What unit you DONT use

I use all units at different times...though the unit I use least has to be the chariot as even for exploration it is rather limited in appeal for instance not being able to cross mountains. I'd go rather for the 2 warriors you could build instead and explore in two directions or in one direction and have a far greater attack/defense value.

Almost forgot...unless I'm seafaring that little curragh ain't getting built! :p
 
LLXerxes said:
What do you use for defense? :eek:

Warriors, there's nothing a spearman can do that two warriors can't and two warriors are cheaper. The AI doesn't normally attack until swordsmen are available anyway and even then all those warriors you just upgraded to swords normally deter them.

I used to build them until I found this site and read the Training Day Experiment though :) .
 
MikeH said:
Warriors, there's nothing a spearman can do that two warriors can't and two warriors are cheaper. The AI doesn't normally attack until swordsmen are available anyway and even then all those warriors you just upgraded to swords normally deter them.

I used to build them until I found this site and read the Training Day Experiment though :) .

As you said yourself: upgrade to swords. Please realise not hooking up iron, so you canbuild warriors is quite a useful way to go.

Furthermore, on higher levels, you DO need warriors asap to control happiness.

EDIT: didn;t see it was a reaction to a question!
 
-explorer
-stealth fighter (built for the first time in last game - and found they do NOT bring down bombers - what a waste)
-chariots
-marines
-guerillas
-ironclads (rarely)
 
I never use helicopters and paratroopers. Nukes? I guess I don't make these either unless I'm going for culture or any other peaceful means to victory.
 
Sayounara said:
I never use helicopters and paratroopers. Nukes? I guess I don't make these either unless I'm going for culture or any other peaceful means to victory.
Why would you build them if you wanted a peaceful victory?
AI hates you for using Nukes! :nuke: :nuke:
 
LLXerxes said:
Why would you build them if you wanted a peaceful victory?
AI hates you for using Nukes! :nuke: :nuke:
Yep. I won't use them, but just have them for the sake of a bigger power status on the histograph. The AIs like you better if you are strong, right? That's what I observed anyway.

I just find them a waste of shields when your going for domination or conquest victory since using them would provoke too many nations to declare war on you at once and possibly nuke your key cities... UNLESS you can build enough nukes to completely annihilate the enemy before they can achieve a victory or do something to prevent you from achieving so.
 
Why do so many people ignore Longbowmen? They are quite useful, for the following reasons:

1) Cheaper than MDI, for the same offensive punch. Weaker defense? So what, that's what Pikemen are for!
2) Defenseive bombardment rocks. So if you have a mixed stack of offensive and defensive units, Pikemen are your defense, and Longbomen double up as both offense and defensive bombard. This is a much more efficient way to fight than MDI.
 
danz said:
Why do so many people ignore Longbowmen? They are quite useful, for the following reasons:

1) Cheaper than MDI, for the same offensive punch. Weaker defense? So what, that's what Pikemen are for!
2) Defenseive bombardment rocks. So if you have a mixed stack of offensive and defensive units, Pikemen are your defense, and Longbomen double up as both offense and defensive bombard. This is a much more efficient way to fight than MDI.
Plus, Longbowmen don't require rescources, but still, MDI are better IMHO
 
LLXerxes said:
Plus, Longbowmen don't require rescources, but still, MDI are better IMHO
I think that's its best advantage. As far as the bombardment helps, I doubt it helps much... so you may attack an enemy dogpile from your city square and then sit there to bombard the enemy when it's there turn to attack, but I doubt a 2 bombardment power and 1 rate of fire can do much if anything...
 
Sayounara said:
I think that's its best advantage. As far as the bombardment helps, I doubt it helps much... so you may attack an enemy dogpile from your city square and then sit there to bombard the enemy when it's there turn to attack, but I doubt a 2 bombardment power and 1 rate of fire can do much if anything...

Even if defensive bombard only works some of the time, that can make the difference between winning and losing a defensive unit. Recently, I had a stack of pikes/longbows on a hill hold out against a mass of longbows/mdi. If I had a stack of pikes twice as big, I would have held the hill, but with casualties. With longbows providing cover, I didn't lose a single battle, since more than half of the attackers were 2/3 or 3/4 by the time they even got a whiff of my pikes. That extra point of defense that MDI gets is just a temptation to send them off into battle unescorted. It's not a benefit at all.
 
danz said:
Even if defensive bombard only works some of the time, that can make the difference between winning and losing a defensive unit. Recently, I had a stack of pikes/longbows on a hill hold out against a mass of longbows/mdi. If I had a stack of pikes twice as big, I would have held the hill, but with casualties. With longbows providing cover, I didn't lose a single battle, since more than half of the attackers were 2/3 or 3/4 by the time they even got a whiff of my pikes. That extra point of defense that MDI gets is just a temptation to send them off into battle unescorted. It's not a benefit at all.
I agree the 2 defense of MDI is no big deal at all [cuz you'll probly still need pikes to defend them], but you're recent success of bringing those attackers to 2/3s or 3/4s just sounds like pure luck. :) Yeah, lol
 
danz said:
Why do so many people ignore Longbowmen? They are quite useful, for the following reasons:

1) Cheaper than MDI, for the same offensive punch. Weaker defense? So what, that's what Pikemen are for!
2) Defenseive bombardment rocks. So if you have a mixed stack of offensive and defensive units, Pikemen are your defense, and Longbomen double up as both offense and defensive bombard. This is a much more efficient way to fight than MDI.

How is Longbowmen cheaper than MDI? They both require 40 shields. Am I missing something here?
 
These are the units I don't use:

Chariots
Catapults (use them rarely)
Cannons (go strait for artillery)
Guirillas
fighters (go for jets)
flak and mobile sam
stealth fighters (whats the point? make stealth bombers!)
knights
helicopters
paratroopers
ironclads (why waist the time to research them?)
frigates (don't really use naval warfare so early)
riflemen (go strait for replacable parts; by the time im here the AI still in Ancient so why research them?)
longbowmen (only use them if i have no iron)
horsemen (instead i use swordsmen)
privateers (use them only on archipliago if AI still colonizing)
TOWs (i use them rarely)
Radar artillery (probaly won by the time they come)

still thinking... :D
 
Hi !

I never ever build or research ironclads , even with the new values in c3c , i find them ... useless.

Have fun !
 
-Chariots (I don't even remember seeing one on the Production List, since I get Horsemen so soon)
-Fighters (wait for Jets)
-Helicopters/Paratroopers
-Stealth Fighters/Bombers (never actually researched the tech-finish too early)
-Ironclads in Vanilla Civ3 (in Conquests, they are much better and upgrade to Destroyers)
-Radar Artillery (again, usually don't research them)
 
Dreadnought said:
These are the units I don't use:
knights
Are you crazy? :eek: Knights are one of the best mideval age units! Who cares about cost! They are effective as heck!
Dreadnought said:
ironclads (why waist the time to research them?)
Ironclads are good for exploring, and if the AI is tied with you (tech wise) they are like the only thing you have...
Dreadnought said:
riflemen (go strait for replacable parts; by the time im here the AI still in Ancient so why research them?)
What if no rubber? Besides, what if AI is tech strong? You would still use crappy musketmen(if you have saltpeter)or pikeman(if ya got iron) against cavalry and MDI?
Dreadnought said:
horsemen (instead i use swordsmen)
What if no Iron? You resort to crappy archers? Besides, the retreat/extra movement is great!
:goodjob:
 
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