Imagine Canada would invade todays USA and raze New York City (8-19 million people) ... a serious game like Civ cannot just eliminate all those people ...
You underestimate the Canadian death marches and concentration camps.
Imagine Canada would invade todays USA and raze New York City (8-19 million people) ... a serious game like Civ cannot just eliminate all those people ...
There should be no city razing past renaissance era, it just doesn't make sense from realistic point of view.
But only if you have the "2nd amendment" civic card in play.![]()
Maybe they stay around and have to be cleaned up or added to someone's terrain and if that doesn't happen they start turning into barbarian camps over time.![]()
To me, the most important question is: what'll happen to the districts? In Civ 5, all the buildings were inside the city, so, once you razed, they were all gone. Therefore, Civ 6 spreading your cities around should have a big impact on the razing mechanic. Would the districts just stay behing, like improvements on 5? Would razing burn a district a turn, showing on your map your glorious destruction? If the former is true, what would happen if I settled a city around those districts? Would they become mine? I can't wait to hear from Firaxis on this.
Razing is an awful mechanic. Once a city passes a very modest population threshold, razing should not be an option.
It certainly sounds like a sensible casus belli. In fact, I think that's the best way to implement it, combined with rebels. You can do it but it carries a heavy risk and cost.Maybe the new diplomacy will help with that.
I wish that when you raze cities after, say Renaissance era, leaders of other civilization would come to you asking to stop the razing and killing of innocents lives, and if you don't, they would denounce you and become hostile. I can't immagine anybody in the modern era just going every ten Yeats to war and razing cities like flies. Maybe the new diplomacy will help with that.
The game design of population = city-population goes back to Civ1, but it is an abstraction ... before urbanization, most people lived on the land and not in cities ... so a more realistic approach would tie population with land tiles ... if a city is destroyed and rebuild, the population in the surrounding area would rejoin the city (unless population was evicted from the region by military units in large scale ethnic cleansing.) Populated Tiles would push Civ more into the direction of realism, Cellular Automaton and simulation ...
Ït should be made harder, but not impossible. Had Hitler captured Leningrad, he would've literally razed it to the ground (ofc he could've changed his mind, but that was his plan, anyway). If I want to cleanse my ancestral lands of parasitic aliens, I should be able to do so at any point in time, provided the citizens have maintained proper adherence to my personal cult throughout the centuries.![]()