What We Want To Know About Civ V

Ahovking

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OK people what we wont to know about Civ V

well i Guess
>is there going to be scenario's
>and what if there are scenaro's what are they
>More detail about the Social Policies
>More detail on the New Civilization tree
 
Machine Specs and DRM. The latter will be the only factor determining if I buy this game or not.
 
I'll take any new info they put out, but I also would like to know more about Social Policies and the new Civilization Tree. I would also like a screenshot of the city screen. I think there could be a lot of info gathered from that.
 
there will be no scenarios with Vanilla Civ V.
(this has been told us in some article)

adding to the so far mentioned topics, I would like to know about:

- roads
- list of diplo possibilities
- how much warfare is exactly like Panzer General
(e.g. we know that there will be diff value for attack and defense, but how about inititaive?)
 
I want to know about game mechanics.
How does the economy work ?
Do we have cottages ? Upkeep or curruption ? Maintenance cost for buildings ? How do we get great people and what are they good for ?
Social policies : do the four paths progress in a linear way or do they branch out and intersect with each other ?
 
I would like to see a video showing a little gameplay! It would give us some feel of how the game will play out (and also give us a better view of the different interfaces).

I'd also appreciate a list of all the civs with their bonuses. Speculating in strategies and how powerful the civs are is interesting :) But that might not be finalized yet...
 
Like to know about the DRM (the minute I hear the words "Securom" or "rootkit" or anything like that, count me out). Some DRM is ok. Nothing inconvenient or dangerous, though.

The Panzer General thing. I'm certainly not opposed to some wargame influence (slumming it with PG - bit too common for me, but ok), but I really need to know more about how the mechanics of a tactical game that usually represents an area about 50-100 miles across is going to be translated into a strategic game that represents a planetary area.

Moddability. It's getting easier to describe what you can't change rather than what you can, so this is what I'd like to know. Also, how modding is different from civ4. Not so much the graphics formats, but I'd like to know if modding will essentially be different from the current mix of xml, Python, and the DLL. Vanilla mechanics are not all that crucial, except the things that can't be changed, or the things that are more difficult to change (eg what has to be modded in the DLL).

A little bit more about "social policies". Can they be switched, or are these really just glorified traits that you're stuck with for the rest of the game? I'm thinking dropping civics might be a huge mistake - it was definately one of the better new ideas in civ4, and allowed for alot of variety in play style. I'm not sure how many possible combinations there were but it was a heck of alot more than four! Most of the other changes/reversions are neutral/good/not that big of a loss, but I'm concerned about this one.
 
I would like to see a video showing a little gameplay! It would give us some feel of how the game will play out (and also give us a better view of the different interfaces).

I'd also appreciate a list of all the civs with their bonuses. Speculating in strategies and how powerful the civs are is interesting :) But that might not be finalized yet...

Yeah Great Idea I Would Love To see a little gameplay like 5 min long would be great
 
LOL just found this is Great http://www.giantbomb.com/civilization-v-interview/17-2185/
 
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