What We Know About Brave New World

I think, we got this a little bit wrong. According to the new Rev3Games video (min. 4:14), the game mechanic seems to be somehow different:

- Yes, there is a single winner. He is the only one to receive the "main price".
- But: There is no dedicated 2nd and 3rd place! Instead, there is a certain threshold, that must be passed to receive the related bonuses. (This threshold seems to be somehow variable, due to the uneven numbers in the video. Maybe it is related to the total amount of hammers dedicated to the project by all contributors. However, this is only speculation.)
- As long as the threshold was reached, more than one contributor may get the 2nd and 3rd medal bonus.
- The bonuses are not mutual exclusive, but stack (as long as the necessary threshold was reached). The winner seems to get all three bonuses!

The thresholds are 1/6 of the total number of hammers for the project for the Silver bonus, and 1/12 for the Bronze bonus. This might be related to the number of civs left in the game, which is 6. I think the bonuses stack as well.

I like the idea of the new way the bonuses are distributed, because that means that even if you are in the lead, you can keep contributing production because you can prevent other civs from getting bonuses if you can get the project to finish before they have contributed enough. And of course you have more control over the amount of production you want to contribute. You can bail out after you have done your 1/6 or 1/12.
 
Looking at the tech tree again I think the unknown effects at Animal Husbandry and Sailing (and possibly others) are additional trade routes. I'm guessing that you'll unlock more and more trade routes as you progress through the eras and that they are placed at infrastructure and exploration techs like compass, engineering, railroad etc.
 
That indeed seems to be the case with World Congress projects, well spotted, Deggial!
I've made a screenshot of it:
full.jpg
 
Here are my notes...

From Rev3Games video

@ Bite
- According to the video in the link above - 2 unique luxury resources for 2 first cities on another continent than the capital?

- Different ideologies gives a negative tourism bonus (-34% seen twice in two different games)
- East India Company (national wonder since in between two other national wonders in city building list)
- Two unknown promotions (see Berber Cavalry)
- Cargo ship: Range just 30??
- "Swap Great Works": Let's you swap with great works (no resistance from other civilization??)
- Different ideologies gives riot?? (see the Zulus at 2:11).
- "Preferred ideology is freedom" at 2:11 - did anyone notice this?
- Liberty policy: New SP on the left. Still seems to have something to do with a settler.
- Commerce policy: 2 new SP.............................................
- Diplomats provide propaganda if different ideologies, which gives a tourism boost (+25%)

From tech tree screenshot
- Military Science: New unit, maybe just a unique (was the Moroccan unique a gunpowder horseman?)
- Ecology: New building

Working through the tech tree

Printing Press : Zoo replaces Theatre, adds Globe Theatre and an upgrade
Has the theatre been totally removed. I find the theatre more relevant than the zoo. Hate when things get removed rather than just changed.

Biology : An upgrade, probably an additional Trade Router per Well-of-Souls
Um, what..?

Nuclear Fission : A building (Possibly UN or Internet)
Telecommunications : A building, probably Internet
No. The internet is a new tech. Fun fact - you can invent the internet before the computer. On the other hand I guess that realistic since you could imagine a world with devices that could be using the internet. But then again they would be some sort of a computer themselves so I guess it's hard to imagine internet without the computer after all.

The new building on Flight is the Prora wonder.
Are you sure? New units are usually on the right of the other units, right..? Seen before, but still not sure what it is. An airship?



I really like the congress screen and how it seems to be working. Now it makes sense about these delegates and how you can choose what they should be voting for and what to vote against.

Some of my thought on the game is that hapiness is once again made easier with both new SP and tenets giving you :c5happy:.

- 1:39: What is that tile with the road between the two workers? What is that unit to the very right - not settler, right?

Can someone tell me what this wonder near Jakarta is?, both the one on the right and on the left.

UA: Gateway to Africa; Receives +3 Gold :c5gold: and +1 :c5culture: Culture for each International Trade Route with a different civ or City-State. The Trade Route owners receive +2 Gold :c5gold: for each Trade Route sent to Morocco.
So it seems that this is the first civilization where another player gets a bonus for interacting with this civ - if I read it correctly.

