What would you like to see in a good government guide?

EmperorXYZ

Chieftain
Joined
Nov 4, 2004
Messages
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I'm making one for new and intermediate players. Since my goal is to make a good guide I need some info about what people usually want to know. I'm not asking for advice about how to write it. Not yet. I just need to know on what I should mainly focus on. Any entry is welcome.
 
Welcome to CFC! [party]

Focus on what situations are best on which governments. That seems to be the most important.
 
Ok thanks. I have something in mind right now. As most people know, early expansion is key to victory in higher level games. Now, you have all those cities that are small in size because many of them are used to make settlers or workers. Also, when I play (mostly on monarch) I dont make any city improvement during ancient age. I just expand and if I dont have enough population to make a settler, I'd make a military unit. I usually end up with tons of military units at the beginning of medieval age. So to sumary, I have lots of small towns and lots of military. If I advice people who use that strategy to change to feudalism, would that be a good advice?

And wow, you must be veteran in this forum since you knew right away I'm knew.
 
I do consider myself a veteran, but the forum is so big that I can't keep track of who's new or not. However, there's a handy little feature called "post count" in your name box thingy. :D

As to the topic, that's kind of what I had in mind. If you were to give several effective ways to use certain governments, especially those that many people might not use, that would be a very good guide.
 
Post count doesn't mean as much as it used to. Also, at this forum we (like to think that we) treat everyone equally, so the only benefit of being a veteran (other than the reputation that will oviously come with being one) is a custom avatar that lets other people recognize you more easily.
 
We certainly try to treat everyone the same. That's my goal as a moderator, at least. And I also do remember my 'regular' posting days. (That is, day's before I had the ban stick! :evil:)

In any event, I pulled a post from a while back that has links to different government threads. Mostly it deals with Republic, but I would suggest reading through these threads, and you can pull some information from there. There are other governments mentioned. And don't forget the War Academy.

I would start by reading:

Governments
Monarchy, Democracy, or Communism?
Government Type
and
Governments.

That should give you a pretty good idea on how to use Republic.

Oh, and PM me with any rough draft you have...I'm interested in reading it.

Edit: I forgot! We have a Strategy Guide section as well. You might want to read through that and see if there's anything there already covering what you want to write. Wouldn't make sense to write a new one if someone's already done one, right? ;)
 
EmperorXYZ said:
If I advice people who use that strategy to change to feudalism, would that be a good advice?

Well, if you won't get conditions for Republic for a long time (such as some lux and enough 7+ pop cities), yes that's good advice.
I used it in several games.
 
By the way, would you consider this guild as a good one? I think it really sucks. Most stuff are from civ encyclopedia and the stuffs that are not from there are just historical background that has nothing to do with this game. At least that has nothing to do with helping you improving at playing this game. I cant post the direct link because gamefaqs wont let me. But the guide I'm talking about is if you do a quick search on www.gamefaqs.com and look for civilization 3 (not conquests) and under the indepth faqs, the government faqs by Michael Sarich.

http://db.gamefaqs.com/computer/doswin/file/civilization_iii_govt.txt

The above link wont work.
 
A guide to the pro's and cons of Fuedalism would be great, so far I have only benifited from switching to it once. Also a Compare and Contrast on when to use Communism or Fascism, as a warmonger or just a sprawling empire with a large military.
 
That guide is okay. It gives the facts. No real strategy, such as when you're doing this use this government, but when that situation is over switch to this one.

It's also only relevent to Civ3/PTW, not Conquests.
 
Nope, same old referrer link error. It says that I can't follow a link from an external site, even when I start at the homepage.
 
Sargon of Agade said:
A guide to the pro's and cons of Fuedalism would be great, so far I have only benifited from switching to it once. Also a Compare and Contrast on when to use Communism or Fascism, as a warmonger or just a sprawling empire with a large military.

I find myself using Feudalism quite a bit. Right now I'm playing on Demi-god. there are a lot of times I ahve too many military units for Republic and even Monarchy, and Feudalism is a lot better than Despotism. Also, since Republic and Monarchy are optional. you may skip them in the short run.

Of course, there are times when the other govt's are a lot better, and I'm not saying that I'm playing correctly -- I've found Feudalism useful.

Breunor
 
One 'advantage' of Feudalism is the pop-rushing. I rarely use it normally, but it can be an effective tool if going for an early war-mongering kind of game. I used it once as the Celts to :whipped: my way to an early 100K culture victory. All those corrupt towns just focused on irrigation to grow pop, then whip the cheap temples and Cathedrals (which basically cancelled out the unhappiness they caused). I didn't want the towns to grow too much anyway. Universities were tough to whip :eek: , but I eventually worked that out too. ;)

Here's a link to the game report: Cultural Celts

Like I said, not a 'normal' game, but it shows every government has it's strengths in the right circumstances.
 
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