory with every civ on every map size on every victory condition to "prove" I have mastered a difficulty level
even if I did all that, it still would not "prove" I could achieve the same result against any given set of human players in a multiplayer game
I have found Conquest to be the most inane victory. I never turn it off but always settle for domination. Truth is once you've secured Domination its really kind of impossible NOT to get conquest at any difficulty level unless you just delete your entire army ... but even then I bet you could probably draft up a second rate army and still pull it off.
Time sucks to get but sometimes its hard to break a close stalemate and its your only option. Me personally I don't play it out but I have seen times where its almost impossible to break out of (you are one of three remaining civs, the other two have a defensive pact but otherwise like you ... and you're all very close in power level). I had this happen one of my first emperor games and nearly rode it out to a time victory but honestly it was going to take 10 hours to finish out those last 200 turns so I made the biggest army I could and tried to take them both on and lost gloriously instead. I just don't have that kind of patience ... at least not for an emperor game (I sure as hell would have rode it out for deity though).