I'm just going over the IGN video.
Do you have a link for this? Can't find it on YouTube.

Piety Opener: Build Shrines and Temples twice as fast, unlocks building the Great Mosque of Djenne.
There seems to be several wonders that SP enables. I wonder if it is only national wonders or if it's a new thing that there can be set retirements for world wonders.

From this screenshot
Seems to be a new tile improvement for the American civil war scenario after researching engineering. Either it's the first time there a scenario specific improvement in the game, or there's a new tile improvement for the standard game. It looks a lot like a railroad, but why would they make new graphic for something that already has some graphic.

From this screenshot
Seems as if there is no UA for the union but just scenario rules. Strange... :-\

The third level 3 tenet in autocracy is missing. But I can say that it's called "Clausewitz Legacy". Since the three level 3 tenets are related to a specific victory, it has to be related to military. After seeing the video mutiple times with frame-per-frame pause, I was not able to see the text but I could see a "25%". This could be maybe the same as the finisher of the old autocracy SP which gives a 25% bonus to all units for fifty turns.
Nice catch! I simply could catch it, not even by going through it frame-by- frame. But wouldn't call it victory specific, though helpful for winning the game.

That indeed seems to be the case with World Congress projects, well spotted, Deggial!
I've made a screenshot of it:
full.jpg
Hum, not sure I get this. If you add up the numbers you find that the project had a total of 3.185,07 hammers where only 2.894 hammers where needed. So is this because more then 291,07 hammers were added on the last turn to surpass the required hammers?
 
For what it's worth, "The Time Machine" by HG Wells is a new Great Work:

Si aparece un gran artista, o uno de los nuevos grandes escritores o grandes músicos, se pueden consumir para rellenar dichas ranuras con una "obra artística" de su tipo, como la galería del Louvre o la novela "La Máquina del Tiempo".
 
Um, there are scenario-specific improvements in 1066, so it wouldn't be the first time there were scenario-specific tile improvements.
 
National Wonders

- Artist Guild; 1 Great Artist Points; has slots for two specialist which can also create Great Artist Points
- East India Company (may be a wonder)
- National Visitor's Center
- Musician Guild; 3 Great Musician Points; has slots for two specialist which can also create Great Musician Points
- Writers Guild; 2 Great Writers Points; has slots for two specialist which can also create Great Writers Points

The guilds are normal buildings, *not* National Wonders. The rev3games vid tooltip @ 1:40 shows that they cost maintenance and there is no "only one allowed per civ" qualifier.
 
y descubriremos que este escenario es bastante más directo de lo habitual con opciones como las de la felicidad, la política social o la religión están desconectadas para favorecer una experiencia muy vertical, que contrasta con lo volcado que está en realidad todo el add-on en los aspectos no-bélicos.

Religion, Happiness and Social Policies are disabled in the Civil War scenario.
 
The guilds are normal buildings, *not* National Wonders. The rev3games vid tooltip @ 1:40 shows that they cost maintenance and there is no "only one allowed per civ" qualifier.

Which is rather weird since they appear among the Wonders in the Choose City Production menu... :confused: I hope they fix that...
 
They show up as Specialized Buildings, as with the Market and University.

Amphitheatre shows up in a separate group called Great Work Buildings.

I assume you mean "specialist buildings" in that they can employ specialists.

Which is rather weird since they appear among the Wonders in the Choose City Production menu... :confused: I hope they fix that...

That is odd!
 
in the kotaku article they mencioned somthing about rebelion.

From my earlier note
Under the Culture Victory you can see the Ideology of the other civs with a Public Opinion, shown as Content, Dissidents or Civil Resistance, and a list of civs/ideologies driving that, with a preferred ideology.

The question is whether they just get very unhappy or actually want a city to switch to another civ.

This question needs to be moved to one of the other lists.
 
From my earlier note

The question is whether they just get very unhappy or actually want a city to switch to another civ.

This question needs to be moved to one of the other lists.

probably like other rebellions implemented, ie starts with just a few units, and, eventually, perhaps the city even flips

(usually no units actually flip, just that new 'rebel' units are created. But I suppose if your units were in strike then perhaps they would be able to flip xD)
 
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