I agree that Blight is a great thing, in theory, but the AI can't quite comprehend how to deal with it. They dont use Water Adepts properly, and it seems in any game I play where the AC reaches 40+, I, and any human player really, get a distinct advantage post blight. The most crippling part of it is the spamming of deserts EVERYWHERE.
I was playing a regular game of Civ4 and got into the modern-nuke era. After doing some light nuking

, it dawned on me. The AI 'understands' how to deal with fallout. Now maybe this has already been thought up and dismissed as unusuable, but can Civ4 fallout mechanics be converted to FFH2 blight mechanics?
idk, change the clouds of fallout and name them blight, and just rename the 'scrub fallout' command to something like, 'cleanse the blight'. Ditch the terrain->desert mechanic, and have 90% of the world get covered in blight possibly, in addition to massive

s and

in cities and population death. I know next to nothing about modding and dont know if this is doable, but hey, I'm just brainstorming for you.