What We Know About Brave New World

Made an update to change 1st) 2nd) and 3rd) to Gold) Silver) Bronze) and some other things

The Rev3 Video clearly showed the Guilds with the other National Wonders, so I'll keep them there until we hear otherwise

Also, Indonesia's Special ability allows for 3 citys not 2, the creator of the video corrected himself in another thread
 
Sorry to post this again, but I've also figured out some new info regarding Ideologies, happiness and city flipping.:)

There is a new mechanic called Public Opinion that reflects your civ's people's Ideological satisfaction. It will determine whether cities flip to a "preferred Ideology", which is based on the amount of Tourism coming from civs with different Ideologies. There are four levels of Ideological satisfaction: Content, Dissidents, Civil Resistance and Revolutionary Wave; these seem to be tied to Global Happiness (below you can see that Revolutionary Wave occurs at -20 happiness). A civ cannot change Ideologies at Content, only below. "Some level of Unhappiness will be generated if this satisfaction level is anything other than Content", so dissatisfaction levels equate to more unhappiness, which can lead to higher dissatisfaction levels, etc. It appears to be a downward spiral, what fun!:)

From Rev3Games video:



From the IGN video:



 
Noticed this in the IGN video - apparently a wonder in the game gives you additional delegates.
 

Attachments

  • WWDeleg.png
    WWDeleg.png
    155.5 KB · Views: 662
zacminor confirmed which wonders are unlocked by the policy trees in a pm:

Tradition: Hanging Gardens
Liberty: Pyramids
Honor: Statue of Zeus
Piety: Great Mosque of Djenne
Patronage: Forbidden Palace
Aesthetics: Uffizi
Commerce: Big Ben
Exploration: Louvre
Rationalism: Porcelain Tower
 
Noticed this in the IGN video - apparently a wonder in the game gives you additional delegates.

There is a resolution something we've already seen that gives delegates per world wonder. It's not a tenet or resolution. I don't know where it is.
 
from an article from venturebeat:
But my Civ was on another continent, making open warfare a challenge. So the Zulus decided to use a new weapon against me: the World Congress. Shaka and his gang started proposing resolutions against my interests, culminating in an embargo against me. With delegates the Zulus gained from their allied City States (one per ally) and World Wonders — and my allies committing delegates to other resolutions — Shaka was able to get a trade embargo passed against my Civ. This embargo is worldwide; no Civ would accept a trade caravan from me. I countered with my own embargo proposal, and in ensuing sessions, I mustered votes against anything that would help the Zulus and sponsored resolutions that would hurt Shaka.

Looks like certain wonders will be granting additional delegates
 
Ok updated the first post
 
Didn't see this anywhere in this thread:
In the IGN video shows that caravan units can stack with military units from other Civs (around 1:06).
Which is great, since we don't have to worry with them being blocked by some stupid units, like what happens all the time with workers...
 
Kiev and Ormuz confirmed to be city states (unknown which types). Source
 
From the IGN video
It seems you don't actually get the GW from the city state but just "borrow" it fit as long you are allied with this city state. Or else why would they show a city state icon and mention that it comes from Hanoi. On the other hand, if we make a swap what will happen with my newly gained GW? Hanoi will just offer their new GW to whoever allies them later on.

You can also see how much influence each civilisation has on each other. Not sure that has been mentioned before.

This might have been said, but just noticed your people need to be content to change ideology - for adding new tenets I think.

Um, there are scenario-specific improvements in 1066, so it wouldn't be the first time there were scenario-specific tile improvements.
Oh yes, I forgot about that.
 
According to the IGN video:

-the Patronage finisher is now the occasional GP gift, instead of increasing everyone else's Influence drop

According to the Rev3 video:

-the social policy in Piety that is called "Reformation" has been moved to the bottom of the tree. I remember seeing somewhere else (but I forget where) that the Piety finisher did something other than give the Reformation belief, so I'm going to go out on a limb and say that the Reformation belief is from this last policy, and is not the finisher.

EDIT: The source probably was wherever we saw the tooltip saying the Great Mosque of Djenne was unlocked by Piety.
 
From IGN video, changes to the existing policies trees:

Commerce: Adopting Commerce will boost :c5gold: gold output in the capital and unlock building Big Ben.

Adopting all polices of the Commerce tree grant ? :c5gold: gold from every Trading Post and double Gold from Great Merchant trade missions. It also allows you to purchase Great Merchant with :c5faith: Faith starting in Industrial Era.
comerce.png


Patronage:
patronage.png


Rationalism:
Adopting unlocks the Porcelain Tower.
rationalism.png
 
Rationalism:
Adopting unlocks the Porcelain Tower.
rationalism.png

This image also shows the closer will grant a Free Technology; that's down from the current 2.
 
Looks like certain wonders will be granting additional delegates
Oh I so hate being wrong.

But the exploration policy info is still wrong. From 4:42 of the relevant video:

Treasure Fleets requires Merchant Navy.
Merchant Navy requires Maritime Infrastructure and Naval Tradition
Navigation School requires Naval Tradition.
Maritime Infrastructure and Naval Tradition are the production and happiness policies, respectively.
 
From IGN video, changes to the existing policies trees:

Commerce: Adopting Commerce will boost :c5gold: gold output in the capital and unlock building Big Ben.

Adopting all polices of the Commerce tree grant +1 :c5gold: gold from every Trading Post and double Gold from Great Merchant trade missions. It also allows you to purchase Great Merchant with :c5faith: Faith starting in Industrial Era.
comerce.png

The tooltip is in such an ironic position, but my eyes tell me the missing number is +1.
 
Back
Top Bottom